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NVIDIA Quadro 5010M

NVIDIA Quadro 5010M Image NVIDIA GF110 Image

Graphics Processor

GPU Name: GF110
GPU Variant: N12E-Q5
Process Size: 40 nm
Transistors: 3,000 million
Die Size: 520 mm²

Graphics Card

Released: Feb 22nd, 2011
Production Status: End-of-life
Bus Interface: MXM-B (3.0)

Clock Speeds

GPU Clock: 450 MHz
Shader Clock: 900 MHz
Memory Clock: 650 MHz
2600 MHz effective

Memory

Memory Size: 4096 MB
Memory Type: GDDR5
Memory Bus: 256 bit
Bandwidth: 83.2 GB/s

Render Config

Shading Units: 384
TMUs: 48
ROPs: 32
SM Count: 12
Pixel Rate: 10.8 GPixel/s
Texture Rate: 21.6 GTexel/s
Floating-point performance: 691.2 GFLOPS

Reference Board

Slot Width: MXM Module
TDP: 100 W

Graphics Features

DirectX: 11.0
OpenGL: 4.4
OpenCL: 1.1
Shader Model: 5.0

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Reviews

Our review database contains 18 reviews of the Quadro 5010M.

GF110 GPU Notes

Compute Capability: CUDA 2.0

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.