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NVIDIA Releases the GeForce 355.82 WHQL Game Ready Drivers

NVIDIA released its latest GeForce "Game Ready" drivers that make your machine ready for an upcoming AAA game. Version 355.82 WHQL offers optimizations for "Metal Gear Soild V: The Phantom Pain," and "Mad Max." These include single-GPU optimizations, SLI support, and optimal settings on GeForce Experience. The drivers also add/improve SLI profiles for a number of games, including Batman: Arkham Knight, DMC 4 Special Edition, Rocket League, and World of Tanks (improved Windows 10 support).
DOWNLOAD: NVIDIA GeForce 355.82 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit

Lack of Async Compute on Maxwell Makes AMD GCN Better Prepared for DirectX 12

It turns out that NVIDIA's "Maxwell" architecture has an Achilles' heel after all, which tilts the scales in favor of competing AMD Graphics CoreNext architecture, in being better prepared for DirectX 12. "Maxwell" lacks support for async compute, one of the three highlight features of Direct3D 12, even as the GeForce driver "exposes" the feature's presence to apps. This came to light when game developer Oxide Games alleged that it was pressured by NVIDIA's marketing department to remove certain features in its "Ashes of the Singularity" DirectX 12 benchmark.

Async Compute is a standardized API-level feature added to Direct3D by Microsoft, which allows an app to better exploit the number-crunching resources of a GPU, by breaking down its graphics rendering tasks. Since NVIDIA driver tells apps that "Maxwell" GPUs supports it, Oxide Games simply created its benchmark with async compute support, but when it attempted to use it on Maxwell, it was an "unmitigated disaster." During to course of its developer correspondence with NVIDIA to try and fix this issue, it learned that "Maxwell" doesn't really support async compute at the bare-metal level, and that NVIDIA driver bluffs its support to apps. NVIDIA instead started pressuring Oxide to remove parts of its code that use async compute altogether, it alleges.

NVIDIA GRID 2.0 Launches With Broad Industry Support

NVIDIA today launched NVIDIA GRID 2.0 with broad industry support for its ability to deliver even the most graphics-intensive applications to any connected device virtually. Nearly a dozen Fortune 500 companies are completing trials of the NVIDIA GRID 2.0 beta. Major server vendors, including Cisco, Dell, HP and Lenovo, have qualified the GRID solution to run on 125 server models, including new blade servers. NVIDIA has worked closely with Citrix and VMware to bring a rich graphics experience to end-users on the industry's leading virtualization platforms.

NVIDIA GRID 2.0 delivers unprecedented performance, efficiency and flexibility improvements for virtualized graphics in enterprise workflows. Employees can work from almost anywhere without delays in downloading files, increasing their productivity. IT departments can equip workers with instant access to powerful applications, improving resource allocation. And data can be stored more securely by residing in a central server rather than individual systems.

NVIDIA Releases GeForce 355.80 Hotfix for Windows 10 Related Issue

NVIDIA released the GeForce 355.80 Hotfix driver to address a critical issue affecting users of SLI configurations on Windows 10. Users of SLI configurations (and dual-GPU graphics cards such as the GTX 690) report excessive virtual memory consumption on Windows 10. This driver addresses the issue, and future WHQL-signed releases will incorporate the fix. This is one of the many graphics memory management issues Windows 10 users are experiencing across GPU brands, which both NVIDIA and AMD are hopefully working to address.
DOWNLOAD: GeForce 355.80 Hotfix for Windows 10 64-bit (Desktop GPUs) | Windows 10 64-bit (Notebook GPUs) | Windows 10 32-bit (Desktop GPUs) | Windows 10 32-bit (Notebook GPUs)

NVIDIA Readies a PS4 SharePlay-like Feature for GeForce Experience

NVIDIA is giving final touches to a feature that's similar in function to PlayStation 4 SharePlay, called GameStream Co-op. Accessed through its GeForce Experience app, the feature will let you share your game over the Internet with your friend, letting them either take over control (and get you through a level you're stuck with), or play co-op multiplayer with. The way this works is that your systems renders the game, and streams it across the Internet to them.

