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The far cry 2 thread!

ShadowFold

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anyone try new hotfix on 4870 , i hear it is work good only with 4870x2 with 4870 nor performance improve and i hear it is decrease the FBS too
 
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With my 4870 I get horrible stuttering with DX10 using any drivers including the 8.10 hotfix. With DX9 and Ultra settings everything is smooth as silk. Apparently at the Ubisoft forums people with both Nvidia and ATi cards using DX10 are having problems. The game needs a patch or Nvidia and ATi both need to work on some drivers.
 
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wow im not actually using hotfix... (DX9 though on my CAT 8.10) and its perfect... absolutely smoking.
have not had one shudder or slowdown on my HD4870 @ 1920X1200

Perhaps DX10 is just full of crap (as if we diddnt know that already)
 
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i think its just in its infancy. it needs to mature, then we will see some really good games, but by then DX11 will be upon us

exactely...
i think perhaps we all just thought... oooh DX10... must get a card that can do that... and if thats not bad enough... we got spiked again with DX10.1.... oooh maybe ill get a card that can do that.
Actually maybe its us who are fuelling the market... or are we actually just the flames ;)
 
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Lol at the 5040 resolution, that's pretty fu**in wide.

Though, the tool/trainer doesn't seem to work.
 
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you need a curved screen for a res like that for sure :)

3x 1680x1050 monitors :)

now wouldn't that be an advantage in online FPS like CS and COD4 ?

seeing everybody who tries to sneak upon you from the side , awesome

Indeed it does give a fair advantage, but who's got the money for 3 screens? :)
 

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For those after higher IQ or higher performance, hopefully these settings will help.

Starter - general recommendation:

DX9 Vista - better performance (this may vary from system to system)
DX9 XP - best performance (this may vary from system to system)

AA - 2X
Vsync - Optional, performance loss is marginal (this may vary from system to system)

Note that for the settings below, while a lot of users report that moving from Ultra High to Very High, makes no noticeable image impact, you should also remember that the majority them can actually hurt performance on high end systems, if you do not use the maximum available setting.


Real Trees - Very High (Max) A setting of Medium or lower results in static, non moving trees. High to Very High seems to have no IQ difference or performance difference.
Fire - Very High (Max) Using High instead of Very High seems to affect the color grading and particle density of the flames, though it's very hard to see the difference. Performance seems irrelevant.
Physic - Very High (Max) I haven't figured out the extent of this parameter. I imagine in battle situations, a lower setting may improve performance for some people, but this hasn't been the case for myself.

Vegetation - Very High (Max) Performance and IQ between Very High and High seems irrelevant.
Shading - Ultra High (Max) Performance and IQ between Ultra High and Very High seems irrelevant.
Terrain - Ultra High (Max) Performance and IQ between Ultra High and Very High seems irrelevant.
Geometry* - Very High Performance between Ultra High and Very High can result in a difference of a few to several frames. I cannot see a loss in IQ
Post - High (Max) Performance between High and Medium seems irrelevant, as does IQ.
Texture - Ultra High (Max)Performance and IQ between Ultra High and Very High seems irrelevant.
Shadow* - Very High Performance between Ultra High and Very High can result in a difference of a few to several frames. I cannot see a loss in IQ
Ambient - High (Max)** Performance between High and Medium seems irrelevant, as does IQ.

*Using Geometry and Shadows at Very High, can be a frame boost over five to ten frames for some systems, and is highly recommended as a quick fps gain at no image quality loss.

** Ambient is locked at "high" in DX10.



Console commands and parameters:



