1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Unigine Returns with Two New GPU Benchmark Apps

Discussion in 'News' started by btarunr, Feb 12, 2013.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

    Joined:
    Oct 9, 2007
    Messages:
    28,544 (11.25/day)
    Thanks Received:
    13,643
    Location:
    Hyderabad, India
    A little later this week, Unigine Corp. will be announcing two new GPU benchmark apps, the Valley 1.0, and Heaven 4.0. The two apps are cross-platform, in that they support both Windows and Linux (x86/x64). On Windows, the two can max out feature-sets of the latest DirectX 11.x APIs, while on Linux, the two take advantage of the latest OpenGL 4.x. Valley uses an entirely new test scene that's a beautiful springtime depiction of a valley. Distant snow-capped peaks, a treeline, and dense foliage, the scene's got it all, coupled with lighting, and depth of field effects. Definitely something we'd like our GPUs to trip on.

    Moving on, Unigine's second benchmark suite for the season is Heaven 4.0, while builds on the current Heaven 3.0 benchmark. It adds SSDO (scene-space dimensional occlusion), improved lens flare, a rendered starscape at night time, GPU temperature and clock monitoring, improved multi-GPU detection, and various bug fixes. The two should be released some time around Thursday (14/02).

    [​IMG] [​IMG]

    Source: Phoronix
     
    Last edited: Feb 21, 2013
    jihadjoe, Vinska, TriggerWolf and 7 others say thanks.
  2. btarunr

    btarunr Editor & Senior Moderator Staff Member

    Joined:
    Oct 9, 2007
    Messages:
    28,544 (11.25/day)
    Thanks Received:
    13,643
    Location:
    Hyderabad, India
    Many Thanks to okidna for the tip.
     
    okidna says thanks.
  3. [H]@RD5TUFF

    Joined:
    Nov 13, 2009
    Messages:
    5,615 (3.17/day)
    Thanks Received:
    1,707
    Location:
    San Diego, CA
    sweet, I look forward to running them!
     
  4. D007

    D007

    Joined:
    Mar 7, 2007
    Messages:
    3,112 (1.13/day)
    Thanks Received:
    395
    Location:
    Pompano beach, Florida
    Yep, I know I'll be getting them. Thanks for the heads up ..
     
  5. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

    Joined:
    Jan 2, 2008
    Messages:
    3,177 (1.30/day)
    Thanks Received:
    375
    That rock at the bottom left looks all blocky and stuff
     
  6. bim27142

    bim27142

    Joined:
    Nov 16, 2004
    Messages:
    445 (0.12/day)
    Thanks Received:
    5
    Location:
    Pilipinas!
    I hope my newly bought GTX 660 TOP can still take this kind if "abuse"... ;)
     
  7. BigMack70

    Joined:
    Mar 23, 2012
    Messages:
    498 (0.55/day)
    Thanks Received:
    111
    oooooooooooooooh thanks for the heads up I've been waiting for valley for a long time - it looks gorgeous!

    Very curious to see how demanding these will be.
     
  8. Prima.Vera

    Prima.Vera

    Joined:
    Sep 15, 2011
    Messages:
    2,227 (2.03/day)
    Thanks Received:
    288
    From the very small and low res images I can see that on a GTX 460 the real time fps is 4. :D
     
  9. BigMack70

    Joined:
    Mar 23, 2012
    Messages:
    498 (0.55/day)
    Thanks Received:
    111
    That's in openGL though so maybe Windows performance in DX11 will be better? I sure hope so.
     
  10. buggalugs

    buggalugs

    Joined:
    Jul 19, 2008
    Messages:
    933 (0.41/day)
    Thanks Received:
    136
    Location:
    Australia
    Nice!, but is it good enough for Wizzard to pay for a license?
     
  11. btarunr

    btarunr Editor & Senior Moderator Staff Member

    Joined:
    Oct 9, 2007
    Messages:
    28,544 (11.25/day)
    Thanks Received:
    13,643
    Location:
    Hyderabad, India
    We don't pay for licenses. We're authorized download mirrors for Unigine, Futuremark, etc., and the least we get in return are licenses to use their software.
     
    DannibusX and HammerON say thanks.
  12. Vinska

    Vinska

    Joined:
    Jul 23, 2011
    Messages:
    1,411 (1.22/day)
    Thanks Received:
    1,252
    Location:
    Kaunas, Lithuania
    EDIT: It shows it's GF 460, heh. Wow, that IS slow.
    I wonder what CPU they are using.
    And can't wait to see how it goes without all that Compiz && Unity crap. i.e. on my own computer, heh :)
     
    Last edited: Feb 12, 2013
    Crunching for Team TPU
  13. las New Member

    Joined:
    Nov 14, 2012
    Messages:
    25 (0.04/day)
    Thanks Received:
    0
    No tessellation, its from the Linux version apparently..
     
