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XNA talks all about the future of DirectX, including plans for DirectX11

Discussion in 'News' started by zekrahminator, Mar 15, 2007.

  1. zekrahminator

    zekrahminator McLovin

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    With the release of Windows Vista, DirectX10 almost seems like old news now. XNA techs are acting like it as well. At CeBIT, they discussed their plans for DirectX10.1 and DirectX11. I'll keep it simple for everyone.
    • DirectX10.1 will work on fixing various coding issues, will force compatible hardware to be capable of a certain level of AntiAliasing (4x?), and will accelerate various methods of texture rendering.
    • DirectX11 takes all the issues Microsoft noticed as DirectX10 started making it's way to market, and addresses them. DirectX11's main goal is to change the way textures are rendered, to help bring the cost of developing games down. Microsoft also plans on implementing a feature I think will become very significant for gamers who can't run their games at one specific setting, erm, setting. Basically, DirectX11 will detect when a game goes below a certain framerate, and then turns down settings to help compensate.

    Editors note:
    I'd like to remind everyone that these are merely plans for future versions of DirectX, which will come out in either several months, or a few years. Don't expect this to be something you'll see hosted on Microsoft's download site say, tomorrow night.
    Source: The Inquirer
     
    Last edited: Mar 16, 2007
  2. Protius New Member

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    wth, all i want is dx10
     
  3. hat

    hat Maximum Overclocker

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    that automatic settings adjustment is gay
     
    Crunching for Team TPU More than 25k PPD
  4. EastCoasthandle

    EastCoasthandle New Member

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    That doesn't make sense. DX10, DX11 is suppose to make games run better with moderate video card. Why would you need to make on the fly adjustments if your frame rate is going down??
     
  5. zekrahminator

    zekrahminator McLovin

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    So that the framerate goes back to a normal/playable framerate.
     
  6. Polaris573

    Polaris573 Senior Moderator

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    I don't think so. It's kind of a neat idea. Say you are playing a game and your average frame rate is 45FPS, but everyone once in a while you enter an area that cause it to drop to 25FPS. The automatic adjustment could then temporarily reduce quality to maintain 35-45FPS. I'm not sure if that is how it works or not, but if it did that could be good. Besides, I'm sure you would be able to override it.
     
  7. Conti027

    Conti027

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    well i just hope Dx10 card work with 11 but i see no reason why it wont
     
  8. Completely Bonkers New Member

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    If the adaptive DX graphics works with AA only, then this is OK. But can you imagine it worked with effects or resolution? Eeek. Particularly is you were near a "threshold" FPS. Imagine: fog, no fog, fog, no fog, or 1280x1024 then 600x400 then 1600x1200 then 480x320. Eeek! Or HDR.... on, off, on, off.... eeek! It would be worse than strobe lighting. Any one with epilepsy could sue for millions!!!
     
  9. WarEagleAU

    WarEagleAU Bird of Prey

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    Damn and here DX10 was supposed to be the end all be all uberness of gaming. Pshaw.
     
  10. Polaris573

    Polaris573 Senior Moderator

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    Star Treks "holodeck" is the end all be all unberness of gaming.
     
  11. SiCk New Member

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    :toast:
     
  12. Grings

    Grings New Member

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    x3 reunion has a feature like this (i think x2 did too), and it worked quite well, i turn it of on my own machine, but my brother was using it (on an x850) and you really cant tell that its lowering any settings, and it keeps the framerate more stable when you go into a busy sector
     
  13. Easy Rhino

    Easy Rhino Linux Advocate

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    dx1,000

    of coure we all hope there is some sort of new technology by then. i cant imagine dx code sticking around forever.
     

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