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Why are SimCitys cities so small? Because EA didn't make it for multicore CPU's

Discussion in 'Games' started by 1ceTr0n, Feb 11, 2013.

  1. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I don't know if there will be but it isn't impossible that it could happen.

    They fixed a lot of connection issues in the last week. If you played right when it came out, yeah, it was a serious problem (hence the free game today). I bought mine on Amazon with free shipping so it took two weeks to get here. My patience meant not seeing all the launch bugs. :)
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  2. RCoon

    RCoon Forum Gypsy

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    I think it shouldnt be easy for one city to do everything, and maybe rely on other cities for things, but given time and effort it should be possible. And no offline mode is just awful, I dont want to rely on EA servers availability when i want to play something.
    I liked Anno 2040 with split cities and such, but SimCity has always been about making enormous cities of chaos, and everyone wanted those huge chaotic cities to be linked in with friends. EA just implemented everything all wrong.
  3. digibucc

    digibucc

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    they don't look at it that way. they consider their customers sheep who will be happy with what they get. they are more scared of dem dar pirates than anything else, hence always online drm, hence greed. imo at least.
  4. Easy Rhino

    Easy Rhino Linux Advocate

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    that could be true. i see them as dumb and you see them as dirty. either way they have a PR nightmare on their hands :laugh:

    i will most likely purchase this game when it is 50% off. by that time i am sure they will have the game's online experience polished and have made room for larger cities.

    i appreciate the challenges that having smaller cities creates but really all i wanted out of SimCity 5 was SimCity 4 with better graphics and some updated challenges.
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  5. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I don't. In all SimCity games prior to this one, I made maybe up to six cities and got bored of it. The same approaches to handling traffic always worked so once you get it figured out, all the challenge is gone from the game. In SimCity, simply placing an Expo Center can completely change the traffic landscape creating problems in unforeseen ways. City infrastructure must evolve for the city to grow.


    Yeah, the always online model sucks but that is a decision the developers made. Think of it like starting a Minecraft server to play on instead of stating a single player game just in case you want to have someone else connect in the future. I think they should allow offline regions or cities but their focus should stay with online.
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  6. Easy Rhino

    Easy Rhino Linux Advocate

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    they can still increase the size of the cities and keep that dynamic...
  7. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Processing power increases with city size exponentially. There is a limit to how far they can go and only they really know the answer as to how far is too far.

    I think the size is perfect. Any bigger and region access (one or two roads, one or no rails) forbids it from getting any denser due to congestion. Any smaller and there wouldn't be enough room to handle all the power, trash, waste, water, and city services.


    Edit: you couldn't do this in SimCity 4:
    [​IMG]
    Last edited: Mar 18, 2013
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  8. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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  9. remixedcat

    remixedcat

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    Oh wow didn't expect full games like those.. not bad.
  10. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I did. The price of SimCity being a long-term failure is far greater than the value of a few downloads.

    Dead Space 3 surprised me though. They must have already seen the sales fall off on it so they added it to the list in preparation for DLCs, I bet.
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  11. remixedcat

    remixedcat

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    True.
  12. lilhasselhoffer

    lilhasselhoffer

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    Here's my problem, and it doesn't stem from EA.

    The developer made a handful of extremely bad decisions. They
    1) forced players to be always online
    2) designed their game to be run on hardware that Simcity 3000 would have found reasonable
    3) didn't provide enough resources to get their game to function on day one
    4) when faced with the unreality of their statements they balked


    Maxis takes full responsibility for 1-3. They determined what they wanted to do, and alienated a lot of their consumer base. Always online is a sticking point, but breaking online connection and forcing it is a sin against your users. Aiming for very low spec hardware is a joke. My old core 2 duo can surf the internet, it can't hang with a 2500k for gaming on the best of days.


    Point 4 is where my ire is raised, and even the game at its best cannot silence. Maxis and EA said that Simcity cannot be played offline, because so much of the calculations were done on the server. An intrepid user proved that the game will run without an internet connection. EA responded by taking down the post. They eventually dredged up an "explanation" that the "vision" of Maxis would not be realized if there were an offline component. They did this while disabling features in their game, to make it playable.

