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NVIDIA Quadro 5010M

Graphics Processor
GF110
Cores
384
TMUs
48
ROPs
32
Memory Size
4 GB
Memory Type
GDDR5
Bus Width
256 bit
GPU Chip
GPU
The Quadro 5010M was a professional mobile graphics chip by NVIDIA, launched on February 22nd, 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its N12E-Q5-A1 variant, the chip supports DirectX 12. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 5010M to reach the product's target shader count. It features 384 shading units, 48 texture mapping units, and 32 ROPs. NVIDIA has paired 4 GB GDDR5 memory with the Quadro 5010M, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 450 MHz, memory is running at 650 MHz (2.6 Gbps effective).
Being a mxm module card, the NVIDIA Quadro 5010M does not require any additional power connector, its power draw is rated at 100 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device.

Graphics Processor

GPU Name
GF110
GPU Variant
N12E-Q5-A1
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Density
5.8M / mm²
Die Size
520 mm²
Chip Package
BGA-1981

Mobile Graphics

Release Date
Feb 22nd, 2011
Generation
Quadro Fermi-M
(x000M)
Predecessor
Quadro FX Mobile
Successor
Quadro Kepler-M
Production
End-of-life
Bus Interface
MXM-B (3.0)
Reviews
26 in our database

Relative Performance

GeForce 210
10%
GeForce 9400 GT
13%
Radeon HD 4550
16%
Radeon HD 5450
21%
Radeon HD 6450
24%
GeForce GT 520
26%
GeForce GT 220
32%
GeForce GT 430
42%
Radeon HD 5570
42%
Radeon HD 4670
46%
GeForce GT 440
48%
GeForce GT 240
49%
GeForce 9600 GT
57%
Radeon HD 5670
60%
GeForce GT 640
65%
GeForce 9800 GT
67%
Radeon HD 6670
69%
Radeon HD 4830
72%
Radeon HD 4770
77%
Radeon HD 4850
81%
GeForce GTS 250
82%
GeForce GTS 450
85%
Radeon HD 5750
88%
Quadro 5010M
100%
Radeon HD 7750
100%
Radeon HD 5770
101%
GeForce GTX 260
103%
Radeon HD 4870
104%
Radeon Vega 8
104%
GeForce GTX 550 Ti
106%
GeForce GTX 650
106%
Radeon HD 5830
113%
Radeon HD 6790
118%
Radeon HD 4890
120%
GeForce GTX 460
125%
Radeon RX Vega 11
126%
GeForce GT 1030
127%
GeForce GTX 275
128%
Radeon HD 7770 GHz Edition
129%
GeForce GTX 280
129%
GeForce GTX 465
131%
Radeon HD 6850
138%
GeForce GTX 285
140%
Radeon HD 5850
151%
GeForce GTX 650 Ti
153%
Radeon HD 7790
153%
Radeon RX 550
160%
GeForce GTX 470
160%
Radeon HD 6870
166%
Radeon HD 5870
177%
GeForce GTX 560 Ti
183%
Radeon HD 4870 X2
184%
GeForce GTX 750 Ti
187%
Radeon HD 6950
188%
GeForce GTX 295
195%
GeForce GTX 650 Ti Boost
197%
Radeon HD 7850
198%
GeForce GTX 480
202%
Radeon HD 6970
211%
Radeon R7 265
215%
Radeon RX 460
219%
Radeon R7 370
219%
GeForce GTX 660
220%
GeForce GTX 570
220%
Radeon RX 560
224%
GeForce GTX 950
238%
Radeon HD 7870 GHz Edition
240%
Radeon R9 270X
246%
GeForce GTX 660 Ti
249%
GeForce GTX 580
250%
GeForce GTX 1050
252%
Radeon HD 7950
252%
GeForce GTX 1630
257%
Radeon HD 5970
257%
GeForce GTX 760
264%
GeForce GTX 670
285%
GeForce GTX 960
292%
Radeon R9 380
300%
Radeon R9 285
301%
Radeon HD 7970
304%
GeForce GTX 680
308%
GeForce GTX 1050 Ti
