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Why are SimCitys cities so small? Because EA didn't make it for multicore CPU's

Discussion in 'Games' started by 1ceTr0n, Feb 11, 2013.

  1. Depth

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    One workaround would be to use one-way streets to "funnel" the traffic using longer curved roads, but that would quickly eat up space. And it seems that people would rather drive all the way to another city rather than finding a job a bit further in the home town (i.e. the highway exit is closer)

    To quote a comment on youtube "As a person who bought the game, when I watched this I laughed. Then I cried a little."

    Edit: This guy seems to have a good solution, only 3-way intersections and some other tweaks

     
    Last edited by a moderator: Nov 20, 2013
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  2. hellrazor

    hellrazor

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    Tropico 4.
     
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  3. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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  4. hellrazor

    hellrazor

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    http://www.ea.com/news/simcity-update-straight-answers-from-lucy
    Don't forget to read the comments!

    A few of my favorite quotes (from the article, not the comments):
    We're not, don't worry about it.

    Your sims' AI begs to differ.

    Does anybody in this forum really give a crap about any of that?

    Easy access from any computer from anywhere, huh?

    Such as everything that could conceivably make it an MMO is either broken or causing other things to break.

    I'll let you all have fun with that.

    There was a tie for first place:
     
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  5. Easy Rhino

    Easy Rhino Linux Advocate

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    terrible game from a terrible company.
     
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  6. entropy13

    entropy13

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    I haven't really played the game (Sim City 5) yet, but based on the videos and articles at least, it's worse than any of the Cities XL games (albeit the only one I've played among them was 2011), and Focus Home Interactive isn't exactly a big game company...
     
  7. Steevo

    Steevo

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    remixedcat says thanks.
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  8. hellrazor

    hellrazor

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    Just read this in the comments section (by the Maxis team):
    Makin' me laugh...

    EDIT: found another comment I like:

     
    Last edited: Mar 16, 2013
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  9. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Cities XL couldn't keep me entertained for a day. SimCity has had me hooked for five and I barely scratched the surface.

    You people need to STFU and play it.
     
    Last edited: Mar 16, 2013
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  10. Aquinus

    Aquinus Resident Wat-man

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    I agree, don't judge a game if you've never played it. Listen to your post for a second:

    That's just asking for trouble considering you're announcing that you don't know what you're talking about before you talk about it. So I'm siding with Ford. Go play the game and get back to us. :p
     
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  11. Frick

    Frick Fishfaced Nincompoop

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    You are worse then me when I start about Bethsoft. And that says a lot.
     
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  12. kid41212003

    kid41212003

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    the mighty linux fanboy has spoken
     
  13. Easy Rhino

    Easy Rhino Linux Advocate

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    bow to your master!!!!
     
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  14. hellrazor

    hellrazor

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    All hail king Linus!
     
  15. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    They're going to fix that soon:


    Apparently "traffic avoidance" has been set to low (probably to reduce server load). An update soon will turn it up so they'll choose the path of least resistance.


    This post has some more details and expands on other things they're doing to improve traffic pathing:
    http://www.simcity.com/en_US/blog/article/simcity-update-8

    It sounds like an update soon will allow emergency vehicles to get around quicker as well as preventing public transportation from crowding stops (e.g. 10 buses mapping to one stop at about the same time).
     
    Last edited by a moderator: Nov 20, 2013
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  16. remixedcat

    remixedcat

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    Well I was one of the very first (and I mean the very first, as in within the first 20 people I was one of the key people on thier forums) beta testers of Monte Christo's CitiesXL (as in, the very first one) and it was far less buggy then this Sim City game is.

    I really hope EA will resolve at least some of these issues becuase my itch is getting a lil bigger to play this!
     
  17. RCoon

    RCoon Gaming Moderator Staff Member

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    I always wanted to love this game. But i simply cant, just doesnt allow you to make something big enough :<
     
  18. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Cities XL is a clone of SimCity 1-4. This SimCity is something entirely different. The first issue is they didn't have enough server capacity to handle all the regions. That forced them to dial-back a lot of features so people could play with as little lag as possible. They've since re-enabled a lot of features and are finally turning to correcting game play issues like traffic. Give it another month and it will be a very solid game to play.

    I just hope they add some things like subways and one-way roads. I think, as it stands, it is the best SimCity game to date. It has so much more replay value than the previous titles thanks to Great Works, specializations, and experimenting with agent behavior. I've rebuilt a single city three times just to see compare population levels achieved with each design. Can't say I've ever done that in a previous city simulator.
     
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  19. digibucc

    digibucc

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    I'll never understand you Ford. You hate on things that are really not that bad and you profess admiration for things that are flat out poorly made. you're like opposite man. and i mean that in the nicest way possible ;)
     
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  20. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    The only people trashing SimCity are the people that haven't played it. They dwell on the small city sizes but completely fail to see how that changes the dynamics of the game. Cities grow up (as in density) much faster in this game than in SimCity 3000 and 4.

    It also isn't about zone density, but road density. The success of the city revolves around how well it handles traffic. That makes it very strategic if you're going for the highest possible population.

    Not to mention all the other challenges the small size creates. For example, I keep wrestling with Fast Neutron nuclear reactors. They require a huge amount of money to operate, tons of population to produce sewage which increases ground water, and they require a huge amount of water to run the cooling towers. It's a very delicate balancing act but if you pull it off, one city can power (2.4 GW) an entire region/cluster.


    Long story short, one city can't do everything. SimCity requires strategic cooperation like few before it.
     
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  21. digibucc

    digibucc

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    I own it, I've built 4 cities, they are too small. it's that simple imo. I understand the coop with different cities, however that doesn't mean they couldn't have made it possible to make cities a might bit larger. they are NOT mutually exclusive.

    quite honestly i'm more peeved about always online and the server issues than anything. regardless of whether they fix it or not it should never have happened, it's EA greed getting in the way, yet again.
     
  22. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    So they are saying if you are building a city and the server goes down, your whole city is F'd?
     
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  23. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    What's the highest population you reached? I have one city at about 330,000 making over 2 million/day off of two TV factories. That city is special though because it has a road going straight through it (two road connections to the region). Other cities that don't have two road connections I've only gotten up to about 200-230k.

    I wouldn't be surprised if they release regions with larger cities in the future. The reason why they don't is because of computing resources. It is costly to simulate the activities of 330k agents, especially when it's part of a region with over 1 million connected agents. SimCity is the first true city simulator and that comes with a price tag to make it run in realtime.


    It's constantly saving. I don't know what would happen if a server had hardware failure though.
     
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  24. digibucc

    digibucc

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    fair enough, I couldn't say but I know it's not 300k+. If you're right about larger city regions in the future, I would love it.

    I have had a few instances where I have lost connection in the middle of a game, and at most lost like 3 minutes of game-play. still though, when I am playing single player there is absolutely no reason for that,
     
  25. Easy Rhino

    Easy Rhino Linux Advocate

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    i disagree. if EA were truly greedy they would have listened to their customers and allowed them to play offline on day 1 and would have also expanded the city size. so greed has nothing to do with it. EA just made a bunch of bad business decisions.
     
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