Discussion in 'techPowerUp! Club Forum' started by Fourstaff, Nov 8, 2010.
You guys are too good for me. Probably should ask JC to do some 2v2 placements.
it just takes time everyone starts off with no rank you got to work at it practicing with us will help too.
I am out of practice. I used to be MUCH better. I really have not been hitting up 2v2 lately. I just need to play more SC2. With you guys, I am getting better, slowly.
Nonsense, you are great, plus it's all in fun anyway.
Yeah, hit me up any time you want to play, either PM me here or find me on steam, my username is JC316 there. I usually sit down to play at around 7PMish and play till 10:30ish. Cept tomorrow between 8PM and 9PM, I never miss Supernatural.
mlee: focus on your early econ. dont forget that you need something like 30 SCV's/probes whatever to harvest all the minerals, then the extra 6 for the gas. thats how i mine the sh!t out of everything so fast.
3 workers per mineral patch/geyser.
yeah, i just cant remember how many that is total. forgot how many patches there are.
my basic start as protoss is: (numbers are at what probe count i'm at when i make them)
14 2nd gateway
20 3rd gateway
24 both gas geysers
i vary it depending on whats happening, but basically it gets me as much mineral income as possible early on, so that when i shift over to the vespene i have a nice zealot army (or cannons) to hold me off while i get stalkers for ranged/AA. if i went cannons and have access to a second bases gas, i'll go VR's instead.
8 patches, 2 geysers. If you drag over all your workers, you should see a total of 28 (2 inside the geysers), and since unit selection shows 8 per row, you should see just over a full screen.
To be perfectly honest, if you drag over all your workers, and you have a full 8x3 selection, that's fully saturated. But keep producing workers constantly so that when you drop your expansion, you can transfer and have decent saturation at both locations once it's up.
the next tip i have is a common mistake.
dont queue units up too deep. if you have more than 2 units in the queue, you should cancel the extras and make another building instead.
one barracks making 5 units, or two making 4? ones gunna get you twice as many units in the same amount of time.
when you reach the point you cant afford to keep constantly producing units, thats when you expand. If you cant expand at that point your econ has stalled, and you're screwed.
The general rule is, you can produce out of four "cheap" OR two "tech" OR two cheap and one tech structures at once.
For every fully saturated base, you can continuously produce out of these structures.
My base Terran build goes:
3 more SCV's
2 more SCV's
2nd supply depot
Then I start producing Marines as fast as possible to counter the first wave of baddies. Then I move on to what I am after. Be it Maurauders, Tanks, Thors, Banshees, etc. I use that basic design as much as possible between the races.
My build changes constantly, depending on map:
13 gas or 14 rax for 2rax expo or 2rax aggro
15 Orbital (this is important)
~16 depot or gas first if 2 rax, depending on timing
enough money: Fac, gas immediately after
rax addons etc after which my build diverges wildly depending on map and opponent again.
Specific things I usually go: 2starport banshee against zerg in Scrap Stn, thordrop in LT if I scout FE, MMM in non cross position 2v2 map, tanks in cross to name a few.
There are 8 min patches +2 gas in your base, so ~1 page full of scv + a few more is a good estimate.
Mussels, your build at 10gate cuts down a bit of econ, you might want to try the more standard 12gate. Also, you might want to try to get gas right after first gate, to get warpgate tech up asap, along with 1 sentry or so. I am no good with toss, though. And you might want some originality on your part.
Edit: With addons, you can support 3rax+1reactored Starport for MMM army.
It depends on what you're making. You have to balance your minerals and gas as well. Like I said, it's a baseline.
If you're going blue flame against a zerg 15 hatcher, you can produce off of two reactor one tech lab factories with mules off of one base, while still building tech structures. It's really just a baseline. If you notice you've got more money than you can spend, and you can't quite expand yet, drop another unit producing structure.
Best way to play vs zerg is constant aggression. Force him to produce units instead of drones. Little by little you're taking the lead eco wise.
the 10gate really doesnt slow me down, as i still manage to produce drones at a steady pace with no breaks in it. the key is the late vespene gas to make up for it.
If you like your mins more than your gas, its fine.
Yes, the best way to handle z is constant pressure, otherwise they will get uncontrollable.
yeah i tend to go for Zealot spam to keep them on their toes - basically a rush to get in and hurt their econ.
while they rebuild, i'm taking my 2nd/3rd expo to get up all the resources for high tech spam
Zealot spam's effectiveness decreases greatly as you get into higher leagues; Terran will throw down their trademark bunkers, toss will just do the 1gate1cyber+1lot wall, zerg will have spine crawlers. By the time you tech up, they are well into higher tech, and will be able to harass you quite badly.
micro macro micro macro micro macro ^^
i play 3v3, its all about harassing them until i expand.
Fixing to be on for an hour or two. Hit me up if yall want to play.
we just beat a really braggy platinum
Fixing to be on for a a few hours.
On fridays and/or saturdays. I usually do a small tournament with some friends, and some guild mates from wow. Theres sometimes only 6 of us, so we'll just do 3v3 or something. Other times theres 12+. Makes for a fun night. Can watch some interesting matches. We have a mix of gold to diamond players in it.
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