News Posts matching #DX11

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Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Codemasters Releases DirectX 12 Beta for F1 2018

Adoption rate of DirectX 12 has slowed a lot in recent months, with some titles like Hitman 2 even backtracking and offering only DirectX 11 support, even though the previous game supported both DX12 and DX11. Codemaster, developers of the Formula One game series have now announced their plans for DirectX 12 support in their game engine.

After enabling the "Beta" option in Steam, and entering passcode "244EwzNFQkfnqf4Xc6GTmgsPtT6LAbYn", you'll be able to download the DirectX 12 branch, which is identical to the regular public version in every regard, with the exception of running in DirectX 12. Your existing savegames will continue to work and you can still play online, with players using DX11 and/or DX12 - there are no limitations.

Codemasters requests feedback in this forum thread, to improve their engine, and a few issues are already known. For example SLI and CrossFire support is "not yet implemented", and some other minor issues.

World of Warcraft Engine Updated to Support DX12, Adds 21:9 Cinematic Rendering

The folks at Blizzard have taken it into their hands to update the eons-old, but still running strong, World of Warcraft. Some back-end improvements have been made, and were essentially lost within the latest patch notes - as in, not even mentioned - that included this update to the latest API. The game now supports DX11 and DX12, but there's a caveat - only AMD users should use the DX12 implementation. Players using an NVIDIA graphics card will see an immediate performance hit from going to the more modern renderer. For now, the change is virtual - there doesn't seem to have been any particular work for performance improvements.

Other changes include ditching Exclusive Fullscreen (now only windowed and borderless windowed modes are available), improving the cinematic renderer for 21:9 ratio support, and changing graphical options. The performance presets of low, medium and high have been swapped with 1-10 sliders (a change prior to this patch), which allow for more granular control of graphics options - and improved performance, since more rendering variables are now affected. The game really does run extremely well nowadays, however; it seems a little counter intuitive to devote the resources to add DX12 support for barely any real improvement, so this could be the herald of future changes.

AMD Beats NVIDIA's Performance in the Battlefield V Closed Alpha

A report via PCGamesN points to some... interesting performance positioning when it comes to NVIDIA and AMD offerings. Battlefield V is being developed by DICE in collaboration with NVIDIA, but it seems there's some sand in the gears of performance improvements as of now. I say this because according to the report, AMD's RX 580 8 GB graphics card (the only red GPU to be tested) bests NVIDIA's GTX 1060 6GB... by quite a considerable margin at that.

The performance difference across both 1080p and 1440p scenarios (with Ultra settings) ranges in the 30% mark, and as has been usually the case, AMD's offerings are bettering NVIDIA's when a change of render - to DX12 - is made - AMD's cards teeter between consistency or worsening performance under DX 12, but NVIDIA's GTX 1060 consistently delivers worse performance levels. Perhaps we're witnessing some bits of AMD's old collaboration efforts with DICE? Still, It's too early to cry wolf right now - performance will only likely improve between now and the October 19th release date.

System Requirements for Cloud Imperium Games' Squadron 42 Outed

Squadron 42 is the single-player, story-driven portion of the world's most successful Kickstarter project, Star Citizen. The game, which originally made use of Crytek's CryEngine, has made the move to Amazon's CryEngine-based Lumberyard engine, which should deliver impressive visuals as well. Squadron 42 is being sold in a standalone version costing $45, and for that price, Cloud Imperium games is promising an epic sci-fi story, populated by more than 10 hours of performance capture of top-tier actors like Mark Hamill, Gary Oldman, and Gillian Anderson, just to name a few (Andy Serkis also makes an appearance, he who is one of the most talented performance-capture actors of our times.)

With all those features, you'd be forgiven for asking "But will it run Squadron 42'" out of your current or future hardware - especially considering the history of CryEngine-based games. however, the system requirements are at the same time vague and, for the most part, unimpressive. They call for Windows 7 through 10 (DX11 title), a DX11-capable graphics card with minimum 2GB VRAM, and 4GB strongly recommended, a quad-core CPU, and the outlier of this sample, 16GB+ of system RAM. An SSD is also strongly recommended for the experience, which isn't all that surprising considering Lumberyard's roots.

AMD Phasing Out CrossFire Brand With DX 12 Adoption, Favors mGPU

An AMD representative recently answered PC World's query regarding the absence of "CrossFire" branding on their latest Radeon Software release, which introduced multi-GPU support for AMD's Vega line of graphics cards. According to the AMD representative, it goes down to a technicality, in that "CrossFire isn't mentioned because it technically refers to DX11 applications. In DirectX 12, we reference multi-GPU as applications must support mGPU, whereas AMD has to create the profiles for DX11. We've accordingly moved away from using the CrossFire tag for multi-GPU gaming."

