1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Unreal vs Crytek Editors: Pros & Cons of both styles.

Discussion in 'Games' started by RuskiSnajper, Jun 16, 2011.

  1. RuskiSnajper

    RuskiSnajper

    Joined:
    Feb 18, 2009
    Messages:
    1,607 (0.81/day)
    Thanks Received:
    231
    Location:
    slovenia , europe
    With the new crytek editor just around the corner and a full "UDK" equivalent coming, it's good to review for what people who don't know about Crytek's editor, should know what to expect and then choose based on their preference. Personally find the Epic game's style very hard , similarly to ID software's editor , notably Call of Duty map editor was nothing but hell.

    Post your cons and pros with UT3 editor and Crysis Sandbox 2 ( + Crysis Wars)

    This is not mainly about technology advance, but more of a style and preference, ease of use. learning curve, and mostly convinience, but also FUN factor.

    One of the most important aspects of modding is fun, if it's too much annoying, you probably don't continue. Serious modding as well as hobby or freelance.


    This thread is WIP


    UE3:


    Pros:




    Cons:




    Crysis Wars Sandbox 2:

    Pros:






    Cons:












    The below is uncomparable until CryEngine 3 SDK is out in August 2011.

    CryEngine 3 SDK

    Pros:


    Cons:



    UDK:


    Pros:


    Cons:



    Report from Crytek in early 2011 about the plans with editors.

    Be Free... Be Creative... Be the Developer

    An open letter to the Crytek Modding Community.

    Hello to all of you.

    Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.

    So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!

    We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.

    First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
    Be Free

    In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
    Be Creative

    We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.

    This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
    Be The Developer

    With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.

    We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.

    If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.

    If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.

    So to go over the details again:

    Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.

    I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.

    All the best,



    Cevat Yerli

    CEO & President of Crytek
    Last edited: Jun 16, 2011
  2. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

    Joined:
    Jan 2, 2008
    Messages:
    3,172 (1.33/day)
    Thanks Received:
    375
    Cryengine 3 is going to release an sdk? Will it be free?
  3. RuskiSnajper

    RuskiSnajper

    Joined:
    Feb 18, 2009
    Messages:
    1,607 (0.81/day)
    Thanks Received:
    231
    Location:
    slovenia , europe
    No, Crytek is going to release the Cryengine 3 SDK ;) ... equivalent to UDK , it's a different context, since mod tools are sometimes abreviated as SDK. (that's "mod SDK")

    ... ofcourse



    Let's go first ... flowgraph vs Kismet ... ?

    which is easier to use:
    which is faster to learn/master:
    which is more advanced:
    which is more convinient:
    which is better design:
    which is more clearer:
    which is more customizable:
    which one makes faster results:


    now you just have to vote ... i suppose we need some people experienced with both but ... that's not easy to find fair assesment so quick.
    Last edited: Jun 16, 2011
  4. D007

    D007

    Joined:
    Mar 7, 2007
    Messages:
    3,058 (1.14/day)
    Thanks Received:
    369
    Location:
    Pompano beach, Florida
    Lol has anyone ever charged for an SDK? Not that I'm aware of.. XD
  5. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

    Joined:
    Jan 2, 2008
    Messages:
    3,172 (1.33/day)
    Thanks Received:
    375
    oh yeah lol.. was confused with sdk and ide :p

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page