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Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU

Discussion in 'News' started by btarunr, Nov 2, 2012.

  1. BigMack70

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    If it were 4x more efficient, it would also be 4x more efficient at 720p. For any given hardware/software combo, it is 4x more difficult to get 1080p 60fps than it is to get 720p 30fps.

    Really, man, this is basic math here. :shadedshu
     
  2. Easy Rhino

    Easy Rhino Linux Advocate

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    Jizzler says thanks.
    Crunching for Team TPU
  3. _JP_

    _JP_

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    Me neither.
    PS4 won't probably screw buyers, because sony won't offer the same type of software package. If anything, it's going to be even more restricted from the start.
    Except that performance gains/losses are not linear.
     
  4. TheMailMan78

    TheMailMan78 Big Member

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    I don't think you understand how things are rendered. Hardware is vastly more efficient today then 7 years ago.

    Cancer isn't so bad. You get to save money on hair cuts.

    Shhhh hes on a roll. Can't wait to hear how the Germans invaded Pearl Harbor.
     
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  5. BigMack70

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    If I had to pick one, I'd rather fail to understand how things get rendered than fail to understand kindergarten mathematics. :laugh:
     
  6. Jaffakeik

    Jaffakeik

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    why its slow,you ar claiming that on 60fps your game runs slideshow?becaue on 30fps games dont run slideshow,so 30fps would be still enought.
     
  7. TheMailMan78

    TheMailMan78 Big Member

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    Of course. Insults when logic escapes.
     
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  8. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    The only one here at this point that doesn't have a point is you. Sony didn't screw people over. Their PS3 console is a great platform with some of the best exclusive titles to date.
     
  9. Easy Rhino

    Easy Rhino Linux Advocate

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    so removing advertised features is OK?
     
    Crunching for Team TPU
  10. BigMack70

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    True, but not directly related to my point that you have to crunch 4x more numbers to get 1080p 60fps than you do to get 720p 30fps.

    The lack of linearity is due to a number of factors (how optimized the code is, how evenly spread the load is across all hardware subsystems e.g. GPU/CPU, etc), not due to the fact that you need some other amount of number crunching power to get 1080p 60fps relative to 720p 30fps.
     
  11. TheMailMan78

    TheMailMan78 Big Member

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    Eureka! We have struck common sense! Now we just need to get him to realize its been 7 YEARS since the PS3 and he might see the light.
     
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  12. BigMack70

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    Which has nothing to do with my point. If the PS4 is going to run at 1080p 60fps, it needs to have 4x the overall power as if it were to run at 720p 30fps. It really is just basic math.

    I'm not saying it has to be 4x as powerful as the PS3. I'd argue it has to be more than 4x as powerful if it really is going to be humming along at a steady 1080p 60fps, as games are going to be increasing in graphical complexity... the PS3 runs Unreal Engine 3-caliber games, for example. The PS4 is supposedly going to be running UE4-calibur games.
     
  13. D4S4

    D4S4

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    this thread delivers.
     
  14. TheMailMan78

    TheMailMan78 Big Member

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    Again its gains are not linear. Its better then 4x now on just hardware alone. NEVER MIND the optimizations that have been done in 7 YEARS. Hell the hardware in the PS3 is even older then 7 years now.
     
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  15. EpicShweetness

    EpicShweetness

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    For real, I mean wtf I went and got breakfast, and comeback. A damn flame war erupted.
    :ohwell:
     
  16. sergionography

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    yup thats what they get for spending billions on r&d to build better hardware which has yet more potential that they havent took advantage of years after , but instead they are slapping an apu this time which isnt bad but surely not ahead of its time
     
  17. Shihabyooo

    Shihabyooo

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    HSA in action, anyone ?
     
  18. TheMailMan78

    TheMailMan78 Big Member

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    Cell was never ahead of its time. Just the hype was.
     
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  19. BigMack70

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    What in the world are you talking about and how is it at all relevant to comparing two hypothetical PS4 scenarios where one has (x) power and renders things at 720p 30fps and the other has (4x) power to render things at 1080p 60fps?

    I'm not directly comparing the PS4 to PS3. I'm comparing 1080p 60fps to 720p 30fps.
     
  20. TheMailMan78

    TheMailMan78 Big Member

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    Which is directly comparing a PS4 to a PS3.
     
  21. nickbaldwin86

    nickbaldwin86

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    grosss... spex suck.

    1080p @ 60FPS... WEAK!!!

    1080p @ 120hz... ok now we are talking... I don't see why they can acheive this
     
  22. BigMack70

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    Huh?

    Those are graphical settings, not consoles.
     
  23. Frick

    Frick Fishfaced Nincompoop

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    Depends on the features. ;)

    Totally. It's still kinda cool imo but it still is a bit of a flop.

    Anyway, if PS4 had PS3 and PS2 compatibility I'd be in heaven and I would sell a leg to get one. Woe is me. :(
     
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  24. TheMailMan78

    TheMailMan78 Big Member

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    Those are the graphical settings of the consoles this thread is about. Unless you are posting off topic?
     
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  25. BigMack70

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    You originally said this:
    And I simply reminded you that 1080p 60fps is undeniably 4x as demanding as 720p 30fps.

    So, if the story on the PS4 is merely that it's twice as powerful as the PS3, as you here state, then it's not going to be doing anything at 1080p 60fps. If it's twice as powerful and twice as well optimized, thus making it effectively 4x as powerful, then sure, but that's not what you posted.

    And I did warn that I was being picky...
     

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