1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

TPU Minecraft Server

Discussion in 'Games' started by newtekie1, Feb 2, 2011.

  1. newtekie1

    newtekie1 Semi-Retired Folder

    Joined:
    Nov 22, 2005
    Messages:
    19,484 (6.35/day)
    Thanks Received:
    5,726
    I gave you a stack of bread so you don't starve to death. :)
    TriggerWolf says thanks.
    Crunching for Team TPU 25 Million points folded for TPU
  2. Chevalr1c

    Chevalr1c

    Joined:
    Sep 3, 2010
    Messages:
    3,021 (2.28/day)
    Thanks Received:
    1,242
    TriggerWolf says thanks.
    Crunching for Team TPU
  3. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    Can guests warp? If they can't, maybe should allow it.
    TriggerWolf, Aquinus and Chevalr1c say thanks.
    Crunching for Team TPU
  4. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    Ahh, thanks! You're a life savior. :D Now I can take more time looking around and run lol.

    Yup, I got a nice full stack of bread. I guess logging off where I took the screenie wasn't too smart lol :eek:

    I just tested it, I managed to use /warp TPU, it placed me right on the huge TPU logo. :cool:
    Chevalr1c and FordGT90Concept say thanks.
  5. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    DynMap lists most of the warps if you want to use them to explore.

    If you're ever in trouble, use /warp p to warp to the panic room where you should be safe from everything (except pursuing Enderman). Remember to get out of the water before going AFK though.
    Crunching for Team TPU
  6. Delta6326

    Delta6326

    Joined:
    May 21, 2008
    Messages:
    3,735 (1.73/day)
    Thanks Received:
    628
    Location:
    Iowa, USA
    Hey guys if I go on to the TPU server do I need to dl your mods or Ia that server based? And do I need to disable my current mods? I only use my own custom one so I can make redstone items.
  7. TheMailMan78

    TheMailMan78 Banstick Dummy

    Joined:
    Jun 3, 2007
    Messages:
    20,635 (8.21/day)
    Thanks Received:
    7,244
    I remember when they were gonna make a version that was browser based? Did they ever make that version and does it work on yalls server?
  8. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    The redstone items mod won't work in the server. I doubt you'll have to remove it to join.

    You don't need to do anything client-side to join except make sure the version number matches the server.


    It's the same as it always was (Java applet running in browser):
    https://minecraft.net/play
    Delta6326 says thanks.
    Crunching for Team TPU
  9. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    Thanks to FordGT90Concept for the HUGE tour of the TPU minecraft server. :D I saw really amazing pieces of architecture! :eek:

    Don't mind the distortion, most shots were taken with 96 deg FOV :)


    Kard Castle Market
    [​IMG]

    The huge Inspire tower
    [​IMG]

    The aqueduct at dusk
    [​IMG]

    ??? :D
    [​IMG]

    I laughed really hard after seeing this screenshot :laugh: and I wonder if someone is going to get "killed" for this. :p
    [​IMG]

    FordGT90Concept showing off his retreat :D
    [​IMG]

    The cathedral
    [​IMG]

    Winterfell
    [​IMG]

    Please let me know if I posted too many pictures and I'll remove, I personally would prefer smaller thumbnails though. I know none of this is new to you guys, but I like to share my view of the game :D

    :toast:
    Chevalr1c and Aquinus say thanks.
  10. Aquinus

    Aquinus Resident Wat-man

    Joined:
    Jan 28, 2012
    Messages:
    5,561 (6.85/day)
    Thanks Received:
    1,752
    Location:
    Concord, NH
    Nice screenshots. Some good shots of Kard. :cool:
    What texture pack are you using?
  11. Chevalr1c

    Chevalr1c

    Joined:
    Sep 3, 2010
    Messages:
    3,021 (2.28/day)
    Thanks Received:
    1,242
    Winterfell and also the other stuff are looking fabulous with that texturemod and graphics enhancement stuff.

    I am curious about what The Wall looks like, and the bridge that connects Winterfell Town with the road to Hutton.

