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The Team Fortress 2 Clubhouse

Discussion in 'techPowerUp! Club Forum' started by ktr, Sep 21, 2007.

  1. LoneReaction

    LoneReaction

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    I liked how the spy blew up!

    Hmm. I play tf2 too, but I live in Singapore so it's crap pings for US servers.. have to play on local ones =/
  2. Braveheart

    Braveheart New Member

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  3. PrudentPrincess

    PrudentPrincess New Member

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    The dispenser does splash damage (as does the tele and turrent) when it explodes. (I think) They probably shot the spy to 5hp then had him blow up the dispenser. If I'm wrong about splash they used mines.
  4. ShadowFold

    ShadowFold New Member

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    No there is no splash damage. Just use explode in the console.
  5. Braveheart

    Braveheart New Member

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    that was my first thought, but they had perfect timing....
  6. LoneReaction

    LoneReaction

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    Seems that everyone who played TFC (I played it a tiny bit before TF2 came out) seems to think that. XD
  7. Ben Clarke

    Ben Clarke

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    Nope, exploding buildings do no splash damage. We had a demoman on each team put 8 stickies behind it, started sapping it, waited until 2 seconds had gone, then had them both blow them up. Dispenser dies from BLU stickies, Spy dies from RED.
  8. crazy pyro

    crazy pyro New Member

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    I say again that that explosion looked so much bigger in-game, valve might have put bigger explosions in for people with bad graphics cards or something I guess...
  9. Braveheart

    Braveheart New Member

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    very, very clever. i want to be in your next movie:D lets make a meet the sentry gun.
  10. Ben Clarke

    Ben Clarke

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  11. Braveheart

    Braveheart New Member

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  12. crazy pyro

    crazy pyro New Member

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    Steam does not fix TF2 valve does, they fixed going under gravelpit I think, offensive sprays are always going to be there, can''t say about the demoman spawn camping, probably not though as that seems a legitimate defence stragtegy.
  13. Braveheart

    Braveheart New Member

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    well, they fixed the demo glitch, theres a invisible force field there the stickies stick in mid air:laugh: i cant find how to get under ground though.
  14. crazy pyro

    crazy pyro New Member

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    Getting underground was fixed by valve months ago, that roomba video is also ages old.
  15. CDdude55

    CDdude55 Crazy 4 TPU!!!

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    They fixed the Pyro being able to torch people through the gates.:(
  16. Braveheart

    Braveheart New Member

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    yep, it still works in a few custom maps though.
  17. crazy pyro

    crazy pyro New Member

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    That's the mapper's fault not valve's, go find a badly made map and you'll find it still works.
  18. Ben Clarke

    Ben Clarke

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    http://www.teamfortress.com/

    Incoming Heavy!
    August 11, 2008 - Robin Walker

    We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new maps for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.

    The community-made map included in the Heavy update is cp_steel, by Jamie 'Fishbus' Manson. After the Pyro update we received a lot of email telling us how wrong we were in our choices, and cp_steel was an easy next choice due to the way it dominated the suggestions. If you're firing up your email right now to tell us that we never get anything right, please include suggestions of what map(s) we should be looking at next.

    We'll be updating A Heavy Update site with more info daily. Stay tuned!

    http://steamgames.com/tf2/heavy/

    :D
    CDdude55 says thanks.
  19. crazy pyro

    crazy pyro New Member

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    Damn my laptop and going to get repaired:(
  20. CDdude55

    CDdude55 Crazy 4 TPU!!!

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    Been waiting for the Heavy update for a while now(since the Medic update). Should be awesome.

    Just can stand that once it comes out there will be like 8 Heavys each team.:(
  21. ..'Ant'..

    ..'Ant'.. New Member

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    Valve just keeps coming. :D
  22. ShadowFold

    ShadowFold New Member

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    I love zombie heavying :D I hope they fix it tho cause it does get annoying when someone on your team is jumping around wobbling their arms :p I cant wait to see what weapons the heavy can unlock!!
  23. crazy pyro

    crazy pyro New Member

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    Looks like I'm going to have a fun time playing medic and spy when I get my laptop back, might even have some good pyroing too.
  24. Braveheart

    Braveheart New Member

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    thats why i am going to go spy and sniper during the update:D
  25. csendesmark

    csendesmark

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    I hope, The Heavy taunt will be a killer taunt as the Pyro's Hadouken :D

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