1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

S.T.A.L.K.E.R. possibly stole code from Half Life 2 and Doom 3

Discussion in 'News' started by zekrahminator, Apr 13, 2007.

  1. zekrahminator

    zekrahminator McLovin

    Joined:
    Jan 29, 2006
    Messages:
    9,113 (2.86/day)
    Thanks Received:
    321
    Location:
    My house.
    All over the interweb, there are intermittent forum posts with a strange topic: how similar S.T.A.L.K.E.R. looks to Half Life 2 and Doom 3. These claims certainly do not go unfounded. Someone, with way too much free time, went through and manually compared the texture directories of Doom 3 and S.T.A.L.K.E.R. You'll see the results in the first two pictures below. A particular texture, lights_impflash.dds, has the exact same name of the Doom 3 version, excluding the extension. Half Life 2 has also been allegedly stolen from. Not only are the file names nearly identical (except for the extension), the images are extremely similar as well. Whether or not anything comes out of this depends on what ID Software and Valve decide to do. Do you think S.T.A.L.K.E.R textures are stolen?

    [​IMG] [​IMG] [​IMG]

    Source: Shack News
     
    Last edited by a moderator: Apr 13, 2007
  2. LiNKiN

    LiNKiN Staff

    Joined:
    Jan 15, 2006
    Messages:
    1,757 (0.55/day)
    Thanks Received:
    298
    Wow, no wonder the game doesnt run all that smooth. :roll: Tha fan_blade ones do it for me. If this is real, I wonder what'll happen?
     
  3. Conti027

    Conti027

    Joined:
    Jan 31, 2007
    Messages:
    1,382 (0.49/day)
    Thanks Received:
    92
    Location:
    Edmonds, Washington
    i really dont care if it is stolen or not its a sweet game and they dont look the same so i think its fine cause stalker look more realistic when HL-2 and Doom3 look more cartoony so its not like you cant tell the diff. in them
     
  4. D007

    D007

    Joined:
    Mar 7, 2007
    Messages:
    3,224 (1.16/day)
    Thanks Received:
    438
    Location:
    Pompano beach, Florida
    idk, if someone stole someone elsese hard work, i hope they pay for it.. It's not cool to take the credit and money for someone elses work.. especially if i have to pay twice for it.. i want "new games" not copied edited and resold games like final fantasy x-2 what crap that was...
     
  5. HaZe303

    HaZe303 New Member

    Joined:
    Feb 12, 2006
    Messages:
    305 (0.10/day)
    Thanks Received:
    3
    Location:
    Sweden (08-Stockholm)
    Old news! :twitch: And so what. Everybody does it. And what would you expect?? They are ukranians!!? :) Just kidding...
     
  6. LiNKiN

    LiNKiN Staff

    Joined:
    Jan 15, 2006
    Messages:
    1,757 (0.55/day)
    Thanks Received:
    298
    I got to play the mp beta and to TBH when i first played it it did remind me of HL2, although some of the textures are more detailed than a valve game. Whats even more crazy is as soon as I saw the lighting effects with an enemy present it totally reminded me of Doom. Now this comes out. Pretty crazy!
     
  7. JC316

    JC316 Knows what makes you tick

    Joined:
    Jan 24, 2006
    Messages:
    9,363 (2.93/day)
    Thanks Received:
    906
    Hehe, and both Half Life and Doom3 had problems with leaks. The E3 demo escaped from Doom3 and he source code was stolen from HL2.
     
  8. D007

    D007

    Joined:
    Mar 7, 2007
    Messages:
    3,224 (1.16/day)
    Thanks Received:
    438
    Location:
    Pompano beach, Florida
    thats cheesy, they should refund customers half their dam money back.. thats bullshiz as far as im concerned..thats like making need for spped then making grand turismo the same thing and hey, lets make another car game the same thing too, people are so dumb they wont notice we stole the textures.. it's an insult to the consumers intelligence and they should pay for it. I hope they get sued..
     
  9. LiNKiN

    LiNKiN Staff

    Joined:
    Jan 15, 2006
    Messages:
    1,757 (0.55/day)
    Thanks Received:
    298
  10. Zero Cool

    Zero Cool New Member

    Joined:
    Jan 28, 2007
    Messages:
    1,199 (0.42/day)
    Thanks Received:
    6
    Location:
    Prague, CZ
    as long as the story is different its good imo. but then again if they just stole it from HL2, they did not brake any laws because they redone it, right?
     
  11. jocksteeluk

    jocksteeluk New Member

    Joined:
    Jan 23, 2006
    Messages:
    1,457 (0.46/day)
    Thanks Received:
    46
    Location:
    The 13th room on the 13th floor of the 13th buildi
    unless they can work out a license deal for them seemingly stolen content this game could by right be taken down full stop, id hate to be one of those people who bought this game fast from release because it may end up needing to be totally remade unless the software was licensed beforehand of course .
     
  12. AnnCore

    AnnCore Staff

    Joined:
    Apr 23, 2005
    Messages:
    268 (0.08/day)
    Thanks Received:
    143
    Location:
    Neuch√Ętel, Switzerland
    a little off topic, but only a little...

    Play Urban Terror 4.0 (http://www.urbanterror.net/news.php). It took Frozen Sand over 2 years to get it out so I doubt they copied anything and to top it off - it's free!

    Standalone version comes with the Quake 3 version.:rockout:

    I have Doom 3 and Half Life 2 and got bored of em after a week or so. They all look alike to me and they all play alike and that's what wrong for me with them. They don't play the way I want to play - fast, fun and action packed CTF style online.
     
