Discussion in 'Games' started by RuskiSnajper, Aug 9, 2011.
maybe he has a brother, sister or dog he wants to play co-op with?
nope - maybe tweakable via debug tools
Rage...Is it me or it's just a mixture between Fallout and Borderlands??
The best bits of both... hopefully.
On the awesome AMC series Breaking Bad, Jesse was playing through a wicked looking Rage level 2 episodes ago.
Saw a TV ad a few days later for the game that looked really lame... let's hope it doesn't suck. Like D00m3.
THe PC version looks the same as console version (really bad texture resolution)
That's when the super packs come in - im confident i'll be something substantial.
thread upd: (more info in sys. req. section)
- x360 minimal install space requirement = 8 GB. (one disc)
Edit: Sorry!! My question was answered in an updated OP that I had not checked in a while!
Great job keeping up with news!!
thread OP upd:
- Modding Section(PC only): x64 bit and mod tool release info (fucking finally found this)
There is a high chance that the first (free?) packs or (crappy payable) DLC will be "super quality textures pack" for PC. This means RAGE's textures will look like crysis if not even better after you apply the ?~25+? GB update. This content is already done it's sitting in their studio - they just need to prepare and release it. They made the game originally for PC And they made it all super-quality , but very very EXTENSIVE and a combination of different compression tools was used to make the +150 GB game into a 25GB shipping product.
There can also be kinect/HMD/Eyefinity support in future patches. (HMD is head mounted display)
Thanks Ruski. I'll scrutinize the OP closer in the future so I don't ask already answered/retard questions.
Gladly ask anything answered - wanting this game to get a community!
This is a picture of DVDs that were release candidates for RAGE - they got to rid off those that weren't "quite there"
ID Software finally put a logo sign outside the studio:
This thread aint mega
you don't know how many work went into the OP post - try to find that cache of info anywhere else on the web
when Carmack talked about creating a high resolution texture pack he was only speculating. I also remember him saying the mod tools would be limited.
watch 47:46 in
I saw a video or read where he said it would come soon after launch.
oh look someone else agrees with me.
He mentioned that 4-5 times - one subject
future up quality packs
super quality pack
10times the bitrate 2GB level
That's as good as 99% planned.
Modding tools aren't limited - it's just hard to make a new megatexture - but you won't be able to create console assets.
When an artist is sad.....massive amounts of work are being done.
I don't know if it was in the context but Carmack mentioned "we'll get that tuned-up relatively soon" - speaking about high quality packs
before BF3 ... after , on xmas ... no idea but probably still in 2011 would be nice.
Somebody help translate this:
Here ya go.
Um....after reading it I have no idea whats going on. Other then the fact someone reads gaming manuals......Who the hell does that anymore?
Euro Expo interview
Rage x32 might have dev-console - i remember carmack saying:
it's down to his context context - it's not a fact but it's a possibility.
It's here on 1:18:30
Yeah - there is really no reason for x32 to not have dev console - i don't see any limitation whatsoever. It just sounds funny as carmack previously noted dev consoles as "debug tools" - who knows if he meant the whole console.
CUDA Support: "only a small modular part"
So much for steam fanboys
Rage is 49 EUR on Steam
Rage is 35 EUR on my local web retailer in my country
The glorious UK Retailers have even lower prices at 26 GBP that is like 30 EUR
never belived in steam and never will - but im forced to use it to play Rage
I don't find chat - achivements clouds and all those loadsofstuff not useful at all - guess what - im too old for this stuff that a 13 old sees and goes "WooooW".
As long as Steam doesn't crash or annoy me - i should be fine.
Just as a comparrison for people to have an idea what kind of difference carmack speak about here "what's 4k by 4k texture on consoles we can do *smiles* 16k by 16k texture on the PC"
these are pixels (resolution)
for this comparrison let me use one pixel as one byte (but it's just numbers - bytes/size has no connection)
4096x4096 = 16777216
16384x16384 = 264908176
say we apply the results as bytes and convert to megabytes to bring down numbers
and we get:
consoles: 16 MB
PC: 256 MB
Well That's a difference. Disregard actual size - it doesn't work like that in reality. Space Size doesn't increase linearly(exponentially) with resolution size.
Separate names with a comma.