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Unreal Engine 4 is Free!

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Epic Games has opened up the Unreal 4 Engine to all for free.

https://www.unrealengine.com/blog/ue4-is-free

Go to the link. In the upper-right corner tick "Get Unreal", sign up and download the launcher. You can also get the latest Alpha build for the next Unreal Tournament. It's a single map, I'm DL'ing it now. :)
 
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sounds nice, now there just needs to be a download available that will magically give me the brain power to know how to actually use a program like that.
 

qubit

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This sounds epic! :) (sorry)
 
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That is excellent news and at this moment i would like to quote Andy Gray " Take a bow son that's brilliant"
 
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Great, do we also get to alpha test unreal tournament?
 
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UDK has been available for some time but it had restrictions. This is even better!! Now to get motivated to make my cat game again!!
 

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They have to in order to compete with engines like Unity. Unity, on the indie scene, appears to trump pretty much everything else. 5% after $3000/quarter sounds fair. From what devs have been saying about Unity, I think a lot will switch to Unreal Engine 4. I think Cubical Drift (Planets Cubed) already made the switch and they said it was fairly easy. Interdimensional Games also moved from Steam (Consortium) to Unreal Engine 4 (Consortium: Tower Prophecy). I hope more indie developers consider making the change.
 
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Hope someone can make a wrestling game like aki did on n64 using unreal engine 4.
 
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i think many who were considering ue4 will now find it much harder to find reasons not to now.

great news!
 

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sounds nice, now there just needs to be a download available that will magically give me the brain power to know how to actually use a program like that.

That is clasically EPIC!!! It's just what I was thinking.
 
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Awesome news, hopefully get a lot more quality games being made in the coming future.
 
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They have to in order to compete with engines like Unity. Unity, on the indie scene, appears to trump pretty much everything else. 5% after $3000/quarter sounds fair. From what devs have been saying about Unity, I think a lot will switch to Unreal Engine 4. I think Cubical Drift (Planets Cubed) already made the switch and they said it was fairly easy. Interdimensional Games also moved from Steam (Consortium) to Unreal Engine 4 (Consortium: Tower Prophecy). I hope more indie developers consider making the change.
Game developers I know have been saying unity is a pain to work with. They are excited about UE4.
 
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Right as I just get used to Unity!!!
 

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Theres a reason people are switching to UE4 and its not because its free. They finally moved away from proprietary scripting that was so prevalent in older Unreal Engines, add easier to code for onto super cheap price is why its gaining momentum.
 

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Game developers I know have been saying unity is a pain to work with. They are excited about UE4.
I figured but there is one thing stopping a wave of indie developers from changing: UE4 even at that reduced price is still more expensive than Unity. That $3000 floor should prevent it from being a hindrance though.

Unity = lump sum of $1500 OR $75/month
UE4 = revenue-based: nothing below $3000/quarter, 5% royalty beyond that

If you make more than $4500/quarter ($1500/month), UE4 is going to cost more than Unity.
 
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Time to deploy this across my entire school's network.
 
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Game developers I know have been saying unity is a pain to work with. They are excited about UE4.
One thing where UE4 is pain is shader graph editor. Unity uses ShaderLab declarative language (that can mix-in HLSL/Cg snippets if needed) which is much readable (for me that is).
It essentially does the same thing but instead of looking at hundreds of nodes and spaghetti connections, you usually look at the single page of code.
Unity has it's negatives but it's far from being a pain.
 
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So far learning this blue print stuff and straying from C# has been a pain for me but that how it is starting from nothing.

I really do like the editor though, so much cleaner than Unity's. But a lot more clustered.
 
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One thing where UE4 is pain is shader graph editor. Unity uses ShaderLab declarative language (that can mix-in HLSL/Cg snippets if needed) which is much readable (for me that is).
It essentially does the same thing but instead of looking at hundreds of nodes and spaghetti connections, you usually look at the single page of code.
Unity has it's negatives but it's far from being a pain.
I don't code, so I am relying on second hand information. The consensus among game developers I know is lots of pain. Yet they are using it for an upcoming game anyways.
 
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