    A bummer though, that the glass in the windows seems to be gone.
    Crunching for Team TPU
  12. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    Thanks! This texture pack was bundled with Sonic Ether's unbelievable shaders, this texture pack is specially made for the shaders, which include bump and normal mapping for a 3D illusion and reflect light and have the apperence of being wet when raining, but IIRC it's named OVO's texure pack, I'll confirm when I get home. When I get a chance to see raining I'll take a shot :D

    Amazing work you did there Chevalr1c, it's huge! :eek:

    I'll take a screenie of those places when I get home later in the evening. This texture pack really makes the game look amazing. Yes, the downside to this texture pack is that the glass is completely transparent. You can only see the edges, and when together makes it impossible to know if there's glass or just a plain opening. When I was on top of the Inspire tower I didn't know where to walk in the glass donut... :eek:
    Chevalr1c says thanks.
  13. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    Anywhere, it is completely enclosed. :p

    The Iron Golem Access isn't enclosed though. You almost fell off of that one. XD
    Crunching for Team TPU
  14. Chevalr1c

    Chevalr1c

    Joined:
    Sep 3, 2010
    Messages:
    3,021 (2.28/day)
    Thanks Received:
    1,242
    The part you can see when you enter Winterfell through the main gate is actually the pretty new East Wing, which is still under construction. Although your use of "huge" seems to refer to the settlement as a whole.

    BTW, "Faithful" is a texture pack worth consideration, it shows there is glass and stays true to the original textures but still looks sharper and more detailful. You need MCPatcher for it, obviously.
    TriggerWolf says thanks.
    Crunching for Team TPU
  15. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    LOL, I never knew xD

    The downside is that not many texture packs support the shaders. I did find a promising pack that I'll try later today. Hopefully I won't have perfect transparent glass on that one :D
  16. Chevalr1c

    Chevalr1c

    Joined:
    Sep 3, 2010
    Messages:
    3,021 (2.28/day)
    Thanks Received:
    1,242
    Are the shaders a "must"?
    Crunching for Team TPU
  17. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    Well........ not really. :eek: But I do like some eye candy and the atmosphere it provides. :D

    From what I know the texture pack should work without problems, just no normal/bump mapping. I'll download "Faithful" later today and try it out too.
  18. Chevalr1c

    Chevalr1c

    Joined:
    Sep 3, 2010
    Messages:
    3,021 (2.28/day)
    Thanks Received:
    1,242
  19. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    I finished Anderson's stairwell. That's...a lot of lava.
    TriggerWolf says thanks.
    Crunching for Team TPU
  20. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    I got to go take a look at the stairway.:)

    Well, just installed Faithful texture pack, modified to support SEUS. :D

    Here are a few screenies using the Faithful TP.

    Oh, and I got blown by a creeper near the Cathedral, and was being chased by a zombie after I returned there... Just warning due to the huge hole on the floor the creeper left. No landmarks damaged! Sorry :eek:


    FordGT90Concept, you got a visitor under the pyramid!
    [​IMG]

    [​IMG]

    Now I can see where I walk :D
    [​IMG]

    You can see here where I was blown up. Right where that patch of darkness starts.
    [​IMG]


    And here's a request by Chevalr1c using ovo's texture pack :D

    The Wall. Nice structure! :eek:
    [​IMG]

    The bridge connecting Winterfell to Hutton. It was getting dark fast, couldn't get a clearer shot
    [​IMG]

    :toast:
    Chevalr1c says thanks.
  21. Chevalr1c

    Chevalr1c

    Joined:
    Sep 3, 2010
    Messages:
    3,021 (2.28/day)
    Thanks Received:
    1,242
    Sweet. :toast:
    Crunching for Team TPU
  22. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    You could try using the /time set # command. I don't know if guests can use it but worth a shot.
    0 = morning
    6000 = noon
    12000 = dusk
    18000 = midnight

    [​IMG]
    ...or this:
    [​IMG]

    I go fix the hole...
    Last edited: Jan 8, 2013
    TriggerWolf says thanks.
    Crunching for Team TPU
  23. TriggerWolf

    TriggerWolf

    Joined:
    Dec 18, 2012
    Messages:
    146 (0.30/day)
    Thanks Received:
    92
    LOL I wish I could do that though xD

    Here's a nice wallpaper candidate for dual monitor :) Don't mind the odd resolution though... I was running windowed, too bad I can't run full screen games on 2 monitors only, but then again, crosshair on the bezel wouldn't work :D

    [​IMG]

    :toast:
    -KarL-, Chevalr1c and FordGT90Concept say thanks.
  24. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    12,984 (6.44/day)
    Thanks Received:
    3,092
    Location:
    IA, USA
    I think I like the one with bump mapping better.
    Crunching for Team TPU
  25. RejZoR

    RejZoR

    Joined:
    Oct 2, 2004
    Messages:
    4,294 (1.23/day)
    Thanks Received:
    840
    Location:
    Europe/Slovenia
    Where can i get that kind of shading for MC ? I'm still running on stock but considering i have HD7950 it would make sense to use something like this...

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page