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AMD and Crystal Dynamics Collaboration Delivers "Tomb Raider" with TressFX

AMD today announced a collaboration with Crystal Dynamics following the launch of "Tomb Raider," one of the most highly anticipated PC games of 2013, and part of the AMD Gaming Evolved program. AMD and Crystal Dynamics worked together extensively on the development of "Tomb Raider," most notably with TressFX Hair, the world's first in-game implementation of a real-time, per-strand hair physics system. This leading-edge technology imparts one of the most iconic video game characters, Lara Croft, with an astonishingly lifelike appearance. With AMD Radeon graphics, gamers can unleash the full potential of this next-generation technology.

"With the launch of 'Tomb Raider' and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience," said Matt Skynner, corporate vice president and general manager, AMD Graphics. "Over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today's launch is a testament to AMD's ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."

AMD TressFX Technology Detailed

AMD unveiled the new TressFX technology it teased us with, earlier this week. The technology, as predicted, works to create realistic hair rendering and physics; but we imagine it could be applied to foliage and hopefully, furry donuts as well. It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid. TressFX helps accurately render Croft's hair, drawing finer locks of hair than pre-rendered hair textures plastered on bigger hair polygons that look unnatural. The free and fluid nature of these locks can then be used to accurately draw the effects of wind and water onto the hair. Below are a few before-after instances of TressFX.

Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.

AMD Teases New TressFX Technology

In our last teleconference with AMD's graphics team, the company briefly touched upon a new feature it was working with Square Enix to ship with the upcoming Tomb Raider franchise reboot game. It turns out AMD has a name for it, TressFX. The company is said to detail the technology tomorrow (26/02), but signed its teaser off with a catchphrase: "Render, Rinse, Repeat." To us, it sounds like a technology that helps GPUs render elements such as hair and foliage more accurately. Then again, we wonder how it would make Lara Croft look any hotter (who ties her hair into a French Braid). Something to look forward to 26th for.

Lara Croft to Receive commemorative plaque marking her birthplace in UK

What do Shakespeare, Wolfgang Amadeus Mozart, Charles Dickens, and now Lara Croft have in common? They all have commemorative plaques at their figurative I-did-something-important-here place in the UK. The former site of Core Design, located in Ashbourne Road, Derby, is going to be commemorated with a blue plaque to signify that Lara Croft from the PS1 smash hit Tomb Raider was "born" there. Of course, people are currently building flats in that region, so the plaque will be officially put in once the buildings are complete.Source: 1Up
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