AMD Radeon Software Crimson ReLive Drivers Released

AMD has just announced their 2016 major software update release (following Catalyst Omega in 2014 and Crimson Edition in 2015). It's dubbed the "Crimson ReLive" release (numbered 12.6.1), and is purported to bring a lot of features and performance improvements across the board for AMD products, as has been historically achieved by AMD with these annual driver releases. This time, there's just one other thing: game recording and streaming through the built-in ReLive app. It serves as a streaming app that works for both professional, developer and consumer use cases. It supports major streaming giants (such as Twitch and YouTube), includes an in-app toolbar and custom overlay, and is apparently going to feature its own tab inside AMD's updated driver suite, with minimal reported impact on performance.

As always, you can grab the drivers right here on TPU: just follow the links below. And for more information, benchmarks, and a run-through of the new driver and its features, check out TPU's review of the driver suite, right here.
Download: AMD Radeon Software Crimson ReLive Edition 16.12.1 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

AMD Releases Radeon Software Crimson Edition 16.11.1 Beta

AMD today released the Radeon Software Crimson Edition 16.11.1 Beta, which brings support for the impending Call of Duty: Infinite Warfare as well as Call of Duty: Modern Warfare Remastered. The software also includes a CrossFire profile for Titanfall 2 under DX11. The long list of fixes and known issues are best left after the break. As always, you can grab the new drivers right below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.11.1 Beta for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

Closer to the Metal: Shader Intrinsic Functions

Shader intrinsic functions stand as a partial solution for granting developers more control over existing computational resources and how they are leveraged. This capability (much touted by AMD as a performance-enhancing feature on their GCN-based products) essentially exposes features and capabilities that exist on the hardware developers are programming for, but wouldn't generally be able to access. This can happen either because they're being abstracted by a high-level API (Application Programming Interface, like DX11), or because the API isn't functionally able to access them. To understand why high-level APIs such as DX11 don't usually offer support for a piece of hardware's full feature list, or full processing capabilities, we must first look at the basic architecture of a given computer system.

Biostar Announces A68N-5000 Fanless Motherboard

BIOSTAR, manufacturer of motherboards, graphics cards, industrial computing systems and peripherals, has officially launched the latest edition to the CPU On-Board motherboard lineup, the "A68N-5000." The A68N-5000 uses the AMD A4-5000 which is a 4 core CPU with a clock speed of 1.5 GHz with an integrated Radeon HD 8330 GPU that supports DX11.1 and HDMI, a single channel DDR3(L)-1600 memory controller as well as the Southbridge with various I/O- ports. The system runs cool and quiet with heat sinks instead of fans, this reduces noise and also dust buildup as well as cuts down on power costs.

MSI S20 Slider 2 Hits the Market

The S20 Slider 2, the ideal mobile work station and leisure companion, just hit the market. Its elegant streamlined exterior, all-in-one design, Intel's 4th generation Haswell Core i5 processor, and all-weather, long-life battery meet are designed to meet your work and leisure needs and make the S20 Slider 2 stand out from the crowd of other ultrabooks.

Another MSI ingenious design, the S20 Slider 2 not only offers all the audio, visual, multimedia, reading, and gaming enjoyment of a tablet, it also sports a keyboard, USB, and HDMI capabilities of a mobile office notebook. This chicly mobile machine satisfies the needs of both on-the-go business people and students and the extended battery power ensures that you have plenty of time to do what you're doing. Ideal for Internet browsing, social networking, and word processing, the S20 Slider 2 is the perfect choice for anybody on the go. The S20's design with keyboard and sliding cover eliminates the limitations most people feel when they use tablets. MSI's innovative, user-friendly design have you the user in mind.

Intel Readies 'Bay Trail' for Holiday 2013 Tablets and 2-in-1 Devices

At an industry event in Taipei today, Hermann Eul, general manager of Intel's Mobile and Communications Group, unveiled new details about the company's forthcoming Intel Atom processor-based SoC for tablets ("Bay Trail-T") due in market for holiday this year. Based on the new Silvermont microarchitecture, the next generation 22nm Intel technology for tablets and ultra-mobile devices will enable sleek designs with 8 or more hours of battery life2 and weeks of standby, as well as support Android* and Windows 8.1*.

