Tobii Technology, global leader in eye-tracking and gaze interaction, and SeeFront, leading developer of proprietary glasses-free 3D technology, have teamed up to develop a glasses-free 3D version of the world’s first eye- controlled arcade game, Tobii EyeAsteroids, which was originally introduced last fall at Dave & Buster’s in New York City. Tobii EyeAsteroids in 3D will be showcased at Tobii’s booth A29, Hall 26, at CeBIT in Hannover, Germany, March 6-10. “Eye tracking is an essential component of our glasses-free 3D display technology,” said Christoph Grossmann, founder and CEO of SeeFront, based in Hamburg. “Adding gaze control to natural 3D viewing combines two highly innovative technologies for a unique user experience. Aside from gaze-controlled 3D gaming – which is great fun – additional applications of this innovative dual technology include use in medical, geographical and automotive devices.” Together Tobii and SeeFront have further evolved the eye-control gaming concept, which already resides on the cutting edge of technological innovation, to continue pioneering the future of gaming through enhanced gaze interaction and gaming mechanics. With SeeFront’s patented glasses-free 3D and accurate gaze tracking from Tobii’s award-winning technology, EyeAsteroids now enables users to save the earth from impending asteroid destruction by using their eyes in a completely immersive 3D experience. “Solutions for Glasses-free 3D require very accurate and robust information about the position of a user’s eyes at all times,” said Henrik Eskilsson, CEO of Tobii Technology. “We’re excited to be partnering with SeeFront to use Tobii’s eye-tracking technology to make high fidelity glasses-free 3D a reality. We expect to see high-volume applications using Tobii’s gaze and eye position technology in many other industries very soon.” When implemented in future iterations of consumer electronics, glasses-free 3D combined with gaze interaction technology will allow consumers to use their gaze to interact in a 3D environment – unencumbered by any wearable or handheld device. The implications of this technological breakthrough have spread far beyond screen-based consumer electronics and into niche market products such as training simulators, navigation and vehicles.