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TPU's F@H Team

Discussion in 'Folding@Home' started by W2hCYK, Jun 10, 2006.

  1. SirKeldon

    SirKeldon New Member

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    Oh ok! compatibility ... ummm i really doubt it will help in this case cause you'll be running prolly a 32bit version of F@H which turns on the WoW64.exe (if you're using the 64 bits version) which IMO is almost the same as running it with compatibility for Windows XP SP2 but ... try it, maybe it would help!

    :toast:
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  2. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    well if i had a GPU to fold on i would but i don't so i have to use my CPU. I will be getting a GPU but not too sure when :banghead: i always spend my money on something else first.
    Crunching for Team TPU
  3. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    I am trying it right now like that and also i upped my v-core to 1.35v from 1.32v and v-dimm from 2.15v to 2.2v
    Crunching for Team TPU
  4. Kursah

    Kursah

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    Why don't you just use the newer 6.03 (iirc) beta that's compatable with Vista? I wanted to use SMP but heard it doesn't play nice with x64...the 6.xx is a lot slower than the GPU2 client, but every bit helps...the 6.xx uses about 50% of 2 cores on average at any given time. Sure it's not a performance variant, but it's stable and hasn't given me any gruff yet like my old experiences with the SMP Console.

    :toast:
  5. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    i already tried that and it gave me problems too
    Crunching for Team TPU
  6. Mussels

    Mussels Moderprator Staff Member

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    just run singles then?
  7. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    I think i will be going back to that again next but i want to try SMP alittle more because of higher PPD


    EDIT:right now it is going faster then it was so i am going to let it sit here for alittle bit and go and call up the GF then take a shower. Will post back later on how it is doing
    Crunching for Team TPU
  8. Mussels

    Mussels Moderprator Staff Member

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    oh good the F@H stats is working again... now i've leaped upto #24
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  9. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    I have moved up to #85 not vary good but i am still moving up nicely and if SMP starts working for me i will be moving up even faster.:)
    Crunching for Team TPU
  10. SirKeldon

    SirKeldon New Member

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    Still waiting after 18 minutes to send the results of the 1920 WU to F@H ... it seems the stats server is working now but not the package one @ all :laugh:

    update: all sent, it's working well ... my connection was slowed down due to my dad's eMule ... sorry! :eek:
    Last edited: Jul 16, 2008
  11. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    ok update time. F@H seems to be working ok. I will post back tomorrow
    Crunching for Team TPU
  12. Kursah

    Kursah

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    Well it seems I can run SMP 5.91 beta6 in Vista x64, but 5.92 is not compatable with x64 yet, so I should be cranking out a bit more...

    It doesn't seem the have the old GPU client that supports my G/F's 1950xtx...kind of a bummer imo...I may still have a copy hiding in my download file somewhere, but if it's no longer supported it's kinda pointless...but for sure that OC'd 6300 is getting a dose of SMP 5.91 beta6...since she's on Vista x64 too, we'll both wait for updates. Too bad they couldn't find a way to support the older shaders also on the new GPU2 client, that wouldn't been cool, but can't blame them either.

    It seems one SMP uses all 4 cores, maybe I misread or it was an older version that used only 2 cores...no complaints lol! Plus it seems my iter/sec for the GPU2 client didn't drop...it averages around 2300 i/sec...dunno if that's good or bad, but it does a decent job of cranking out work so I'll leave it be for now.

    Well, I vote once a week Skitzo or someone posts the Screens of TPU stats, that is really cool to see and I'm sure I could go to the page, but hell...I visit TPU more than anywhere....even if it was just the first post and fewer screenshots I think it'd be kinda cool to see updated...it might get more people motivated to see that their work is not only helping fight cancer and cure other diseases, but helping get TPU up in the charts for being a larger donator to the research.

    :toast:

    Edit: Just got FAHMon up and running too so I can track what I'm doing, I'm kinda interested in this program, seems very promising. Also I do notice a little drop in GPU2 performance, it fluxuations a little more, lowest peak around 1800 i/s, but it'll shoot up to 2500 i/s, so the average is still around 2200-2300. I hope that's decent for an OC'd 9600GT...

    Edit #2: Alright, played with FAHMon, got both my SMP and GPU2 clients up reading correctly, it seems my SMP Q6600 @ 3.6 is good for: 2060PPD (I'm guessing this is an estimation since I have yet to complete my first assignment on SMP yet, but I have not checked to see what others are attaining either...)...that about right?

    My 9600GT oc'd from 700/1750 GPU and 1000 memory to 850/2125 GPU (vMod) and 1100 memory, it's estimating about : 4365, and has a * next to it too. Does that seem about right?

