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Samsung Set to Become a Major Force in the Video Game Industry

Discussion in 'News' started by btarunr, Jun 5, 2012.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    Samsung Electronics Co., Ltd., a global leader in digital media and digital convergence technologies, revealed today its cloud-based gaming service: “Samsung Cloud Gaming”. Samsung Cloud Gaming, developed in partnership with Gaikai, a leading cloud-based video game platform provider, will stream a mix of family-friendly and AAA video games directly to owners of 2012 Samsung LED 7000 series and up Smart TVs in the U.S.

    Samsung Cloud Gaming gives Smart TV users instant access to some of the video game industry’s biggest titles, without any need to download, install or patch/update games. In under a minute, consumers can find and start playing some of the most popular game titles on the market.

    “Samsung is excited to deliver this revolutionary gaming experience that takes advantage of all the benefits of cloud-computing, all on the central screen of the home—Samsung Smart TV,” said Kyung-shik Lee, Vice President, Visual Display Business at Samsung Electronics. “With Samsung Cloud Gaming, Samsung’s leadership in Smart Content and commitment to providing consumers with an innovative Home Entertainment experience is evident.

    “We could not be more thrilled to be working with Samsung, the world’s leader in consumer electronics,” said David Perry, CEO of Gaikai Inc. “Samsung Cloud Gaming will greatly expand the reach of the best games our industry can provide, then make them just as accessible as movies, TV shows and music.”

    Samsung will soon begin accepting sign-ups for the Beta Test of its Cloud Gaming service on Smart TVs in the United States.

    Cloud-based gaming provides consumers with access to high-performance games on Samsung Smart TVs without the need or challenge of using a console or additional devices. This service will demonstrate how the concept of “Smart TV’s” becomes smarter as Samsung enables incredible new capabilities like this. Consumers who own a 2012 Samsung LED 7000 series and up with a good Internet connection will have access to “Samsung Cloud Gaming” directly through Samsung’s Smart Hub. Consumers will be able to try the games for free and only pay for games they fall in love with, making it the most gamer-friendly service possible.

    Gaikai will showcase Samsung Cloud Gaming with gamepad support running on Samsung Smart TV’s at E3 2012 in Los Angeles.
     
  2. james888

    james888

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    I wish I could use my gaming computer for cloud computing. Like playing on my laptop while my gaming computer does all the work.
     
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  3. jasper1605

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    Based on how long it takes my TV just to get to the menus for things like this and allshare. I do not want to imagine how long it would actually take to load/play a game. Based on performance I've seen I think 'hearts' is about max lvl performance for a TV
     
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  4. faramir New Member

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    The title of this article managed to spark my curiosity: how can it be that Japan has multiple companies focused so much on gaming hardware (there used to be even more before SEGA and Panasonic/Sanyo decided to depart their console business) while South Korea (= where Samsung is based) has never been involved in this area, despite the proverbial mass of local gamers ?

    I would have expected Samsung to dive into gamging hardware business by now, especially after seeing how strong their HW manufacturing is. They easily outclass Sony in many areas of production (where Sony has to outsource their component production), let alone Nintendo ... so why not take a plunge ? The content of the article was a dissapoining reading, who gives a phuck about game streaming ... from other manufacturers' hardware ?
     
  5. theJesus

    theJesus

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    No subscription fees?

    edit: I re-read and found "Consumers will be able to try the games for free and only pay for games they fall in love with, making it the most gamer-friendly service possible." I'd like for them to define "try"
    I'm not sure you understand the meaning of "cloud" in this context.
     
  6. Delta6326

    Delta6326

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    Now you just need a direct fibre cable to your home to stream it.
     
  7. newtekie1

    newtekie1 Semi-Retired Folder

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    It doesn't really take as much bandwidth as you might think, OnLive does the same thing as what Samsung plans to do and you only really need a steady 5-6Mb/s connection to use it. It only runs at 720p, so it doesn't require a huge amount of bandwidth.
     
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  8. Fourstaff

    Fourstaff Moderator Staff Member

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    Bandwidth is not the problem, ping is. I have been so spoilt by good ping that anything more than 100-150 depending on the game is borderline unplayable to me.
     
  9. Shurakai

    Shurakai New Member

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    Only 5-6Mb/s? So no one outside the city limits of the larger cities in Australia? :p

    Hopefully the NBN will fix this, but that's still awhile away, technology like this shouldn't be pushed until it's feasible all over the world.

    Oh god, not to mention our lovely bandwidth caps, hell New Zealand has 30gb caps, ouch.
     
  10. Prima.Vera

    Prima.Vera

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    Still living in the Stone Age of Internet??:shadedshu:confused:
     
  11. Delta6326

    Delta6326

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    Dang thats like 8 times my speed.
     
  12. newtekie1

    newtekie1 Semi-Retired Folder

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    We would never get this technology if we had to wait for everyone on the planet to have a fast enough internet connection. There are large areas of the US that wouldn't be able to use this technology either. However, the majority of the population lives in areas that do have fast enough connections, and the large populations in cities is enough to make a profit from.
     
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