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Tomb Raider

Discussion in 'Games' started by Drone, Feb 7, 2013.

  1. Xzibit

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    Right now hes try'n to convince Stan, Kyle and Kenny. TressFX is no biggy while even Kenny is running it at 60fps with TressFX on.

    Wait until he realizes he has a 660 TI and starts cursing at it. :laugh:


    The links to TombRaider bechmarks are posted in this thread in Post #83 & #84

    [​IMG]

    [​IMG]

    There has been 2 game updates and 2 driver updates to help Nvidia performance.
     
    Last edited: Mar 18, 2013
  2. Frag Maniac

    Frag Maniac

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    Exactly, was going to sufffice with saying my spec doesn't have anywhere near such problems, but you said it better.
     
  3. Eric_Cartman

    Eric_Cartman

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    I just wanted to revisit this statement because I learned something today.

    TressFX isn't even included in the PS3 or Xbox360 versions of the game.

    PhysX works on both consoles, as well as the Wii and WiiU.

    PhysX works on more hardware than TressFX, so your argument doesn't make any sense.

    It isn't just about performance.

    If the performance was terrible but the effect was actually good I wouldn't have a problem with it.

    But her hair looks like a bunch of shit spaghetti stuck on her head.

    No one wants that.

    And simply rendering hair should not take that much directcompute power.

    Midrange cards should be able to handle that.

    Now if TressFX was used for explosions and a lot of things going on on screen then it could use a lot of directcompute power, but it isn't.

    It is being used on hair so it shouldn't be using any directcompute power at all.

    And everyone said that developers would start to use physics to improve games once a standard was released that worked on both nVidia and AMD, but obviously that didn't happen.

    Developers were giving something that works on both and they decided it was best used to render hair.

    Not all the cool stuff that it could have been used for.

    Not destructible environments or explosions, no, they used it to render hair, and did a shitty job at it too.
     
    Last edited: Mar 19, 2013
  4. cadaveca

    cadaveca My name is Dave

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    I think this is because the entire world is not physic-reactive, so the hair itself isn't truly manipulated by the environment as in real life.

    That said, they need runtimes for each little bit here, one by one..walls...dust, air, ground, persons, cloth, hair...and then they need to sync each up. You're not going to get any really decent physic-based effects until the world itself is actually 100% a physics object.. and we are many years away from that still.

    This is simply step one. By a baby. Give that baby time to grow, and it might surprise you of what it is capable of.
     
  5. Xzibit

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    And console dont accelerate PhysX when included in there games. Only PC versions of those game have acceleration and require Nvidia hardware to do so thru CUDA API.

    If TressFX was a PhysX feature it would only be accelerated on Nvidia hardware.

    The fact is TressFX works on both major PC GPUs Nvidia and AMD because its using Microsoft DirectX DirectCompute to accelerate not some proprietary API like PhysX Cuda.
     
    Last edited: Mar 19, 2013
  6. Frag Maniac

    Frag Maniac

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    TressFX isn't a PhysX feature, it's what AMD came up with, and they've never jumped on Nvidia's PhysX bandwagon.

    http://www.bit-tech.net/news/hardware/2013/02/26/amd-tressfx/

    Note that physics is mentioned, but never once do they refer to "PhysX".

    TressFX, like HDAO, works on both AMD and Nvidia GPUs, but AMD has the performance edge with much stronger direct compute power. If you ask me, Nvidia need to step up their game in this regard. They do OK on AA, but that's about it lately.
     
  7. Eric_Cartman

    Eric_Cartman

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    I shouldn't have to explain the irony of your statement.

    Anyone that thinks DirectX isn't a proprietary API is an idiot.
     
  8. OnePostWonder

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    I'm pretty sure he was talking about proprietary with regards to the hardware. DirectX is proprietary to the platform.

    To elaborate, you could only use the DirectX API on a Microsoft platform. PhysX, however, can be used on a number of different platforms; Windows, Mac OS X, Linux, etc.
     
  9. Frag Maniac

    Frag Maniac

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    He means DirectCompute, unlike PhysX, is not exclusive to Nvidia or AMD. Seems obvious to me.

    That said, "proprietary" is a bit misleading because PhysX is free for AMD to use. AMD just never chose to get involved with it. Thus, it's only exclusive to Nvidia by AMD's choice.

    The word "proprietary" often implies royalties paid, but in the case of PhysX, it's as free to use as any open source software, provided it's used on the platforms it's designed for.
     
    Last edited: Mar 21, 2013
  10. Xzibit

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    :rolleyes:

    Thats what I get for asuming he understands.

    Should explain to him that PhysX is only accelerated on Windows PC platforms.

