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Wargaming Acquires Gas Powered Games

Discussion in 'Games' started by mauriek, Feb 14, 2013.

  1. mauriek

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    Wargaming, the leading free-to-play MMO developer and publisher, today announced its agreement to acquire Seattle-based developer Gas Powered Games©, the maker of memorable and critically acclaimed franchises such as Dungeon Siege, Supreme Commander and Demigod.

    Wargaming will take full ownership of Gas Powered Games, bringing into its fold a contingent of veteran developers, including CEO and company founder Chris Taylor. The acquisition will further bolster Wargaming’s push into multiplatform expansion, complementing additional recent Wargaming acquisitions of Chicago-based Day 1 Studios and MMO middleware provider Big World Pty Ltd.

    "Gas Powered Games’ heritage and development pedigree shows us just how valuable an addition Chris and his company will make to the Wargaming family,” said Victor Kislyi, CEO of Wargaming. “Gas Powered Games has a long track record of providing incredibly engaging AAA gaming experiences and we can’t wait to start working with them.”

    “Wargaming's growth in recent years has been tremendous, and we’re looking forward to joining one of the fastest growing gaming companies in the world,” added Chris Taylor, CEO of Gas Powered Games. “I’m sure our experience and expertise will help us contribute even more to Wargaming’s global success.”
    About Gas Powered Games

    Gas Powered Games was founded in May 1998 by acclaimed game designer and industry visionary, Chris Taylor. The founding principle for GPG was to create immersive AAA games that push the boundaries of interactive entertainment.

    The company's first project, Dungeon Siege, was released in April 2002, and its sequel, Dungeon Siege II was released in August 2005. Both games were critical and commercial successes, selling in excess of 1.7 million copies. Other games in the Dungeon Siege franchise include Dungeon Siege: Throne of Agony for the PSP (developed cooperatively with SuperVillian Studios) and Dungeon Siege II: Deluxe Edition.

    GPG followed the success of Dungeon Siege with Supreme Commander, a revolutionary RTS game that has been hailed by critics for its innovative gameplay, Strategic Zoom and streamlined Command & Control system. Supreme Commander received numerous Editors' Choice awards and went on to critical and commercial success.

    Recent and current projects include Space Siege, Demigod, and Supreme Commander 2.

    With its office in the Pacific Northwest, GPG is a short distance from Seattle, Washington, and currently employs some of the industry's best designers, programmers, writers and artists.

    http://worldoftanks.com/news/2037-wargaming-acquires-gas-powered-games/
     
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  2. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Good news, I think. I just wonder what project they're going to work on now (Wildman, Kings & Castles, or something else).
     
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  3. entropy13

    entropy13

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    Wargaming's RTS is coming...
     
  4. Lionheart

    Lionheart

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    I'm glad to hear this, hope we see these games come to light :toast:
     
  5. mauriek

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    i have been playing Wargaming world of tank and later world of airplane for about 2 years, the longest time i keep playing a single online game title, what interesting for me is how they interact and serve their customer, i did not say they serve their customer better than other developer but there are certain aspect that make us as player of their game feel comfortable, i can appreciate their effort to make the game balance between premium player and regular player, when people complaining that gold ammo give advantage to premium player, they make the gold ammo available by regular silver credit, when people ask for torrent as alternative for downloading game update they provide it within a week, and few other example like that.

    I think wildman game concept from Chris Taylor really worth to be given a chance to reality, with the GPG talent and current wargaming vision, it will be interesting to see what kind of game they will produce.
     
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  6. BazookaJoe

    BazookaJoe

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    Forged Alliance (however flawed and improperly optimized for multi-core processing which it so desperately needed) was fantastic and I'd KILL for a re-engineered version.

    Supreme Commander 2 was a crap-fest of immeasurable proportions.
     
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