Discussion in 'Games' started by newtekie1, Feb 2, 2011.
Could I get whitelisted? My Minecraft name is the same as what I use for the forums.
Edit: still down.
Something went wrong with Dynmap, I've been working on it for a few hours. Finally gave up and just deleted everything related to Dynmap and set it up again from scratch and it seems to be working again. It is now doing a full render...again...
I was getting used to the idea of keeping dynmap, but if it keeps having issues like this, where it was working perfectly fine last night and nothing changed at all and it suddenly is broke this morning, I won't be using it for very long.
Well that sucks.
Edit: we placed a few torches in Kard. XD
We just had witness to the Kard Massacre:
They were breeding like rats--probably at least 50 of them. We had to put them down, all of them.
I killed I think 5 stone golems. You can see in the pic through that window how many were packed into that house.
I killed so many, they need to stay out of my house :c I like how you can see my stuff in the corner though.
I think I have an idea how to make a golem grinder for red roses and iron bars. I can't pursue it though until that problem is fixed.
DynMap isn't working for me. It just shows a black page.
Same here in both Crome and Firefox.
dynmap is broken on my server as well.
I think I got mine fixed, I delete markers.yml from the dynmap plug-in directory, and a second later the map started working. Not sure if that is coincidence or actually the fix...
I restored markers.yml and the map still works and all the markers show up on the map, so IDK...
That looks like it makes use of the glitch which I suspect will be fixed. It also for sure won't work on 1.2.4 because villagers can open and close doors.
I'm thinking more of like a motel for the villagers with death-by-piston for the golems.
What's the full path to markers.yml? Since the /dmarker commands aren't working, it might be best just to directly edit it.
It isn't in the web directory, it is in the plug-in directory for Minecraft, so dynmap creates markers.yml in its plug-in directory and then writes it to some other file in the web directory. But I haven't come across any obvious files in the web directory that houses the markers.
Oh, dammit. Well, maybe should see what happens in 1.2.5. Tectonicus hasn't been updated yet, right? No ideas on why the dmarker commands aren't working either, right? DynMap has a lot of problems.
I have no idea why the commands aren't working. I gave you permissions for it, so I don't know why it isn't working.
Edit: Try the /dmarker command again, I just redid the permissions giving you permission to every node under dmarker manually instead of just the dmarker command.
Yay, it works! Now just need the icons.
Edit: hide:true/false changes whether a set is on by default. I turned Offline off. Should all except players default to off?
Edit: Set all to false except Players and Markers.
Edit: Offline set keeps turning itself back on.
those markers are a real PITA
It's much easier with the chat-editing and recall features added in 1.2.4.
I'm finding it needs more icons. Most icons don't fit what is actually there. I'm not in the mood to play artist right now though so it'll have to wait to fix that.
Oh! I have a good idea. I should give you a transparent image to replace default that way if an icon is not given, only the text is visible.
dynmap is broken again.
I think the offline players set is controlled by the global config file, so that might be overriding your settings.
Edit: Yep, I set it to hide offline players by default. Also, I whipped out my creative side last night and made up some icons for the night maps and the flat nether map. They aren't great, but I'm not that creative, so yeah...
It should be fixed again. It definitely has something to do with the markers, as deleting the markers.yml, refreshing the plug-in, restoring markers.yml, then refreshing the plug-in again fixed the issue again.
I saw that. They look good.
I'm diging a 64x64 chicken farm next to tunnel if anyone wants to help dig. If your mining exposes resources, you're free to take them.
I'll help when I get home, I'm in autoshop atm.
I got 3 of 10 layers mined out, the roof is done, and the area that needs to be dug out marked. There's probably at least 14 more hours left of digging to do.
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