- Joined
- Jun 3, 2006
- Messages
- 3 (0.00/day)
- Location
- Ankara, Türkiye
Processor | Intel Core i7-5820K |
---|---|
Motherboard | Gigabyte X99 Gaming G1 Wifi |
Cooling | NOCTUA NH-D14 |
Memory | G.SKILL RipjawsX 4x4 3000 cl15 |
Video Card(s) | MSI GTX 980 Ti Lightning |
Storage | Corsair Neutron GTX 240 & Sandisk X300s 256 GB |
Display(s) | BenQ XL2420T 120hz + 3D Vision 2 & Samsung 55JU6570 |
Case | Corsair Air 540 |
Audio Device(s) | SB X-Fi Titanium HD + Sennheiser PC 360 + Logitech G35 |
Power Supply | EVGA G2 850W |
Mouse | Razer Mamba T.E & Corsair M60 |
Keyboard | Logitech G510 |
Software | Windows 10 64 bit |
Value of GTX 260's Texture Fillrate
As it seen above, GPU-Z shows the value of texture fillrate incorrectly.
It has to be 36,9 GTexel/s for 576 MHz instead of 40,3 GTexel/s.
As you know, this card has 64 texture units but the value of texture fillrate here is shown as if there were 70 texture units.
The same problem exists on GTX 260 216/72, it again shows the value with respect to 70 units.
I wanted to state that situation.
As it seen above, GPU-Z shows the value of texture fillrate incorrectly.
It has to be 36,9 GTexel/s for 576 MHz instead of 40,3 GTexel/s.
As you know, this card has 64 texture units but the value of texture fillrate here is shown as if there were 70 texture units.
The same problem exists on GTX 260 216/72, it again shows the value with respect to 70 units.
I wanted to state that situation.
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