  13. Kreij

    Kreij Senior Monkey Moderator Staff Member

    Joined:
    Feb 6, 2007
    Messages:
    13,881 (4.93/day)
    Thanks Received:
    5,616
    Location:
    Cheeseland (Wisconsin, USA)
    It is possible that they simply purchased texture packs from ID and Valve so they did not have to re-invent everything.

    or not.
     
  14. Makaveli

    Joined:
    Feb 21, 2006
    Messages:
    430 (0.14/day)
    Thanks Received:
    48
    Location:
    Toronto, Ontario
    Does anyone really give a fuck, its not gonna stop u guys from playing the game.
     
  15. Gam'ster

    Gam'ster New Member

    Joined:
    Jan 13, 2007
    Messages:
    980 (0.34/day)
    Thanks Received:
    113
    Location:
    South Wales, UK

    LMFAO, and i hate that T.V/DVD prog most ppl with kids will know what it is. :roll:

    :rockout:
     
  16. Conti027

    Conti027

    Joined:
    Jan 31, 2007
    Messages:
    1,382 (0.49/day)
    Thanks Received:
    92
    Location:
    Edmonds, Washington
    hahahaah
     
  17. TUngsten

    TUngsten

    Joined:
    Nov 24, 2006
    Messages:
    1,044 (0.36/day)
    Thanks Received:
    64
    Location:
    CT, USA
    seeing how long stalker was in development, it wouldn't surprise me if HL2 and DuuM3 copped textures from them ukranians

    HL2 was great but D00m3 was terrible
     
  18. DaJMasta

    Joined:
    Nov 6, 2005
    Messages:
    479 (0.15/day)
    Thanks Received:
    38
    Location:
    Silver Spring, MD
    For light textures? I doubt it.

    A lot of them are a very simple operation or render and are fairly standard textures are there.




    It's one thing to say STALKER looks like HL2 or Doom3, it's quite another to find similar light coronas and projector textures, tiny little textures which should look pretty similar if they look good. Plus, who would ever notice this texture similarity in-game? They didn't find what they were looking for so they found something else that's close.
     
  19. GSG-9

    GSG-9

    Joined:
    Feb 8, 2005
    Messages:
    1,682 (0.47/day)
    Thanks Received:
    144
    Location:
    Minneapolis, Mn
    I for one do, I have modeled in xsi a bit but at my core I am a mapper, when someone steals contents its a big deal, its not a sign of admiration its a slap in the face.

    And when a project as big as stalker is accused of such a thing its a big deal, if its true I have a deep disrespect towards the stalker team members that knew of this and said nothing, and if they are dropped then good for stalker.

    If it was stolen, think about the series of events:

    Half Life 2 development-
    Stalker Development-
    Doom3 Development-
    Do,,3 release-
    Half Life 2 release-
    Stalker Release-

    They could have taken anything to improve upon what they had, I have issues believe a game in development for 5 years + Can look that good upon release unless they cut corners (Valve used the Havoc engine instead of designing there own, a very smart choice.)
     
  20. mandelore

    mandelore New Member

    Joined:
    Aug 12, 2006
    Messages:
    3,251 (1.09/day)
    Thanks Received:
    152
    Location:
    UK-small Village in a Valley Near Newcastle
    :roll:
     
  21. ex_reven New Member

    Joined:
    Sep 4, 2006
    Messages:
    5,225 (1.76/day)
    Thanks Received:
    171
    Ditto, I was an amateur Hammer Mapper. I only made a few novelty maps for myself and friends to enjoy. But upon seeing the sheer number of textures that existed and were made available by the immaculate work of the Valve team I realised the amount of work, planning and thought that must have occured in the design and the implementation stages of the game.

    You could design a map for ANY game with that number of textures.
     
  22. WarEagleAU

    WarEagleAU Bird of Prey

    Joined:
    Jul 9, 2006
    Messages:
    10,797 (3.56/day)
    Thanks Received:
    546
    Location:
    Gurley, AL
    At least if they did steal it, they should give credit to where it was taken from and possibly pay some royalties.
     
  23. Zero Cool

    Zero Cool New Member

    Joined:
    Jan 28, 2007
    Messages:
    1,199 (0.42/day)
    Thanks Received:
    6
    Location:
    Prague, CZ
    omfg I cant close the window, its addictive
     
  24. Wraiyth New Member

    Joined:
    Apr 15, 2007
    Messages:
    1 (0.00/day)
    Thanks Received:
    0
    Why is everyone assuming that this was done purposely? Its perfectly plausible (and highly more likely) that these textures were put in there for legit reasons (i.e. quality comparison, in my own engine development ventures I've taken textures from Quake 3 to compare how they look in my engine compared to the native engine) and the person who put them in there left the company, or simply forgot to take them out.
    Even if an employee DID put them in there on purpose to cut corners, does anyone have a suggestion on how a company can control this sort of thing to ensure that it doesn't happen? Its simply not possible to physically compare EVERY texture in a build to EVERY texture in EVERY other game. Its something that, while unfortunately, game developers will have to grin and bear. Chances are no companies will take someone to court over a couple of textures, its simply not worth the time or effort. And if whats likely to be an innocent mistake deters people from playing the game, then they're players that are not worth it in the first place.
     
  25. Completely Bonkers New Member

    Joined:
    Feb 6, 2007
    Messages:
    2,580 (0.92/day)
    Thanks Received:
    516
    Textures =X Code

    Could be that STALKER took textures from another game. Shame. Or maybe they BOTH took it from some the same 3rd party? Maybe some textures are out there as freeware. I don't know the answer to that one. But if there was texture ripping going on, then this is naughty but NOT AS BAD as code theft.

    If they REALLY took code then they are in for big big trouble.
     

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page