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NVIDIA GeForce4 MX + nForce2

The GeForce4 MX + nForce2 was an integrated graphics solution by NVIDIA, launched in October 2002. Built on the 150 nm process, and based on the Crush17 graphics processor, the card supports DirectX 8.0. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 200 MHz.
Its power draw is not exactly known. GeForce4 MX + nForce2 is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name: Crush17
Process Size: 150 nm
Transistors: 29 million
Die Size: 65 mm²

Graphics Card

Released: Oct 1st, 2002
Production Status: End-of-life
Bus Interface: AGP 4x

Clock Speeds

GPU Clock: 200 MHz
Memory Clock: System Shared

Memory

Memory Size: System Shared
Memory Type: System Shared
Memory Bus: System Shared
Bandwidth: System Dependent

Render Config

Pixel Shaders: 2
Vertex Shaders: 0
TMUs: 4
ROPs: 2
Pixel Rate: 0.400 GPixel/s
Texture Rate: 0.800 GTexel/s

Board Design

Slot Width: IGP
TDP: unknown

Graphics Features

DirectX: 8.0
OpenGL: 1.3
OpenCL: n/a
Pixel Shader: 1.1
Vertex Shader: 1.1

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