  14. HammerON

    HammerON The Watchful Moderator Staff Member

    Joined:
    Mar 2, 2009
    Messages:
    6,488 (3.20/day)
    Thanks Received:
    3,593
    I like Unigine's benchmarks and look forward to their latest releases:)
     
    Crunching for Team TPU
  15. Vinska

    Vinska

    Joined:
    Jul 23, 2011
    Messages:
    1,411 (1.22/day)
    Thanks Received:
    1,252
    Location:
    Kaunas, Lithuania
    Not that being a linux version prevents using tessellation.

    Also, looking at the screenshots in the Phoronix website, it appears they had tessellation on in Heaven 4.0, but had it off in the Valley benchmark. Wonder what's the reason for that...
     
    Crunching for Team TPU
  16. Zubasa

    Zubasa

    Joined:
    Oct 1, 2006
    Messages:
    3,980 (1.37/day)
    Thanks Received:
    457
    Location:
    Hong Kong
    That tends to be the case for Unigine's benchmarks.
    In reality it is more of a tessellation benchmark above all else, the texture quality and other things aren't outstanding at all.
     
  17. Prima.Vera

    Prima.Vera

    Joined:
    Sep 15, 2011
    Messages:
    2,227 (2.03/day)
    Thanks Received:
    288
    Relax. Latest OpenGL supports more features than DX3D11, including ray-tracing and stuff...
     
    Last edited: Feb 12, 2013
    NeoXF says thanks.
  18. RejZoR

    RejZoR

    Joined:
    Oct 2, 2004
    Messages:
    4,612 (1.27/day)
    Thanks Received:
    921
    Location:
    Europe/Slovenia
    Cool. Nature is always impressive. I still remember the Nature test in 3DMark 2001. It was a jaw dropping test for that time when first pixel shader effects were released. All the sparkling water, hundreds of leaves on trees, loads of grass.

    Can't wait to run this one as the latest 3DMark was rather disappointing...
     
  19. progste

    Joined:
    Nov 28, 2012
    Messages:
    137 (0.21/day)
    Thanks Received:
    32
    i think i'll try this on both ubuntu and win7
     
  20. buggalugs

    buggalugs

    Joined:
    Jul 19, 2008
    Messages:
    933 (0.41/day)
    Thanks Received:
    136
    Location:
    Australia
    That makes sense, but in one of the discussions about heaven in one of the graphics card reviews, Wizzard was asked why he was using the old version heaven 2.0 when the new version 3.0 had been out for ages. He said because he would have to pay for it.

    I'm not sure how long you have been carrying the miriror for Heaven, maybe it was before you carried the mirror?

    Heres a wizzard review from Nov 2012 so only 3 months ago and hes still using heaven 2.0 when 3.0 has been out for about a year.

    http://www.techpowerup.com/reviews/HIS/HD_7970_X_Turbo/25.html

    I just noticed on the 2 most recent graphics card reviews, the heaven benchmark has been dropped altogether? Just 3D mark there now, but yeh he was using heaven 2.0 until Nov 2012 when 3.0 was already out for a year. That was the reason he gave us.


    Edit: Oh, I found Wizzards quote:


    The thread is here:

    http://www.techpowerup.com/forums/showthread.php?t=157188&page=12
     
    jihadjoe says thanks.
  21. happita

    happita

    Joined:
    Aug 7, 2007
    Messages:
    2,359 (0.91/day)
    Thanks Received:
    396
    They should license this engine to developers so that they can make buttloads of money like Epic does with their Unreal engine. We could see some amazing games made from this.
     
  22. progste

    Joined:
    Nov 28, 2012
    Messages:
    137 (0.21/day)
    Thanks Received:
    32
    amh.... this IS based on Unreal Engine
     
  23. RejZoR

    RejZoR

    Joined:
    Oct 2, 2004
    Messages:
    4,612 (1.27/day)
    Thanks Received:
    921
    Location:
    Europe/Slovenia
    No, Unigine is inhouse engine made by Unigine Corp.
     
  24. Solidstate89

    Solidstate89

    Joined:
    May 29, 2012
    Messages:
    201 (0.24/day)
    Thanks Received:
    39
    Location:
    Western New York
    jihadjoe says thanks.
  25. Vinska

    Vinska

    Joined:
    Jul 23, 2011
    Messages:
    1,411 (1.22/day)
    Thanks Received:
    1,252
    Location:
    Kaunas, Lithuania
    Well, they do license it.
    Heck, even You can apply for a license!
    And, there already are games using it. Here's a list, complete with screenshots.
     
    NeoXF and Frick say thanks.
    Crunching for Team TPU

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page