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S.T.A.L.K.E.R. Club House

ShadowFold

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What mission is that? Explain because I probably know, I just haven't played in awhile :p
 

Braveheart

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never mind i figured it out...its where im suppose to "sneak into the lab"
 

ShadowFold

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I've been playing SHoC recently. No mods except weather overhauled and some bump map mods.
About to try out Oblivion lost.
 

imperialreign

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I've been playing SHoC recently. No mods except weather overhauled and some bump map mods.
About to try out Oblivion lost.

If you can wait a few more days, SuperModPack 2.3 will be released - which includes OL2.2 at it's core. Plus, a long list of merged mods:

*Arsenal 1.2 - with some features from the 2.0 patch
*Arena Extension
*Faction Wars
*Argus' Photorealistic Texture Pack
*Argus' living creatures texture pack
*STALKER Weather Overhauled v3
*1154 HUD
*Sniper mod zoom scopes
*Particle Enhancement 3
*Sound Overhaul 1.7
*SoundEFX v0.5b
*Ambient Audio Overhaul v1.5
*many other new sounds from both Darius6 and myself
*Gosuke's Animation fixes for SVD, SVU
*sky4ce's shader pack
*elgen's English Fix mod


plus, an absolute shit-load of various smaller mods, way too many to actually list off. . .


if it makes ya feel fuzzy, this is the ui_icon_esuipment.dds that's used in SmP 2.2:



and yes, every icon is used :toast:
 

ShadowFold

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Holy shit. I only did the mission where I killed the bandits so far with OL, I will delete that save and wait for that. It's for SHoC right? Where's it gonna be uploaded?
 

imperialreign

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Holy shit. I only did the mission where I killed the bandits so far with OL, I will delete that save and wait for that. It's for SHoC right? Where's it gonna be uploaded?

yeah, for SoC. Wolfehunter is planning on releasing it sometime tomorrow, possibly Tuesday at the latest.


I will warn you, though - this mod has nut-kicked my rig with a quickness. Before I had installed Vista64 and another 4GB of DRAM, while still playing on XP . . . I was forced to reduce my settings to Static Lighting. I was recieving "out-of-memory" CTDs extremelly often.

This mod pushes your rigs limit, worse than Crysis is capable of. On SL it's a lot more playable (but don't look as pretty), with only the occasional out-of-memory CTD. I can still play for hours with no issues, though.
 

Ketxxx

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Check this out STALKER fans! :D Best of all, no CTDs at all, and I hope to find the motivation to do the all.spawn file soon.
 
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Don't forget me.
STALKER:CS
:toast:
 

ShadowFold

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Any news on SuperModPack 2.3 yet? I'm dieing for a good conversion mod!!
 

imperialreign

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Smp 2.3 has been released - there are a few patches available, too:

http://www.gsc-game.com/index.php?t=community&s=forums&offset=240



In other news - STALKER: Clear Sky patch v1.5.09 is available: http://stalker.deepsilver.com/patches.php?lang=eng

Saved games.
1.5.04 - 1.5.08 versions saved games will be compatible with 1.5.09.

Changes:
Improved integrated anti-cheating system to take screenshots from the player’s screen.
Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters.
Fixed bug with killing the player after respawn.
Improved player-checking system upon connection.
Fixed bug with RPG-7.
Fixed bug in buy menu.
Added new effect High Definition Ambient Occlusion.
Increased the game stability.

Changes of game balance in Multi-player:
- Increased damage dealt by "Tunder Ñ14", "SA Avalanche ".
- Added possibility to attach scope to "SA Avalanche".
- "UDP Compact" pistol now has an increased cartridge (12 bullets)


looks like some new DX10.1 features, some more SP changes (I wonder about the "increased game stability"), and whatever else they forgot to add to the change log.

Good hunting, stalkers!
 

ShadowFold

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Ambient Occulision.... Nice. I'm pretty sure steam auto updates, I'll check tonight!
 
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makes me want to boot up the old stalker and try it again, i wasnt really a fan of it the first few times i tried

it was like oh here is a zombie you have to shoot it in the head and then plug it with a knife when its down

then there was this thing that shot what i can only describe as spirit things that stopped you and damaged you as soon as it hit you and they could fire them pretty fast so you had no chance of killing them (this was in ketxxx mod)

pretty solid difficulty and slow paced game thats what i hated about it
 

ShadowFold

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There are no zombies in the real game
 

InnocentCriminal

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Aww but zombies are freaking cool!
 

imperialreign

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There are no zombies in the real game

to clarify - only zombified stalkers in vanilla

a few of the mods include "real" zombies - the one's that take an insane amount of ammo to kill, then will get back up a good 3-4 times . . . they don't use weapons like zombified stalkers do, so they're much easier to avoid altogether

I wonder on the Ambient Occlusion - is that nVidia only, or ATI only? Or both?

