I am wondering whether or not anyone here can tell me the correct way of using D3D Overrider to enforce Triple Buffering in Direct X? Do I enable Triple Buffering thru D3D ovdrv with or without V-Sync enabled? Of course, I have tried it with both V-Sync on and off and find that only V-Sync enabled provides satisfactory (no tearing results). If the idea is to gain performance by leaving V-sync off, then I dont really see what visual improvement Triple Buffering provides? Can anyone shed any light on this matter?