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Unity 4.0 Game Engine Launched

Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available for download. Unity 4, announced in June, will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features. The first in a series of updates for Unity 4, this version includes significant additions such as DirectX 11 support and Mecanim animation tools. In addition users will have access to a Linux deployment preview and the Adobe Flash Player deployment add-on.

"Unity 4 will see the addition of an incredible number of new, highly advanced, features and continuous improvement across the tech to be released in smaller, faster increments than Unity has seen in the past," said David Helgason, CEO, Unity Technologies. "It's an exciting time for Unity and the 4.0 release marks the beginning of a great new era for our technology."

Club 3D Announces its New GeForce GT 640

Club 3D presents its GeForce GT 640 graphic cards, both cards are low profile and come with a quiet single slot cooler (29 dBA*) and come with Dual-Link DVI-D, HDMI and VGA video outputs. The GeForce GT 640 cards are based on the GK107 chipset, and offer full support for PCI Express 3.0, DirectX 11.1, OpenGL 4.2 and OpenCL 1.2.

Aimed at the mid-entry level, the cards are a very affordable way to turn your PC into a multimedia and game computer. Like with all its Low Profile cards Club 3D offers more value with a Low Profile Kit (LP slot brackets included). The Club 3D GeForce GT 640 is the perfect solution for those that are looking for a small and affordable graphics upgrade.

Gainward Launches its GeForce GT 600 Series Products

As a world-renowned market leader, Gainward officially introduces Gainward GeForce GT 600 series graphics accelerators for the mainstream discrete VGA market -- Gainward GeForce GT 630, GeForce GT 620 & GeForce GT 610. The new GeForce GT 600 series offer better productivity and efficiency, provides smooth graphics in your games and multimedia contents while staying cool and power efficient. It is with the full support of latest DirectX 11 multimedia gaming standard and is supplied with Gainward components for greatest stability. Gainward GeForce GT 600 series are the ideal solution for price-performance conscience users with high demands.

Wolfenstein 3D Celebrates 20th Anniversary with a Browser Edition

This month is the 20th Anniversary of Wolfenstein 3D. To celebrate id Software and Bethesda have given us all a free browser-based version of its seminal shooter. John Carmack has also given a director's commentary, full of the usual fascinating Carmackchat. You can play the snazzy HTML 5 version of Wolf 3D if you're browsing in Firefox 10, Chrome 16, Internet Explorer 9, Safari 5, or newer. Fingers crossed that your work computer is updated vaguely frequently. id Software got distracted by Doom and Quake after the release of a Wolf 3D prequel, but the series returned in 2001 with Return to Castle Wolfenstein from Grey Matter and Nerve Software. Splash Damage followed this with the superb free multiplayer spin-off Wolfenstein: Enemy Territory, then the last entry in the series was Raven's Wolfenstein in 2009. The iOS version is also going temporarily free in the App Store some time later today. Here is the Link

Source: Shacknews

Silverlight 5 Available for Download

Today, we’re happy to announce the release of Silverlight 5. Silverlight is part of a rich offering of technologies from Microsoft helping developers deliver applications for the web, desktop and mobile devices. Download Silverlight 5, a free plug-in less than 7 MB in size that can be installed in less than 10 seconds.

New features in Silverlight 5 include Hardware Decode of H.264 media, which provides a significant performance improvement with decoding of unprotected content using the GPU; Postscript Vector Printing to improve output quality and file size; and an improved graphics stack with 3D support that uses the XNA API on the Windows platform to gain low-level access to the GPU for drawing vertex shaders and low-level 3D primitives.
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