    Any other platform its just a tool like any other middleware to enhance the game engine if a developer chooses to incorperate it.
     
    Last edited: Mar 20, 2013
  11. Eric_Cartman

    Eric_Cartman

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    So you're saying that TressFX is so much better than PhysX because it uses a non-proprietary API, that is actually proprietary, because it allows hardware acceleration of hair on both nVidia and AMD hardware on Windows only while PhysX allows physics to be applied to more than just hair on Windows, OSX, Linux, Android, PS3, Xbox, etc.?

    Yep, that makes perfect sense.
     
  12. Frag Maniac

    Frag Maniac

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    Stop confusing the platform base with proprietary. Proprietary only refers to whom developed and owns it. The platforms it's licensed for is an entirely different issue and not solely the decision of the proprietor.
     
  13. Xzibit

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    Not too sure about that. Site say its free but when you read the EULA.

    Its free unless you make $100,000 or more. Similar to Havok and if they charge the same they pretty much raping developers. The only differance there is Havok doesnt require you to be a marketing tool for them if your paying fees.
    With PhysX you pretty much become a NasCar sponsored by Nvidia type deal.
     
    Last edited: Mar 20, 2013
  14. Frag Maniac

    Frag Maniac

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    I'm not talking about royalties charged to developers, I'm referring to AMD having been offered things like CUDA and PhysX as free to use technologies. That said, I miss worded the sentence prior to referring to AMD's refusal to use it. It's been edited.

    AMD refused, and I can understand why, just as I'd understand if Nvidia didn't want to use TressFX.

    I happen to think the tech industry works best when there's more of an atmosphere of competition, it sparks innovation and keeps prices lower.

    It's understandable royalties on such tech would scale for software developers, because they are merely using tech that the chip designers create. There's no cost for them to design, test or implement it into a chip. They merely apply it to their own projects, and are even given instruction on how to use it. It's similar to developers being charged a fee for using an engine they didn't create. It's also understandable small scale use of it would be free, so they can make things like tech demos to decide if they want to use it, or start up dev teams trying it out on small test projects.

    Personally I don't get why Nvidia and others get blamed for such things. Does not Miicrosoft charge for Office? Does not Adobe charge for Photoshop?
     
    Last edited: Mar 21, 2013
    Xzibit says thanks.
  15. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

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  16. Xzibit

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    After reading more on TressFX. It seams the initial AMD boost had more to do with the way AMD was handling instructions. The new Nvidia drivers fixed that so performance should be good on either manufacturer. If I can find the article again I'll link it.

    Thats the way it should be. Tech that works good on both so the end user gets the benefit of the product they purchase.
     
  17. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

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    Still doubtfull about the nvidia performance though.. I'm thinking nv driver shaving off a bit of image quality on TR to get those numbers... anybody wants to do an nv-amd comparison count on Lara's tressFx hair strands? :D jk

    inb4 bald Lara jokes
     
    Last edited: Mar 21, 2013
  18. Xzibit

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    Stop joking around man... :p

    Before someone bust out the DirectCompute to CUDA wrapper on you :slap:

    Would be funny if either one was doing something like that. Like the old days.
    Atleast we'd have something to talk about instead of just waiting for next gen cycle or next good game to come out.
     
  19. Frag Maniac

    Frag Maniac

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    If so, it certainly wouldn't be the first time Nvidia has done such things. I seem to recall an instance where a driver update of their's left a game with lots of texture pop-ins
     
  20. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    I think the last time I remember image quality not being the best with an NVidia driver update was with Crysis 1. Things in the distance looked so much better on an AMD card then Nvidia. When both were running AF x16
     
  21. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    Just updated to Nvidia new beta drivers. Heres the results for you guys 20FPS increase!

    TressFX on 314.07 WHQL
    [​IMG]

    TressFX on 314.21 Beta
    For this one I kept shadow resolution to Medium, because that is what the Ultimate graphic setting used to set too before the High Shadow resolution setting was available.
    [​IMG]
     
  22. Drone

    Drone

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    nvidia this, amd that ... In the meanwhile

    Lara Croft was supposed to be gay, writer reveals

    Thoughts?
     
  23. Xzibit

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    I straighten her out for you guys :pimp:

    Your welcome :p


    After reading it. It sounds more like a plea. If she had the desire to put a Lesbian Lara Croft she had her chance but i'm sure it was a money issue in the end. It always is.
     
    Last edited: Mar 21, 2013
  24. WhiteNoise

    WhiteNoise

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  25. BiggieShady

    BiggieShady

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    I have some thoughts for the writers :slap:

    I don't like it.
    She is the first 3D game character in the world.
    Leave her alone!

    Make up new characters and make them as gay as you want. Legends are off limits.
     

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