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Unigine Releases Heaven 2.1 Benchmark

Discussion in 'News' started by btarunr, May 24, 2010.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    Unigine launched version 2.1 of its Heaven cross-platform, cross-API 3D Graphics benchmark. The popular free benchmark application uses the builds on Unigine Heaven 2.0, with two major changes. To begin with, it supports OpenGL 4.0, a 3D graphics API that is technologically comparable to DirectX 11. Heaven 2.1 uses all of the latest features of GL 4.0, including hardware tessellation support. The second major change is the support for stereoscopic 3D, including support for several stereo 3D viewing modes such as Analygraph, separate images, 3D Vision, and iZ3D. Several other stability fixes were also introduced.

    [​IMG]

    DOWNLOAD: Unigine Heaven 2.1
     
  2. slyfox2151

    slyfox2151

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    And so the benching fun begins :D
     
  3. Bo$$

    Bo$$ Lab Extraordinaire

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    again*
     
  4. EastCoasthandle

    EastCoasthandle New Member

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    Why bother? This update clearly shows it had nv in mind. I really don't see the rational of 3D being added for a benchmark such as this.
     
  5. a_ump

    a_ump

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    i hear that. then again those that want to test dx11 performance with nvidia 3d enabled will get an "idea" of what to expect compared to non-dx11 3d.
     
    t77snapshot says thanks.
  6. t77snapshot

    t77snapshot

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    Exactly;)

    j/k bro. I see what your saying, but the update itself seems reasonable.
     
    Crunching for Team TPU
  7. Kitkat New Member

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    nvidias press monkey. No thanx. That dragon brings back memories of Nvidia: " tessellation ... and tessellation.. when you tessellate."
     
  8. xtremesv

    xtremesv

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    Even though, it'd be interesting to see a review comparing GTX4xx and HD58xx performance using OpenGL tessellation :rolleyes:
     
  9. EastCoasthandle

    EastCoasthandle New Member

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    Interesting for what, academics? There is no tangible need for any results. And, I'm still waiting to see if Sony will support it for the PS4 or whatever they call it (still just a rumor). Currently there are no games using OpenGL 4.0 for tessellation. And here's the important part, I know of no developers that are catering to OpenGL 4.0 for any future games for Tessellation support. So the interesting part of OpenGL flew out the window and is no were to be seen IMO.
     
  10. xtremesv

    xtremesv

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    Then we don't have to worry if for the exact same quality OpenGL could deliver higher fps than DirectX (something I’ll test later). Sad proprietary API’s and middleware are winning these days.
     
    Bjorn_Of_Iceland says thanks.
  11. TAViX Guest

    Maybe to see which one is faster, DX11 or OGL4.0 ??? The quality seems to be similar this time.

    Did anyone test it yet? Which one is faster on ATI/NVIDIA???
     
  12. chaotic_uk New Member

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    lower fps with crossfired 5770's , clearly aimed at nvidia gfx cards
     
  13. damric

    damric

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    I wish they would share/combine technologies so we could have some badass open gl/dx11/eyefinity/3d effects on a slifire 5970/480 set-up.
     
  14. EastCoasthandle

    EastCoasthandle New Member

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    Just a wild shot in the dark it maybe possible for id Tech 5 to support it. Even if this wild shot in the dark is remotely possible would we see it in Rage? I honestly don't think so if you want to be realistic. It would be very good news indeed if they supported OpenGL 4.0 and used tessellation in Rage. But hey, never say never right?
     
  15. CDdude55

    CDdude55 Crazy 4 TPU!!!

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    Gonna give this a try.:)

    That sucks, im currently using a single 5770 and planning to get a second for crossfire.:(
     
  16. kid41212003

    kid41212003

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    Your driver need new profiles for this. It's common sense.
     
  17. CDdude55

    CDdude55 Crazy 4 TPU!!!

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    On my rig with most of the setting at there highest:

    [​IMG]
     
  18. Live OR Die

    Live OR Die

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    red with envy :laugh: you probably find they released it for the new beta drivers nvidia just released
    [​IMG]

    look like i was right lol
    [​IMG]
     
    Last edited: May 25, 2010
  19. EastCoasthandle

    EastCoasthandle New Member

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  20. Arrakis+9

    Arrakis+9

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    brings back fond memories [​IMG]
     
  21. xtremesv

    xtremesv

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    After all I won't bother testing Unigine Heaven 2.1, I didn't take seriously the allegations about Unigine and Nvidia deep relation (e.g. Semiaccurate) but now it's completely clear we're in front of the new "Nvidia, The Way It's Meant to Be Benchmarked" :wtf:
     
    Arrakis+9 says thanks.
  22. wahdangun

    wahdangun New Member

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  23. pr0n Inspector

    pr0n Inspector

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    Unigine sells engine licenses. They are not there to provide benchmarking programs. This is mere a showcase of their engine technology.
     
  24. wahdangun

    wahdangun New Member

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    but they said it Unigine Heaven 2.1 Benchmark
     
  25. pr0n Inspector

    pr0n Inspector

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    So that dumb people will be eager to show their e-peens while helping to promote Unigine. Games have these "benchmarks" too, and those are like demos that are worse than demos.
     

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