Eul also spoke to recent momentum and announcements around the smartphone business and demonstrated the Intel XMM 7160 multimode 4G LTE solution, now in final interoperability testing (IOT) with Tier 1 service providers across North America, Europe and Asia. "The mobile category is undergoing a tremendous amount of innovation and constant change," said Eul. "As we look at growing it, we continue to invest in and accelerate our efforts across all aspects of mobility with a focus on smartphones, tablets and wireless communications. Intel's unique assets will enable more compelling and differentiated products and experiences, while at the same time helping to shape and lead markets in the future."

Supermicro's New Compact Embedded Server Appliance Supports 3rd Gen. Intel Core CPUs

Super Micro Computer, Inc., a global leader in high-performance, high-efficiency server technology and green computing, releases its next generation, ultra low power, compact form factor embedded server platform (5017P-TLN4F) based on their new Mini-ITX (6.7" x 6.7") motherboard (X9SPV-F/LN4F). Compared to the previous generation architecture, this solution delivers 15% more processing performance, up to 50% more 3D graphics performance supporting the latest graphic APIs - DirectX 11, OpenCL 1.1 and OpenGL 3.1 and new features such as Intel Smart Response Technology enabling increased storage I/O performance with SSD caching.

Club 3D Announces its New GeForce GT 640

Club 3D presents its GeForce GT 640 graphic cards, both cards are low profile and come with a quiet single slot cooler (29 dBA*) and come with Dual-Link DVI-D, HDMI and VGA video outputs. The GeForce GT 640 cards are based on the GK107 chipset, and offer full support for PCI Express 3.0, DirectX 11.1, OpenGL 4.2 and OpenCL 1.2.

Aimed at the mid-entry level, the cards are a very affordable way to turn your PC into a multimedia and game computer. Like with all its Low Profile cards Club 3D offers more value with a Low Profile Kit (LP slot brackets included). The Club 3D GeForce GT 640 is the perfect solution for those that are looking for a small and affordable graphics upgrade.

Gainward Launches its GeForce GT 600 Series Products

As a world-renowned market leader, Gainward officially introduces Gainward GeForce GT 600 series graphics accelerators for the mainstream discrete VGA market -- Gainward GeForce GT 630, GeForce GT 620 & GeForce GT 610. The new GeForce GT 600 series offer better productivity and efficiency, provides smooth graphics in your games and multimedia contents while staying cool and power efficient. It is with the full support of latest DirectX 11 multimedia gaming standard and is supplied with Gainward components for greatest stability. Gainward GeForce GT 600 series are the ideal solution for price-performance conscience users with high demands.

Intel's Dodgy Ivy Bridge DX11 Demo: That Ultrabook Tested

Yesterday, we reported on Intel's embarrassing gaffe at demonstrating racing game F1 1 2011 running on a prototype ultrabook with an Ivy Bridge processor, where it was really just a video. Since then, AnandTech has seen that game play on an Ivy Bridge notebook just fine, but the best proof has come now, where they got hold of the actual ultrabook at the centre of the controversy and tested it with that game. The result? It works just fine, like we suspected. It looks like Intel just need a little PR makeover, is all. Video proof follows.

That Dodgy Intel Ivy Bridge DX11 'demo' at CES 2012

That Dodgy Intel Ivy Bridge DX11 'demo' at CES 2012 (UPDATED)

Word has been flying round the internet about Intel's dodgy Ivy Bridge DX11 'demo'. Intel's Mooly Eden, VP, PC Client Group was attempting to demonstrate a racing game on a prototype laptop - 'ultrabook' - fitted with an upcoming 22 nm Ivy Bridge processor with a racing wheel attached and allegedly rendering DX11 graphics. However, as is very apparent at the start, it's actually a video, because the control panel for the free VLC video player pops up for a few seconds. Eden then 'drives' a car and after a few seconds puts up one hand and then the other, because as he says "they are driving it from backstage". However, there was no one driving the game "backstage", as it was just a video and Eden doesn't say anything about this at any point in the presentation.

This gives conspiracy theorists lots of ammunition, as perhaps the game was actually played on a high powered desktop PC with NVIDIA or AMD discrete graphics cards? What game was it? Eden doesn't say. "IB can't really do these graphics!" they cry and so on. Sure, man 'didn't' go to the moon, either... However, we believe that while yes, there was a bit of deception going on, it was nothing more than a white(ish) lie. Why? Because Ivy Bridge comes out in April and people aren't going to forget this demo. They will immediately put IBs DX11 graphics to the test with similar games and if it doesn't deliver, Intel will have a lot of egg on its face. Here's what Intel had to say about this demo in an official statement:
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