315%
GeForce GTX 770
323%
Radeon HD 6990
330%
Radeon R9 280X
338%
GeForce GTX 590
343%
Radeon HD 7970 GHz Edition
343%
GeForce GTX 780
380%
Arc A380
381%
Radeon RX 6400
386%
GeForce GTX 1650
394%
Radeon RX 470
419%
Radeon R9 290
424%
Radeon RX 570
447%
Radeon R9 390
453%
Radeon R9 290X
455%
GeForce GTX 970
461%
GeForce GTX TITAN
467%
GeForce GTX 780 Ti
474%
Radeon R9 390X
480%
Radeon HD 7990
482%
Radeon RX 480
485%
GeForce GTX 690
489%
GeForce GTX 1060 6 GB
502%
Radeon RX 5500 OEM
509%
Radeon RX 580
515%
Radeon RX 5500 XT
519%
Radeon RX 6500 XT
524%
GeForce GTX 980
526%
GeForce GTX 1650 SUPER
530%
Radeon R9 FURY
533%
Radeon RX 590
556%
Radeon R9 295X2
586%
GeForce GTX 1660
589%
Radeon R9 FURY X
596%
GeForce GTX 980 Ti
606%
GeForce GTX TITAN X
622%
GeForce GTX 1660 SUPER
640%
GeForce GTX 1070
676%
GeForce GTX 1660 Ti
676%
GeForce RTX 3050 8 GB
687%
Radeon RX Vega 56
720%
GeForce GTX 1070 Ti
764%
Radeon RX 5600 XT
775%
Radeon RX Vega 64
785%
GeForce GTX 1080
796%
GeForce RTX 2060
796%
Radeon RX 5700
829%
Arc A580
831%
Radeon RX 6600
865%
GeForce RTX 2060 SUPER
894%
GeForce RTX 2070
906%
Radeon RX 5700 XT
907%
GeForce RTX 3060 12 GB
925%
Arc A750
955%
Radeon VII
960%
TITAN X Pascal
985%
Radeon RX 6600 XT
995%
GeForce GTX 1080 Ti
1014%
Arc A770
1024%
GeForce RTX 2070 SUPER
1025%
Radeon RX 6650 XT
1078%
Radeon RX 7600
1090%
GeForce RTX 4060
1096%
GeForce RTX 2080
1103%
Radeon RX 7600 XT
1125%
GeForce RTX 2080 SUPER
1156%
GeForce RTX 3060 Ti
1184%
Radeon RX 6700 XT
1226%
Radeon RX 6750 XT
1301%
GeForce RTX 4060 Ti 8 GB
1316%
GeForce RTX 2080 Ti
1325%
GeForce RTX 3070
1387%
GeForce RTX 3070 Ti
1484%
Radeon RX 7700 XT
1500%
Radeon RX 6800
1529%
GeForce RTX 4070
1694%
Radeon RX 6800 XT
1737%
GeForce RTX 3080
1803%
Radeon RX 7800 XT
1821%
Radeon RX 6900 XT
1871%
GeForce RTX 4070 SUPER
1965%
Radeon RX 7900 GRE
2003%
GeForce RTX 3080 Ti
2019%
Radeon RX 6950 XT
2022%
GeForce RTX 3090
2057%
GeForce RTX 4070 Ti
2109%
GeForce RTX 4070 Ti SUPER
2304%
Radeon RX 7900 XT
2366%
GeForce RTX 3090 Ti
2387%
GeForce RTX 4080
2679%
GeForce RTX 4080 SUPER
2719%
Radeon RX 7900 XTX
2745%
GeForce RTX 4090
3366%
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
450 MHz
Shader Clock
900 MHz
Memory Clock
650 MHz
2.6 Gbps effective

Memory

Memory Size
4 GB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
83.20 GB/s

Render Config

Shading Units
384
TMUs
48
ROPs
32
SM Count
12
L1 Cache
64 KB (per SM)
L2 Cache
512 KB

Theoretical Performance

Pixel Rate
10.80 GPixel/s
Texture Rate
21.60 GTexel/s
FP32 (float)
691.2 GFLOPS

Board Design

Slot Width
MXM Module
TDP
100 W
Outputs
Portable Device Dependent
Power Connectors
None
Board Number
P1347 SKU 501

Graphics Features

DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

PureVideo HD: VP4
VDPAU: Feature Set C

GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)

The complete die contains 64 texture address units and 256 texture filtering units.
Apr 23rd, 2024 16:35 EDT change timezone

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