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Team Fortress 2 Sniper/Spy Update Released

Discussion in 'News' started by btarunr, May 22, 2009.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

    Oct 9, 2007
    30,993 (10.42/day)
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    Hyderabad, India
    The TF2 Spy/Sniper Update is now available via Steam. To celebrate the launch and give players a chance to try the new content, Valve is hosting an extended TF2 Free Weekend. In addition, the game is being offered at 50% off its regular price on Steam. Both the sale and Free Weekend are on now. For more information, please visit Steam Games.

    Details of the Sniper/Spy Update are as follows:

    • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
    • Added new arena map Sawmill
    • Added new arena map Nucleus
    • Added new community payload map Hoodoo
    • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

    Sniper Changes
    • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
    • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
    • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
    • Standard sniper rifle now shoots through friendly players
    • Added 54 new Sniper voice lines
    • Added 35 new Sniper achievements

    • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
    • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
    • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
    • Spy name tags now show up properly when disguised as their own team
    • Fixed a bug that would cause spectators to see disguise weapons incorrectly
    • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
    • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
    • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
    • Also made it more obvious on first person view model when you're bumped while cloaked
    • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
    • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
    • Spies disguised as medics now have an Ubercharge: line in their disguise target info
    • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
    • Spies can now pick up health kits for their "disguise health", even when uninjured
    • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
    • Spies that disguise as a player using an unlockable now show that unlockable in hand
    • Spies can now use enemy teleporters
    • Added 70 new Spy voice lines
    • Added 34 new Spy achievements

    Scoreboard changes
    • Dominations no longer get wiped when teams switch sides
    • Dead players draw slightly darker in scoreboard
    • Converted class labels to class icons
    • All players now display the total number of people they are dominating

    • You now find new and old items as you play, instead of through achievements
    • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
    • Demomen can now detonate their stickies while taunting
    • Flamethrower's air burst now extinguishes fire on friendly targets
    • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
    • The Heavy and Sniper now have new custom death animations
    • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
    • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
    • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
    • Added a new taunt for the Kritzkrieg, which also heals for 10 points
    • Improved the deathcam camera handling used when a player plays a custom death animation
    • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
    • Removed "Final" from map names in the serverbrowser quick list

    • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
    • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
    Source: Steam Games
  2. wiak


    Sep 5, 2004
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    The Kingdom of Norway
  3. a111087


    Apr 2, 2007
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    weapons now drop randomly, even if you already have them
  4. ASharp New Member

    Apr 20, 2008
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    Really not digging the new unlock system. :wtf:
  5. Mussels

    Mussels Moderprator Staff Member

    Oct 6, 2004
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    maybe i should get off my arse and play TF2... i've owned it for a while now.
  6. WhiteLotus


    Jul 30, 2007
    6,567 (2.16/day)
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    same i just installed the orange box again and i think the updates are just never ending on this game.
  7. yogurt_21


    Feb 18, 2006
    4,588 (1.28/day)
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    reinstalled it wednesday, finished pyro and heavy, so now it's only scout, sniper, and spy to work on lol. (of course by the time I do that they'll have demo, engie, and soldier out)
  8. ShadowFold

    ShadowFold New Member

    Dec 23, 2007
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    I like how you "find" the new weapons. I got the Dead Ringer.. It's ok.. But you can't go invisible normally, gotta take damage. But then it doen't last long. I wanna get the Cloak and Dagger, now THAT should be good.
  9. Castiel


    May 5, 2008
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    I saw that you got a hell of a lot of achievements yesterday. lol :rockout:

    And what do you mean you have to find them? Like certain achievements unlocks them? Since no milestones?
  10. ShadowFold

    ShadowFold New Member

    Dec 23, 2007
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    You get them randomly by killing people.. I was playing heavy when I got the watch.
  11. TheGuruStud


    Sep 15, 2007
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    Police/Nanny State of America
    Now, we have to shoot EVERYTHING that moves given that spies can look identical in every way to a friendly plus infinite cloak.
  12. Dippyskoodlez

    Jul 1, 2005
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    Kansas City, KS
    yeah ive noticed this too.

    I'm still new to the game, but its quite fun :)

    Being a spy is a bit harder, everyone is just shooting everything everywhere. More emphasis on staying invisible than it has o stealing the uniform.

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