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Khronos Group Announces Key Advances in OpenGL Ecosystem

The Khronos Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES and WebGL are the world's most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.

OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here.

Khronos Finalizes OpenCL 2.0 Specification

The Khronos Group today announced the ratification and public release of the finalized OpenCL 2.0 specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that simplifies cross-platform, parallel programming.

With an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations, OpenCL now enables a significantly richer range of algorithms and programming patterns to be easily accelerated with improved performance. Significant feedback from the developer community was incorporated into the final specification, following its provisional release in July. The OpenCL 2.0 specifications are available at www.khronos.org/opencl.

Khronos Releases OpenCL 2.0 Specification

The Khronos Group today announced the ratification and public release of the OpenCL 2.0 provisional specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that is designed to further simplify cross-platform, parallel programming while enabling a significantly richer range of algorithms and programming patterns to be easily accelerated. As the foundation for these increased capabilities, OpenCL 2.0 defines an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations. The release of the specification in provisional form is to enable developers and implementers to provide feedback before specification finalization, which is expected within 6 months. The OpenCL 2.0 provisional specification and reference cards are available here.

"The OpenCL working group has combined developer feedback with emerging hardware capabilities to create a state-of-the-art parallel programming platform - OpenCL 2.0," said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile content at NVIDIA. "OpenCL continues to gather momentum on both desktop and mobile devices. In addition to enabling application developers it is providing foundational, portable acceleration for middleware libraries, engines and higher-level programming languages that need to take advantage of heterogeneous compute resources including CPUs, GPUs, DSPs and FPGAs."

Khronos Releases Significant OpenCL 1.2 Specification Update

The Khronos Group today announced the ratification and public release of an update to the OpenCL 1.2 specification, the open, royalty-free standard for cross-platform, parallel programming of modern processors. This backwards compatible version updates the core OpenCL 1.2 specification with bug fixes and clarifications and defines additional optional extensions for enhanced performance, functionality and robustness for parallel programming on a wide variety of platforms.

Optional extensions are not required to be supported by a conformant OpenCL implementation, but are expected to be widely available; they define functionality that is likely to move into the required feature set in a future revision of the OpenCL specification. The updated OpenCL 1.2 specifications, together with online reference pages and reference cards, are available at www.khronos.org/opencl.

Khronos Releases OpenGL 4.3 Specification

The Khronos Group today announced the immediate release of the OpenGL 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface).

OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download at http://www.opengl.org/registry/.

Rightware Releases Basemark CL for Multicore Benchmarking

Rightware, the leader in 3D user interface (UI) technologies and the provider of world’s most widely adopted benchmarking software, today announced public availability of Basemark CL, effective immediately. This OpenCL (Open Computing Language) benchmark product provides diverse performance measurement capabilities for device manufacturers, semiconductor companies and their ecosystem to test and optimize OpenCL implementations. The version launched today features tests targeted for desktop computers. An embedded profile version of the benchmark will be published at a later stage.

OpenCL by Khronos Group is the first open, royalty-free standard for parallel programming of modern processors found in personal computers, servers and embedded devices. Proper use of OpenCL can greatly improve speed and responsiveness of applications in numerous categories from gaming and entertainment to scientific and medical software. Within these applications, OpenCL makes it possible to leverage the processing power of Central Processing Units (CPUs), Graphic Processing Units (GPUs) and other processing units for general purpose computation. By utilizing an efficient low-level programming interface, OpenCL will form the foundation layer of a parallel computing ecosystem of platform-independent tools, middleware and applications.

Khronos Releases OpenCL 1.2 Specification

The Khronos Group today announced the ratification and public release of the OpenCL 1.2 specification, the latest update to the open, royalty-free standard for cross-platform, parallel programming of modern processors. Released eighteen months after OpenCL 1.1, this new version provides enhanced performance and functionality for parallel programming in a backwards compatible specification that is the result of cooperation by over thirty industry-leading companies. Khronos has updated and expanded its comprehensive OpenCL conformance test suite to ensure that implementations of the new specification provide a complete and reliable platform for cross-platform application development. The OpenCL 1.2 specifications, online reference pages and reference cards are available here.

“The OpenCL working group is listening carefully to feedback from the developer and middleware community to provide significant and timely functionality for heterogeneous computing in this cross vendor open standard,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile content at NVIDIA. “The OpenCL working group is also broadening its membership and has growing representation from the mobile and embedded industries and is enabling innovative devices such as FPGAs to be driven through OpenCL.”

Khronos Enriches Cross-Platform 3D Graphics with Release of OpenGL 4.2 Specification

The Khronos Group today announced the immediate release of the OpenGL 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms.

The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download here.

Khronos Releases Final WebGL 1.0 Specification, Brings Accelerated 3D without Plugins

The Khronos Group released the final WebGL 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs. WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera with multiple browsers already shipping with WebGL implementations including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari nightly builds.

WebGL leverages the pervasive availability of OpenGL ES 2.0 graphics on almost all browser-capable desktop, mobile and embedded platforms and the recent developments in Web technology including the massive increases in JavaScript performance. The ability for Web developers to directly access OpenGL-class graphics directly from JavaScript, and freely mix 3D with other HTML content, will enable a new wave of innovation in Web gaming, educational and training applications and graphically rich user interfaces to make the Web more enjoyable, productive and intuitive.
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