    Ok, fine. I'll admit that a token free game from EA is nice. They provide the people who wanted a working game with a different working game...I can see shreds of logic there. EA is finally admitting the game was broken, and showing good will. Viewing this logically:
    -100 Delivering a broken game
    -30 Claiming that online features were necessary, and being proven wrong
    -60 Never asking consumers what they wanted in the game before release
    +20 Fast response to issues
    +50 Willingness to provide reparations for a broken game
    +1 Finally owning up to lies after being proven a liar

    Running score, Maxis has -119 points. Given that this is subjective, here's where I'm coming from. A free game makes up for half the negative influence of paying for a broken game. Claiming a requirement is not a requirement is not acceptable, but being willing to make those requirements function quickly makes up for nearly all of that negativity. Owning up to BS is commendable, but waiting until you're proven a liar first removes nearly all the good will it might garner. Finally, basing your vision of a game on something that players don't generally desire means you don't care about your customers. That willful disdain is a miserable smear on a company's public image.


    So, yeah. Simcity (2013) is a decent game. Once it gets going, it's fun and has a lot of depth. What it doesn't have, and what its developers have stated, are why I cannot get behind the game. They don't believe Simcity should be single player. They don't believe a city can be anything more than specialized structures to perform one or two tasks. They want to monitor players, and crank out DLC so that a $60 game can be $120 within a year. I'm pretty sure that if Crysis and Bioshock were chained down with these limitations they would never have sold. What makes Simcity better? I cannot see it, whatever it is.
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  13. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Monitoring players allows them to evolve the game in ways they couldn't otherwise. They're using something similar in BRINK2 beta testing to find problem spots in maps so they can fix them. In SimCity, they can see how people often build cities and then they can/remove content encouraging people to be a little more creative. Or discover that people are using something in a way that was unexpected creating excessive server load which they can patch. By putting in the server aspect, fixing problems becomes an imperative rather than an only-do-it-if-absolutely-necessary thing. It goes both ways.

    As someone said at Maxis, SimCity is more like an MMO than anything else.
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  14. remixedcat

    remixedcat

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  15. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Good thing I don't have it running most of the time.
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  16. Easy Rhino

    Easy Rhino Linux Advocate

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    BWAHAHAHAHAHHAHHAHAHAHAH :roll: :roll: :roll:

    This breaking RIGHT NOW!

    Electronic Arts says John Riccitiello will step down as CEO and from the board. EA said fourth-quarter earnings will be at the low end of its forecasts.

    Note: Just to clarify, this is EA's 4th quarter. So they have run the numbers and realized that the SimCity debacle this quarter totally screwed them.

    Note 2: They announced right after the market closed today to protect the stock price. This cannot be good for EA. WBAHAHA
    Last edited: Mar 18, 2013
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  17. digibucc

    digibucc

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    wow.... or rather, cool ;) jk don't mean to be cynical, but EA deserves to eat some crap for all they've done. imo.
  18. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    They need to look on the bright side: the 4th quarter will have less pirating. XD
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  19. remixedcat

    remixedcat

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    I've been telling people that Origin's DRM and other DRM such as SecuROM, etc has had a backdoor for quite some time. It was mentioned in 2 sec. webinars I attended. These were done by a hosting company and the other was a mainstream sec. software vendor.
  20. Easy Rhino

    Easy Rhino Linux Advocate

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    aha brilliant way to combat pirating: make shit games not even the pirates want to play :roll:
  21. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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  22. RCoon

    RCoon Forum Gypsy

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    They almost did get bought out by Nexon. They were certainly interested. I dont see what MapleStory has in common with Battlefield or Mass Effect, but w/e
  23. remixedcat

    remixedcat

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  24. xenocide

    xenocide

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    That was only a rumor. I honestly would rather see EA remain independent than Nexon take over for them. While Nexon handles F2P MMO's well, that's pretty much exclusively what they do on the development side of things (yes they publish other companies products in Japan and Korea).

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