Gfx_ClusterLODScale 0.7 [Default 0.8] A lower setting results in less sprites 'popping' into view, and/or they load at farther distances, so it's less noticeable. Slight IQ increase here when in motion, without a performance hit.
Gfx_HemiQuality 1 [Default is based off your in-game video settings.] You should hardly be able to tell between a setting of 2 (Highest quality) and 1 (Medium quality), but you gain a frame or two.
Gfx_KillLODScale 0.9 [Default is 1] This will show you some more detail on objects(primarily) from a distance. 0.9 should have no performance hit, and give you a the same IQ as 0.8-0.5 (anything lower is wasted frames).
Gfx_LeavesShadowRatio 1 [Default is 0.5] This will increase the density of the shadows around trees and the shadows cast by trees on everything. The higher the value the better the IQ. Performance impact is 0.
Gfx_LODScale 0.5 [Default is 1] This will increase the 'plushness' of all sprites, textures and objects whether up close or at a distance. The lower you set it, the better IQ. A setting of lower than 0.5 is not recommended.
Gfx_RealTreesLODScale 0 [Default is 1] This is an odd parameter. The higher you set it numerically, the thinner and less dense trees become. But frames improve, however moving to "0" increases IQ AND frame rate in some conditions, but others, you lose a frame or two.
Gfx_SunShadowRange1* 30 [Default is 8] This controls the bulk quality of shadows and the texturing filter. If you notice, by default the filtering line can easily be seen when moving towards objects or terrain. That ugly filtering line that turns low resolution into high resolution. Setting this to 30 should give you enough of a distance, that you won't have to worry about that again. Performance loss is minimal, a few frames if that.
Gfx_SunShadowRange0* 14 [Default is 4] This is the base shadow setting, that works in conjuction with ShadowRange 1. Think of it as a 'fine tuning' parameter. If you've set your ShadowRange1 to 30, you may notice that there's still a slight filtering layer in motion. Even though it's not as heavy as the previous one, you can tighten up the shadows LOD range and quality even more, by raising this variable's value. However, the higher you go, the worse the quality of close range shadows become. I wouldn't go over 12 or 14. Performance loss is less than ShadowRange1.
Gfx_SunShadowRange2 160 [Default is 80] This second (technically third) sun shadow variable, controls how far into the distance an object's shadows are cast based on the sun's position. I.e. the higher the value, the more landscape shadows you will see(quality based on distance is determine by ShadowRange0 and ShadowRange1 only)A setting of 160 increases IQ, with minimal FPS loss.
Gfx_TerrainLODScale 0 [Default is 1] This will allow textures on distance objects, primarily mountains, to be increased. Performance loss should be less than two frames for high end GPU users.

*I believe both of these parameters also control the filtering line when the sun is not around; i.e. at night time etc.

The use of DX 9, VHigh shadows, VHigh geometry and 2xAA will net you a considerable performance boost, and then you can turn around and spend some of it on the increased IQ with the settings above.

I also run it with Vsync.


Or if you're insisting on using DX10, 4xAA, Ultra shadows, Ultra geometry, or some combination of IQ enhancing parameters, and/or you just need better performance, you can reverse some of these previously mentioned parameters:

Gfx_ClusterLODScale 1 or 2 [Default 0.8] This will cause more sprites to show up while in motion(like grass getting more dense) but from default to 1 shouldn't be killer on your eyes if you're ok with the game under stock conditions. If you're desperate, try 2, and see if it's acceptable or not in regards to IQ. FPS gain at a level of 2, should be at least five or more FPS.
Gfx_HemiQuality 0 [Default is based off your in-game video settings.] You will see more of an IQ loss between 0 and 1 than you did with 1 and 2. The performance gain will scale relatively the same as moving from a level of 2 down to 1, so expect about three to four frames at a setting of 0.
Gfx_KillLODScale 1.5 or 2 [Default is 1] You will lose some object draw and slight texture reduction at a distance, but for most this might be fairly acceptable given the fast paced action of the game in which they don't notice such things. You should gain a few frames.
Gfx_LeavesShadowRatio 1 [Default is 0.5] As mentioned above, this will not affect performance, so it's up to you.
Gfx_LODScale 1.5 or 2 [Default is 1] This is probably the most noticeable feature in terms of IQ and performance. Moving above default of 1, can result in noticeably cheaper quality objects and textures, but should provide several frames depending on how far you take it.
Gfx_RealTreesLODScale 0 or 1 [Default is 1] As mentioned above this is an odd parameter, some might truly get better performance at a setting of 0, which gives the best viewing quality. I'd leave it at 1 or 0.
Gfx_SunShadowRange2 60 [Default is 80] If you don't worry about mid-range to distant shadow draw from objects, you can decrease this from 80 down to 60, to pick-up a few frames. Going to 40 or less makes a noticeably negative IQ difference.
Gfx_TerrainLODScale 1 [Default is 1] Leaving this at default of 1 should be enough. The gains from anything over 1 seem too minimal to be worth it, unless you don't mind the game looking fairly awful.


