At first, I didn't like this game but the more I play it, the more I grow to like it. Now I'm practically addicted to seeing what kind of adventures get the most plays, difficulty, and ratings compared to others. So addicted, in fact, I started two what would be series. Strangely (and completely by surprise), nonsense missions (socialize/experiments) get more plays than combat missions. Socialize missions are by far the hardest to author because you need a constant stream of good material (or maybe not--people might be playing them for quick points?). At the same time, there is really no difficulty involved. The experiments also involve very little difficulty on the players behalf. Why are the simple, least difficult ones the most popular? I'd rather be in a 7 minute long, steady fight than have to sit through five minutes of dialog and clicking on things. I wonder... So far, an adventure titled "Run, Run, As Fast As You Can" is my most popular. I practically can't stop people from playing it. I've redone it about three separate times. The first two times, it got very close to 100 plays. The current edition is the first I let reach/exceed 100 plays and it shows no signs of stopping. Why this surprises me is because it is exactly as it says: run in a relatively straight line for about one and a half minutes (depending on character speed). That obviously gets boring pretty quick. I can't figure out the appeal. If you have Spore, I highly recommend you get it. Even if you never make any adventures, the additional captain options/missions add a lot of longevity to the game.