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TPU Minecraft Server

Discussion in 'Games' started by newtekie1, Feb 2, 2011.

  1. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    People can join when not on the white list but they can't do much except explore. You have to be on the white list to build.
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  2. ChevyOwner

    ChevyOwner New Member

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    A while ago when i was setting a server for minecraft (stoped running it now thought) I noticed that in a server.properties list there was a white-list option, and was just curios.
  3. newtekie1

    newtekie1 Semi-Retired Folder

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    Blacksmith creates a real Diamond sword:
    Last edited by a moderator: Nov 20, 2013
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  4. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I didn't expect it to be that sharp. :eek:
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  5. Chevalr1c

    Chevalr1c

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    [yt]1kDepnq8fDQ&NR=1[/yt]
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  6. Aquinus

    Aquinus Resident Wat-man

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    Hah! I like how their temper increases as you feel them. :p
  7. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    My next/current project is an overland path from Canada, through the Karl mountain range, to the NPC village, connecting to the desert somewhere between Cape Coon and Kard.


    The highlight of the path will definitely be the mountains.
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  8. newtekie1

    newtekie1 Semi-Retired Folder

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    I updated the server to run 1.5.2, let me know if anything is broken.

    I also added a new plug-in called Flight. It is pretty obvious what it does. It allows Creative Mode flight in survival. It is off by default, but you can turn it on with the "/Flight Toggle" command.
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  9. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I so wish I had that working on the oil rig and placing torches on the spire. It should make ambitious projects a little easier.
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  10. Chevalr1c

    Chevalr1c

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    /Flight works well, and the railway from the Was-a-farm railway transferium to Winterfell can be regarded as working too. The railway for the southern direction from Winterfell back to Was-a-farm has not yet been completed, however. I will finish it one day though, so that we don't have a problem if /warp, /tp and /flight "break".
    Once my railway is completely done, I will try to map the rail connections we have in the world so that it will be more clear what routes we have available.
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  11. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    There's some line commands for DynMap. I don't think it is intended for drawing on the map though (just above Map/World Configuration Commands):
    https://github.com/webbukkit/dynmap/wiki/Commands

    Better page (poly-line at the bottom):
    https://github.com/webbukkit/dynmap/wiki/Using-markers


    A rule would have to be added to the warps2dynmap to not delete the rail marker set. Maybe should experiment with it later today and see if it will be satisfactory. It should be deleted during the next server reset. If it is good, we'd have to come up with specific category names to exclude from warps2dynmap.
    Last edited: May 9, 2013
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  12. Chevalr1c

    Chevalr1c

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    Or we simply go for a more low-tech solution and put a .jpg file with a simple schematic (like those for metro networks in ther real world) in the OP of this thread.
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  13. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I tried adding a poly-line to set Subways. I saw the set briefly and it vanished. DynMap commands say the poly-line and Subways set still exists so, I think warps2dynmap might be working a little too well. Maybe you could disable warps2dynmap for a while so we can play with the poly-lines command?

    Edit: It is working now! :D
    Last edited: May 10, 2013
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  14. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I added the subway lines and an area around Kard. Here's the result:
    [​IMG]

    You can see it on DynMap now. It'll be cleared in about 12 hours though.
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  15. newtekie1

    newtekie1 Semi-Retired Folder

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    I disabled warp2dynmap for the time beingso it shouldn't disappear.
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  16. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    So what are your thoughts on this? Specifically, we need to reserve sets for this stuff if we're going to keep it. We need to name those sets.
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  17. newtekie1

    newtekie1 Semi-Retired Folder

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    Its fine with me.
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  18. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    So Territories, Subways, and Rails should be adequate? Rails obviously are for above ground, long rails. I think you have to add those via the warp2dynmap commandline parameters. If you do that, you could add it back to the auto-run.


    Edit: Oh, after the exceptions are added, you should try to run it. It might crash because it has never seen lines and areas before.

    Edit: I created the sets and defaulted them to hide.
    Last edited: May 11, 2013
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  19. Chevalr1c

    Chevalr1c

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    In fact, it seems that your idea to put it all in Dynmap is a great idea (I did not realise how well it could work until now). The "territories" category is also a nice idea to apply to Canada and Winterfell because it works in case of Kard. :)
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  20. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    It's not easy to do areas (probably took me 15 minutes to go around it on land and boats). Maybe the dmarker command should be allowed for server moderators.

    Which reminds me, dcfjoe couldn't use sign warps. One of the updates probably broke it. :(
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  21. newtekie1

    newtekie1 Semi-Retired Folder

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    Can't you just fly around or do you have to be at ground level the whole time?

    And warp signs have been broken for a while, mywarp change the sign syntax to create a warp sign, so we'd have to go around and change every warp sign to the new syntax.
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  22. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    It's the distance that's a problem. Winterfell especially is huge and it isn't clear where the boundaries are. The same goes for Canada.


    They worked for me, not for him. These are signs that were fixed since the update (like the spire's Ascension sign and the one in the boat to Ford's Retreat).
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  23. Chevalr1c

    Chevalr1c

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    I did not realise you had to do cartographers' work in Minecraft itself, so I did not realise how much work it is. Never mind, then. :)
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  24. newtekie1

    newtekie1 Semi-Retired Folder

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    Can't use TP?



    Hmm...I'll look into it.
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  25. Chevalr1c

    Chevalr1c

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    If there is any cartographers' work I could do myself instead, I will do this for you Ford.
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