As a word of warning, when you are adjusting the settings in the console, sometimes the game can 'flake' out, and when you enter a new command, it will drop to desktop with a black screen then come back. This is not supposed to happen. Every change should happen in real time. If you get thrown back and forth between the desktop, stop, exit the game and try it again.

If you are content with a batch of settings, you can setup a configuration file and tell the game to load it from the console.

Make a new .txt file in your Far Cry 2 user folder, which is My Games for both Xp and Vista. You can name it whatever, let's say "IQ.txt"
Place the commands inside the file and do not use the "=" sign between the variable itself and the numerical value. I.e. gfx_LODScale 0.5 not gfx_LODScale=0.5
When you run the game, open the console with the tilda key "~" and type Exec IQ.txt

At this point I haven't figured out how to force the game to load with these settings automatically, whether from the configuration file or some other means.

Lastly, sorry I don't have any 'lesser' systems to run the game on, to see how these settings effect it. Most of my testbed and backup machines are in pieces at this time. Feel free to give them a whirl and report back.

I also want to add:
evict_resources evicts all managed resources (D3D & driver managed resources). That can improve frame rates if they suddenly dip into the teens (for example).


You can also tell the performance difference between DX10 and DX10.1 by going to:
C:/Windows/system32
and change:
d3d10_1.dll
d3d10_1core.dll
to
d3d10.dll
d3d10core.dll
Source


Widescreen fix
 
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W

wolf2009

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^^^^ LOL , couldn't you have done that without needing to quote the whole post
 

EastCoasthandle

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^^^^ LOL , couldn't you have done that without needing to quote the whole post

No ;)

That way all the information isn't scattered in different posts. There is some good info regarding Far Cry 2 as we await the Tweak Guide article for it. It would be nice to consolidate all this info into one big post.
 
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I also want to add:
evict_resources evicts all managed resources (D3D & driver managed resources). That can improve frame rates if they suddenly dip into the teens (for example).


You can also tell the performance difference between DX10 and DX10.1 by going to:
C:/Windows/system32
and change:
d3d10_1.dll
d3d10_1core.dll
to
d3d10.dll
d3d10core.dll
Source


Widescreen fix

Erm, does this only affect 10.1 based applications?

Hah, I don't even have a listing for 10_1, just 10; I don't know if that's good or bad..no SP1 on this system, but I would have thought it was in the last DX bundle..
 
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EastCoasthandle

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Evict_Resources? No it also works with DX9.
 

olithereal

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No East silly, I meant changing 10_1 to 10 etc.

Anyways anyone know where I can get the 10.1 dll files besides SP1?
 

EastCoasthandle

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From what I've read you change the file yourself from:
d3d10_1.dll renamed to d3d10.dll
d3d10_1core.dll renamed to d3d10core.dll
source
I would make backup copies though.
 
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Erm, nvm I think you misunderstood.

I'll try to find a torrent for the files, though..I'd rather not, so if someone can zip them and upload that would be much appreciated.
 

EastCoasthandle

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Erm, nvm I think you misunderstood.

I'll try to find a torrent for the files, though..I'd rather not, so if someone can zip them and upload that would be much appreciated.
I'm not sure how I misunderstood you unless you were not talking about the information you quoted in my post.

Edit: Ah, I see that you've edit your post. So you are saying that you don't have those files? In order to get them you need Sp2. Based on your specs you have Vista (Stripped). If you can't use SP then I'm not sure were to get them.
 
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olithereal

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Doesn't really help us ATI users with the same problem :p

True. That's all I could find tho, keep searching their forums. Should be fixed in a patch I guess.



Have any of you guys noticed any memory leaks? When I started the game I was at 25ish% RAM consumption at idle and when I quit the game I was at 52%, at idle, even after 10 minutes.
 

EastCoasthandle

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Did anyone get to choose their character?
 
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Yes, I chose Warren (I think his last name is ...)
 
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how does that happen ?

i keep shooting at the vehicle and it doesn't blow up.

also do you have enough time to jump into the vehicle MG and shoot ?

rocket launcher @ close range

damn, that would make a great email address! lol
 
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