    Total that puts me about: 6393 PPD, which is pretty cool imo..hey the more work my rig can get done while I'm not using it, might as well if it will eventually help cure diseases and cancer! :D
    Last edited: Jul 16, 2008
  13. Skitzo New Member

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    I had smp 5.91 beta 6 running nice and stable on vista x64. I was a dumbass and added a passkey so now I have to run single core clients.
    The smp client will run on all cores unless you change the affinity to restirct it. There are programs on the net to do this. Last time I looked, FAH recomended the smp for only quad core processors but it didn't give me any grief on my c2d.
    I don't mind posting some stats, any particular day people would like to see them?

    My 9600gt @ 825/2100/1000 puts out ~4300-4600 depending on the wu. I've noticed that my stats are never as pretty as the estimates Fahmon gives me, on average I'm putting out ~1000ppd less than it figures. The * means the client has been restarted mid wu and it needs to process a couple frames to get a new estimate, or the wu has bonuses attached to it.
    :toast:6400 ppd is a nice contribution :toast:
  14. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    Time for the update... Things have been working fine after setting it in compatibility mode and upped voltages. 746.33 PPD
    Crunching for Team TPU
  15. SirKeldon

    SirKeldon New Member

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    For how many hours p_o_s_pc ? You were running some other folding's at the same time? I'm saying this cause your PPD level seems a lil lower for the SMP version IMO, i'm getting close to 2k, so i can't understand 1.2k more with just 1 extra Ghz? :confused:

    Anyway, i'm happy for you, finally you did it! :toast:
  16. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    your Intel is faster then my x2 and the only thing running was F@H SMP for 8-10hrs somplace around there
    Crunching for Team TPU
  17. SirKeldon

    SirKeldon New Member

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    I thought in the F@H world ... the AMD-Intel differences were not so big, sorry :ohwell:
  18. infrared New Member

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    Hmmm, I'm still only getting ~3000ppd out of my 8800gts :(. I might try re-configuring it without the -advmethods option perhaps. Usually you get more points with that flag tho right?
  19. newtekie1

    newtekie1 Semi-Retired Folder

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    If you are using the GPU client, then you don't use any flags. All the flags are set in the configuration, since there is no console version yet. Are you using the -forceasm flag also?
    Crunching for Team TPU
  20. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    well ram does make a difference also. What is your ram timings and speed when folding?


    now that i got F@H running i am going to tweak the system a little more and test it before i start folding again. I should be folding by 10pm (my time it is 2pm right now)
    Last edited: Jul 16, 2008
    Crunching for Team TPU
  21. SirKeldon

    SirKeldon New Member

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    The specs one, right now is 2x1GB @ 1115Mhz 5-5-5-15-25-2T at 2.22V running in dual-channel :toast:

    They're micron's so i could force them a lil bit more cause i benched at 1200Mhz w/o problems ... but the "FSB Strap to Northbrige" is kinda corrupt on these last BIOS and i'm unable to hit those speeds 100% stable even with tons of tweaking :(
  22. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    I am folding again. my ram was only running 350mhz(700mzh) before @5-5-5-15@2T to try to find the problem with the system being unstable. Now that i know it wasn't the ram it was the CPU(needed 1.35v to run 3ghz 24/7 w/100% load) i upped my ram speed and tightened timings also upped my HT speed(bus speed) i ran memtest and OCCT both came back fine. So i feel it is good to fold again.And if it isn't stable F@H will show it sooner or later. So here are my new clocks
    CPU 3019mhz@1.36v(1.35v bios)
    ram 431@4-4-4-10@2T@2.2v
    HT speed(bus) 274
    HTT speed (bus x mult.) 1372

    http://valid.x86-secret.com/show_oc.php?id=390067

    stopping for the time i did and using my rig (plays games/web) when folding has lowered my PPD to
    732.21

    EDIT: Would it do any good to put a fan over my ram it is cool to the touch and it has the heatpipes cooling it also the heatpipes are against the CPU HSF (that is also cool) and getting alittle air from it
    Last edited: Jul 17, 2008
    Crunching for Team TPU
  23. newtekie1

    newtekie1 Semi-Retired Folder

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    I'm surprised, your 5000+@3.0GHz is only scoring about 100 more PPD than my Pentium D 805@3.2GHz.
    Crunching for Team TPU
  24. Kursah

    Kursah

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    It never hurts to cool crucial components, it's good that they're cool to the touch, personally I have both my G/F's rig and my rig set up with active cooling over the memory and NB area. Better to have it and not need it than need it and not have it imo. Seems like you're doing quite well getting everything figured out!

    I just got SMP going on my G/F's rig, e6300 1.86 OC'd to 3.36 @ 1.28v, so far so good...time will tell but I'm sure this PC will do just fine.

    :toast:
  25. SirKeldon

    SirKeldon New Member

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    Definitely we need more ppl folding!

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