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NVIDIA Quadro FX 5600

NVIDIA Quadro FX 5600 Image NVIDIA G80 Image
The Quadro FX 5600 was a high-end professional graphics card by NVIDIA, launched in March 2007. Built on the 90 nm process, and based on the G80 graphics processor, the card supports DirectX 10.0. The G80 graphics processor is a large chip with a die area of 484 mm² and 681 million transistors. It features 128 shading units, 32 texture mapping units and 24 ROPs. NVIDIA has placed 1,536 MB GDDR3 memory on the card, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 800 MHz.
We recommend the NVIDIA Quadro FX 5600 for gaming with highest details at resolutions up to, and including, 1680x1050.
Being a dual-slot card, its power draw is rated at 171 W maximum. Display outputs include: 2x DVI, 1x S-Video. Quadro FX 5600 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 254 mm in length, and features a dual-slot cooling solution. Its price at launch was 2,999 US Dollars.

Graphics Processor

GPU Name: G80
Process Size: 90 nm
Transistors: 681 million
Die Size: 484 mm²

Graphics Card

Released: Mar 5th, 2007
Production Status: End-of-life
Launch Price: 2,999 USD
Bus Interface: PCIe 2.0 x16

Clock Speeds

GPU Clock: 600 MHz
Shader Clock: 1350 MHz
Memory Clock: 800 MHz
1600 MHz effective

Memory

Memory Size: 1536 MB
Memory Type: GDDR3
Memory Bus: 384 bit
Bandwidth: 76.8 GB/s

Render Config

Shading Units: 128
TMUs: 32
ROPs: 24
SM Count: 8
Pixel Rate: 14.4 GPixel/s
Texture Rate: 19.2 GTexel/s
Floating-point performance: 345.6 GFLOPS

Board Design

Slot Width: Dual-slot
Length: 10 inches
254 mm
TDP: 171 W
Outputs: 2x DVI
1x S-Video

Graphics Features

DirectX: 10.0
OpenGL: 3.3
OpenCL: n/a
Shader Model: 4.0

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Reviews

Our review database contains 18 reviews of the Quadro FX 5600.

G80 GPU Notes

Compute Capability: CUDA 1.0

Each Streaming Multiprocessor(SM) in the chip architecture contains 8 SPs and 2 SFUs.

Each SP can fulfill up to two single precision operations MAD per clock.

Each SFU can fulfill up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock).

The approximate ratio of operations MAD to operations SF is equal 2:1.

The theoretical SP + SFU performance in single-precision floating point operations
[FLOPSsp + sfu, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following formula: FLOPSsp+sfu; f × n × 3.

Alternative formula: FLOPSsp+sfu; f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.

SP - Shader Processor (Unified Shader, CUDA Core)
SFU - Special Function Unit
SM - Streaming Multiprocessor
MAD - ADD+MUL