1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Wrong Values of Texture Fillrate

Discussion in 'GPU-Z' started by Tuğer, Aug 13, 2009.

  1. Tuğer

    Tuğer New Member

    Joined:
    Jun 3, 2006
    Messages:
    3 (0.00/day)
    Thanks Received:
    1
    Location:
    Ankara, Türkiye
    Hi Again :)

    I mentioned about texture fillrate before in forum (for 192sp GTX 260). Thanks for fixing this.

    GPU-Z(including 0.3.4) shows also the values of 9800 GT, GTX 260 (at least in second generation[216sp] version 55nm), GTX 275, GTX 280 and GTX 285 wrong.

    It shows:

    9800 GT: 64 units (true value: 56)

    GTX 260 216sp: 70 units (true value: 72)

    GTX 275: 64 units (true value: 80)

    GTX 280: 73 units (true value: 80)

    GTX 285: 73 units (true value: 80)


    An example from GTX 285@648 MHz:

    [​IMG]

    648*80 = 51840 MTexel/s



    Thanks for this good software.

    Have a nice day.
    Last edited: Aug 13, 2009
    mudkip says thanks.
  2. KainXS

    KainXS

    Joined:
    Sep 25, 2007
    Messages:
    5,600 (2.24/day)
    Thanks Received:
    501
    texture fill rate is wrong on GPU-Z for the 8800GS and GTX 2XX completely and for some models of the 8800/9800GT in my experience.

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page