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Red Orchestra: Heroes of Stalingrad

Discussion in 'Games' started by EastCoasthandle, Mar 6, 2011.

  1. EastCoasthandle

    EastCoasthandle New Member

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    Game: Red Orchestra: Heroes of Stalingrad
    DLC: Unknown but Expansion Pack is in the works.
    Duration: Unknown
    Developer: Tripwire Interactive
    Publisher: Tripwire Interactive
    Engine: Unreal Engine 3
    Release Date: Q2 2011
    Genre: FPS WWII
    Modes: SP and MP up to 64 players online
    Platforms: PC Only
    Video: Interview with John Gibson

    One feature that stuck out is that you can dial in the range on your sniper scope. Also you can lower your view and look at the iron sight (and adjust that as well) on some sniper weapons for close quarter fighting. Server admins can implement a timer indicating you can't stay in one spot for those who like to camp. MP will have commanders and squad leaders. Commanders have the option to force spawn players right in the battle.
     
    Last edited: Mar 7, 2011
    chris89 and ChewyBrownSuga say thanks.
  2. chris89 New Member

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    Also on the sniper scopes you are able to use the normal Ironsights on them as well :) and adjust them.

    There is also two mods in production (will find links to them later)

    Supposed to come out Q1/Q2 but as long as it's finished im happy, as will be an instant buy.

    Chris
     
  3. TheMailMan78

    TheMailMan78 Big Member

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  4. Frick

    Frick Fishfaced Nincompoop

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    I want a longer campaign.
     
  5. Bo$$

    Bo$$ Lab Extraordinaire

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    wow, i never played this game before, i will try it now!
     
  6. EastCoasthandle

    EastCoasthandle New Member

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    Here are more tidbits about the game from bash and slash podcast:
     
  7. TheMailMan78

    TheMailMan78 Big Member

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  8. EastCoasthandle

    EastCoasthandle New Member

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    Good info. I liked the idea of having to adjust your aim while looking from ironsight. The slow breathing for assualt rifles is a plus. Hmm, any info if this game will use PB or not?
     
  9. BumbleBee

    BumbleBee

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    I remember playing Red Orchestra when it was a mod for Unreal Tournament 2003? nice to see it's still around.
     
  10. erixx

    erixx

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    The sniper dial and the breathing have existed before in some games, as in Delta Force, but mindless shooters and maybe gamepads compatibility has reduced our experience.

    Still playing RO1 mod Darkest Hour every other day. :)

    Thanks for the headsup.
     
  11. EastCoasthandle

    EastCoasthandle New Member

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    Strange post, I only implied that it is a feature in this game.
     
  12. erixx

    erixx

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    And I only implied what I implied, what's your point? Are only RO2 praisings allowed? It is GREAT to have these features that make it impossible to run, gun, snipe and jump all at the same time like the despicable blockbuster games!!!
     
  13. EastCoasthandle

    EastCoasthandle New Member

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    It was an off color reply, simple as that. My post regarding the use of the scope didn't imply any other game making it moot. That's the point.
     
  14. yogurt_21

    yogurt_21

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    so what is this dod russia or something?
     
  15. EastCoasthandle

    EastCoasthandle New Member

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    Its an FPS supporting up to 64 players taken from the WWII era. This game is designed specifically for the PC.
     
  16. chris89 New Member

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    Got to remember 64players and combined Arms maps so tanks and infantry which make fantastic battlefields.

    But unlike a majority of online fps's, such as Dod No crosshairs, weapon sway, Ballastics, Havining to manually rebolt rifle after each round.

    Their will be a relaxed realism mode (Still no crosshair) and a Realism mode (aka current one on RO:OST)

    Chris
     
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  17. yogurt_21

    yogurt_21

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    umm dunno about the play cap but that sounds exactly lid dod.
    ah so it incorporates more realims to the gun physics. interesting.
     
  18. Ra97oR

    Ra97oR

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    As a big fan of RO:OST, which I still plays regularly , this is a good new to have a realism mode. I hope nothing is dumbed down to be "more accessible".
     
  19. EastCoasthandle

    EastCoasthandle New Member

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    Here are some other features:
    First person cover system
    Squad Command
    Ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, etc
    Hud display toggle
    Co-op
    64-player vehicle only tank map
    Offline Challenges/Training
    Offline Play
    Morale: They've fine tune music based on your team's morale, etc
    etc
     
    Last edited: Mar 7, 2011
  20. chris89 New Member

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    The squad command looks miles more refined from OST, also you can call in Motars, Artierly & Heavy and believe maybe airstrikes.

    Look at the videos for First person cover system as it looks fantastic. Has their been any update on the heroes system? as haven't been on the tripwire forums recently.


    Chris
     
  21. TheMailMan78

    TheMailMan78 Big Member

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    The cover system is a rip-off of Metal of Honor: Airborne.
     
  22. chris89 New Member

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    Sorry but who cares? Looks miles better then the Airborne system, that looks more like leaning around the corners or above objects to me.

    Also it will be having a German campaign on it as well :D and a Japense one for one of the mods in the making.
     
  23. erixx

    erixx

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    yeah, is off color ;)
     
  24. TheMailMan78

    TheMailMan78 Big Member

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    Well I don't but I am just stating a fact. Its just like Airborne.
     
  25. chris89 New Member

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    That is very fair. Overal im just looking forward to annoy snipers with a normal rifle, like i did quite oftern on OST for out shooting them. Combined warfare maps maybe, but i've disliked tank maps for people, wanting to solo, or never listerning to the main gunner :/

    Chris
     

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