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NVIDIA GeForce GTX 560 Ti OEM

NVIDIA GeForce GTX 560 Ti OEM Image NVIDIA GF110 Image

Graphics Processor

GPU Name: GF110
Process Size: 40 nm
Transistors: 3,000 million
Die Size: 520 mm²

Graphics Card

Released: Mar 30th, 2011
Production Status: End-of-life
Bus Interface: PCIe 2.0 x16

Clock Speeds

GPU Clock: 732 MHz
Shader Clock: 1464 MHz
Memory Clock: 950 MHz
3800 MHz effective

Memory

Memory Size: 1280 MB
Memory Type: GDDR5
Memory Bus: 256 bit
Bandwidth: 122 GB/s

Render Config

Shading Units: 352
TMUs: 44
ROPs: 40
SM Count: 11
Pixel Rate: 16.1 GPixel/s
Texture Rate: 32.2 GTexel/s
Floating-point performance: 1,031 GFLOPS

Reference Board

Slot Width: Dual-slot
Length: 9 inches
229 mm
TDP: 210 W
Outputs: 2x DVI
1x HDMI
1x DisplayPort

Graphics Features

DirectX: 11.0
OpenGL: 4.4
OpenCL: 1.1
Shader Model: 5.0

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Reviews

Our review database contains 122 reviews of the GeForce GTX 560 Ti OEM.

Card Notes

OEM
SFUs: 44

GF110 GPU Notes

Compute Capability: CUDA 2.0

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.