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ATI All-In-Wonder X600

ATI All-In-Wonder X600 Image
The All-In-Wonder X600 was a graphics card by ATI, launched in July 2005. Built on the 110 nm process, and based on the RV370 graphics processor, in its RV370 AIW variant, the card supports DirectX 9.0. The RV370 graphics processor is a relatively small chip with a die area of only 74 mm² and 107 million transistors. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 256 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 400 MHz, memory is running at 300 MHz.
Being a single-slot card, the ATI All-In-Wonder X600 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA. All-In-Wonder X600 is connected to the rest of the system using a PCIe 1.0 x16 interface.

Graphics Processor

GPU Name: RV370
GPU Variant: RV370 AIW
Process Size: 110 nm
Transistors: 107 million
Die Size: 74 mm²

Graphics Card

Released: Jul 1st, 2005
Production Status: End-of-life
Bus Interface: PCIe 1.0 x16

Clock Speeds

GPU Clock: 400 MHz
Memory Clock: 300 MHz
600 MHz effective


Memory Size: 256 MB
Memory Type: DDR
Memory Bus: 128 bit
Bandwidth: 9.60 GB/s

Render Config

Pixel Shaders: 4
Vertex Shaders: 2
TMUs: 4
ROPs: 4
Pixel Rate: 1.60 GPixel/s
Vertex Rate: 0.200 GVertices/s
Texture Rate: 1.60 GTexel/s

Board Design

Slot Width: Single-slot
TDP: unknown
Outputs: 1x DVI
1x VGA
Power Connectors: None
Board Number: A464

Graphics Features

DirectX: 9.0
OpenGL: 2.0
OpenCL: n/a
Pixel Shader: 2.0
Vertex Shader: 2.0


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Our review database contains 24 reviews of the All-In-Wonder X600.