It took months for super-geeks to actually figure out that the card had a problem, and from what I understand they randomly found that out.
From what I know, they only figured it out because some of the monitoring tools that tell memory usage were not reporting more than 3.5GB in use when the same game with the same settings were using over 3.5GB with the GTX980. This lead to them assuming that the card was actually only using 3.5GB. That was not the case.* It was just the monitoring tools did not know how to read the usage of the extra 0.5GB so they would only report 3.5GB used. That lead to where we are now, and now we know the 0.5GB is used, it is just slower than the rest of the VRAM(but still way faster than accessing system RAM).
*Shadow of Mordor seems to be the only game that for whatever reason does not use the extra 0.5GB, it instead when it goes over 3.5GB it starts paging out to system RAM. That is why it stutters so badly with the HD texture pack. People have tried to point to SoM to show what happens when that extra 0.5GB is accessed, but that is not what happens when the extra 0.5GB is accessed, that is what happens when you start to page out to system RAM. And in my testing the stuttering is pretty much just as bad with the R9 290X 4GB(yes, I actually own them both). The HD texture pack for SoM says it requires 6GB of VRAM, and they mean it. You will get stuttering with less than that, the 4GB on the 290X does not noticeably help here.
I am sure that in the near future there will be an official or unofficial method of dealing with the problem (e.g. limit the vRAM the system can see to 3.5GB)
The thing is, the card is faster with the 0.5GB than if it just had 3.5GB. I don't understand why people think that the 0.5GB is actually hurting the card's performance. That 0.5GB is still way faster than paging out to system RAM, which is what happens when you run out of VRAM, and what causes the really noticeable stuttering. If anything it is a buffer to help prevent paging out to system RAM and seeing noticeable stuttering. The only bad thing here was the marketing...
yeah sli that pos and have the possibility for the worst sli experience ever haha
And yet it is basically the best 4K option for the money.
You don't even own a GTX970.
I see so many people that don't even own the card talking like they know how it performance. Going on about how bad the stuttering is...they hear...
Take it from someone that has used both the 970 and the 290X, the 970 is the better card and the stuttering is not noticeable. The 290X was not smother than the 970.
The whole thing with the GTX970 is that "nVidia lied" and not that "the card is crap".
That is the thing that gets me. I'm surprised they don't remember when AMD released a card, let it go through all the reviews, then put out a driver(and all future drivers) that reduced the performance of the card to stop it from dying, because the stock cooler was insufficient and cards were overheating to death...
Or when AMD released cards with 1GHz advertised core clocks that would actually drop down as low as 550MHz after only a few minutes of gaming because of thermal throttling...
But yeah, everyone things nVidia is so terrible for lying...they lied about how their 4GB card actually had 4GB of memory, and they said it has 64 ROPs when it actually has 64 ROPs... The only thing they really "lied" about was the amount of L2, which can basically be explained away as a misprint, and it was on a
private spec sheet that wasn't even released to the public anyway because the amount of L2 is not an advertised spec.