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Why are SimCitys cities so small? Because EA didn't make it for multicore CPU's

Discussion in 'Games' started by 1ceTr0n, Feb 11, 2013.

  1. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    $60 USD ~= $58.59 AUD

    Washington's spending spree and the Federal Reserve's "Quantitative Easing" programs have substantially devalued the United States Dollar.


    A friend of mine said he likes the game but can see why some people wouldn't (e.g. it's a lot easier to make money than SimCity 4). He said he is glad he pre-ordered it. My copy hasn't arrived yet. :(
    Crunching for Team TPU
  2. slyfox2151

    slyfox2151

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    These are all good points and the economics of each country are far deeper then just the dollar value, but I still dont like paying $40 more for the same product.
  3. THE_EGG

    THE_EGG

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    That is why there is a thing called internet shopping where there is nearly no region issues for PC games ;) I must admit though, I generally prefer buying stuff in real stores. Gives me more confidence.
  4. slyfox2151

    slyfox2151

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    Yes, however I was stupid enough to buy it through origin as I wanted to play as soon as it released :p



    Dont get me wrong, I do really like the game... or what the game will be after the bugs are fixed.
  5. Easy Rhino

    Easy Rhino Linux Advocate

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    for all the bitching about EA that went on BEFORE the release of the new simcity, i am surprised at the sales numbers. gamers are the biggest bunch of complainers and suckers of any group on the planet. stop eating the bullshit, complaining about it, and then eating more of it willingly!!!!
  6. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I pre-ordered SimCity back in October.
    THE_EGG says thanks.
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  7. THE_EGG

    THE_EGG

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    I think for me it around the middle of November. But it's ok for me as it is now fully playable :D
  8. Easy Rhino

    Easy Rhino Linux Advocate

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    Double the city size and I will buy it.
  9. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Build two cities in the same region and your wish is granted!
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  10. Easy Rhino

    Easy Rhino Linux Advocate

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    Bah that's not what I am talking about...
  11. hellrazor

    hellrazor

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  12. Frick

    Frick Fishfaced Nincompoop

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    I always assumed this was the case, that it was more of a DRM scheme than anything else. The good news is that it should be easier to hack it to single player mode, which is where Simcity belongs. I think the online capabilities look kinda nifty, but far from neceserry.
  13. Easy Rhino

    Easy Rhino Linux Advocate

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    the only reason why i want online capabilities is so that i can launch nukes over into erocker's city. if i can't do that then i don't need to play online.
    hellrazor and dank1983man420 say thanks.
  14. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I played it for about 4-6 hours yesterday and really liked it. Yeah, the cities are small but that would be my only complaint about it at this time.
    THE_EGG says thanks.
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  15. Triprift

    Triprift

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    My city was going great for a fair few hours. That was with a nearby earthquake and a few zombies terrorizing the neighbourhood. Then it all went downhill after a massive earthquake flattened the top end of town. :(
  16. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I've been lucky. I'm up to 120,000 now and the only disaster that happened was a zombie attack. The zombies only got 7 people people before they were dealt with.
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  17. Frick

    Frick Fishfaced Nincompoop

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    Can you deploy military to shoot dissidents?
  18. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Nope. :(
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  19. xenocide

    xenocide

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  20. Frick

    Frick Fishfaced Nincompoop

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  21. ShiBDiB

    ShiBDiB

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    The reason theyre so small is because each sim just wanders to the nearest home/job to them. They're not individual people. This is why traffic patterns are so absolutely fucked up in this game. And if they allowed large cities the problem would be compounded by the number of people.

    AKA EA/Maxis got lazy and did a shit job of coding, and instead of fixing it just made cities tiny.

    http://www.rockpapershotgun.com/2013/03/13/simcitys-sims-dont-seem-that-smart-after-all/
  22. LAN_deRf_HA

    LAN_deRf_HA

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  23. Easy Rhino

    Easy Rhino Linux Advocate

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    what a terrible game from a terrible company.
  24. Depth

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    Yep. I'm having a really hard time wrapping my head around how to plan my city. Obviously people don't want to live in the industrial district so I'm trying to keep them separated and downwind. Always makes a select few crossroads go absolutely mental with traffic. Public transportation doesn't help, either.

    At one point I noticed that the road surrounding my university was completely clogged. Turned out around half of the 900 students in class that day were crossing the road on foot.

    If someone mods the game to support a million population on a 5x larger map, I dread the outcome.

    Last edited by a moderator: Nov 20, 2013
  25. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    The game is realatively ease up to about 100,000 people and it gets very challenging past 200,000. There simply isn't enough money to expand everything they demand--something has to be sacrificed.

    At 200k, roads are clogged everywhere, firefighters and police can't get around so your only option is to buy the expensive stations and equipped them with expensive helicopters.


    Edit: Yeah, I noticed that sims always take the shortest distance between two points. That's why my second city is comprised completely of high density avenues. Even that is not enough when lots of people are heading to the same place (e.g. university which has 2500-2900 sims visit every day).
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