Or, is it audio occlusion - although, I doubt that very much . . . CS uses OpenAL juse like SoC, and the only EAX extensions GSC seem to have used are EAX2.0.
 
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Just started playing, liking it so far, got wrecked the first few times though.

Could someone upload the mods on the first post somewhere, none of the downloads work for me D:
 
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imperialreign

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For all you SoC fans:


Ambient Audio Overhaul v1.8 is now available:

part 1 - http://stalker.filefront.com/file/Ambient_Audio_Overhaul;99601
part 2 - http://stalker.filefront.com/file/Ambient_Audio_Overhaul_pt2;99602
part 3 - http://stalker.filefront.com/file/Ambient_Audio_Overhaul_pt3;99603

the mod has been split into 3 parts for ease of downloading (all together would have been almost 300MB). There's a vanilla hotfix pending, and I will post as soon as it's available for download.

I strongly recommend installing either Dynamic Weather v0.9.5 or STALKER Weather Overhauled v3.0 prior to installing AAO v1.8 . . . these two weather mods are fully compatible with AAOv1.8, and make the most of the features available with AAO.

Enjoy! :toast:
 

imperialreign

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ShadowFold

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I'll DL SHoC overnight on steam and try it out after school tomorrow :toast:
 

ShadowFold

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Hm, so how do I install part 1 and 2 with weather overhauled 3.0 and OL 2.2? I'm on 1.0005, steam doesn't update to 1.6 since it's not a real patch.
 

imperialreign

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Hm, so how do I install part 1 and 2 with weather overhauled 3.0 and OL 2.2? I'm on 1.0005, steam doesn't update to 1.6 since it's not a real patch.

it'll work with 1.005


Install OL2.2, then install SWO3 (or DW) . . . from there, install AAO + the compatiblity patch for either SWO3 or DW.

To the best of my knowledge, the updated level_weathers.script is compatible with OL2.2 . . . if you happen upon any issues, let me know so I can forward them on to nandersen.
 

imperialreign

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GSC have opened an official site for:

STALKER: Call of Pripyat

where they've listed a brief background of the new title's premise and features:

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.


According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center.
From now on everything depends on the player.

Key game features
■Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
■New story, a number of unique characters.
■Extended system of side quests.
■New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
■New A-Life system, created using the players' best-liked elements of the first two games in series.
■Emissions considerably influence the world of the Zone.
■Sleep function added into the game.
■New player's interface.
■Possibility to continue the game after completion in a freeplay mode.
■The game is developed on X-Ray engine v.1.6


Current minimum-system specs for the new title:

System Requirements

Minimum System Requirements
■Intel Pentium 4 2.0 Ghz / AMD XP 2200+
■512 MB RAM
■128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600

Recommended System Requirements
■Intel Core 2 Duo E7400 / AMD 64 X2 5600+
■2 GB RAM
■512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 9800 GTX / ATI Radeon® HD 4850



and they've also released some early screenshots of the new installation to the STALKER series:











 
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Cant wait for the new one.

Count me in this clubhouse as I am a big fan of both Shadow of Chernobyl and Clear Sky
 

imperialreign

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That first screenie blew my mind . . . the devs are talking that the locations are going to be MUCH bigger than they were in either SoC or CS . . . if that first screen is a good indication, they'll be massive areas.


Also, judging by the claim of X-Ray v1.6, it appears to be a slightly upgraded engine from CS (which used 1.5) . . . so, I'm figuring all the graphic additions that were patched into CS (such as SSAO, DX10.1, ambient occlusion, etc.) and hopefully, hopefully upgraded OpenAL/EAX capabilities (EAX 2.0 is kinda old, IMHO).

So, I take that to mean the they're not doing a massive upgrade to the engine, like we saw from SoC => CS . . . hopefully meaning that we'll have a much more stable game right out of the box, as well as a more immersive storyline and gameplay. It looks like they're adding in a lot of features that the modders have "activated" and created for SoC as well.

All-in-all, I think CoP might turn out to be the true gem of the series, giving us what SoC was, with the beauty of CS. I guess we'll see :p
 

ShadowFold

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My biggest wish is that it runs amazingly well at high resolutions.. If they do that, I will be one happy man :respect:
 
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