NVIDIA is planning to get GameStream Co-op into the hands of as many gamers as possible, by the minimum system requirements of the host PC rather low. You need at least a GeForce GTX 650 graphics card to get started. The guest PC has even lower system requirements, including not needing any discrete-graphics, and just Google Chrome (the game streams to them as a web-page). The only notable requirement is an Internet bandwidth of at least 7 Mbps (upstream) for the host, and 7 Mbps (downstream) for the guest. NVIDIA plans to put a working beta of this feature in the hands of gamers by September.
Source: GameSpot, Many Thanks to TheMailman78 for the tip.

GALAX Announces its Custom-overclocked GeForce GTX 950 Lineup

GALAX, a leading manufacturer and innovator of extreme performance gaming hardware, today announced the launch of an entire new lineup of custom overclocked GTX 950 Series graphics cards. Two new models will be available, representing the very best entry point for 1080P PC gaming, with ultra-low 90W TDP, making these cards the perfect upgrade for any aged PC. The GTX 950 EX OC leads the pack in pure performance white, featuring the highest overclock, which combines the best of both worlds for an impressive balance of power, efficiency and cooling capacity, along with its white dual cooler and white back plate.

The GTX 950 OC focuses on price versus performance, designed with a integrated GPU, and memory sink for better overall component temperture, 90 mm single fan for better airflow and a high air flow bracket. All models feature the full range of graphics technologies recently introduced, including NVIDIA GameWorks, GameStream, Dynamic Super Resolution (DSR), and Global Illumination (VXGI). Each card individually supports up to two simultaneous displays and users can connect in SLI for massive performance scaling.

EVGA Announces the GeForce GTX 950 ACX 2.0 Series

The EVGA GeForce GTX 950 features a true gaming GPU designed for every PC gamer. It's built to the exact specifications of the GeForce GTX family and powered by NVIDIA Maxwell - the most advanced GPU architecture ever created - to deliver 3x the performance of previous-generation cards. More powerful than any console, this card delivers a truly interactive, cinematic experience in the latest games with advanced effects driven by NVIDIA GameWorks and DirectX 12.

The EVGA GeForce GTX 950 lineup also features EVGA ACX 2.0 Cooling for superior cooling performance and power savings with swept fan blades, double ball bearings and an extreme low power motor, delivering more airflow with less power, unlocking additional power for the GPU. Ready to get real about gaming? Experience the performance of the new EVGA GeForce GTX 950 today.

MSI Announces the GeForce GTX 950 Series

MSI is pleased to announce the latest additions to its next generation GAMING graphics cards lineup. The new MSI GTX 950 graphics cards are powered by NVIDIA's latest GM206 Maxwell GPU, which fully supports the new DirectX 12 that comes with Windows 10. The MSI GTX 950 GAMING 2G features the acclaimed Twin Frozr V cooler, delivering a supremely silent gaming experience with Zero Frozr technology and Torx Fan design. The MSI GTX 950 GAMING 2G is the perfect card for 1080p and MOBA games such as DOTA2 and League of Legends.

Besides the revered GAMING series, MSI also provides factory overclocked Armor2X models featuring the striking Black & White cooler to match the design of MSI's Krait series motherboards. MSI also ads in system integrator OC Edition models with higher clock speeds and reference exhaust fans, catering to the needs of a wide audience.

NVIDIA Announces the GeForce GTX 950 Graphics Card

NVIDIA announced the GeForce GTX 950, its latest entry-mainstream graphics card targeted at sub-$500 gaming PC builds that compete with game-consoles. The card is designed to offer sufficient pixel-crunching muscle for resolutions such as 1600 x 900 and 1920 x 1080 (moderate-high details). The GTX 950 succeeds the GTX 750 Ti, and is priced at US $159.99.

Based on the same 28 nm GM206 silicon as the GeForce GTX 960, the GTX 950 offers 768 CUDA cores based on the 2nd generation "Maxwell" architecture, 48 TMUs, 32 ROPs, and 2 GB of GDDR5 memory, across a 128-bit wide memory interface. Its core is clocked at 1024 MHz, with 1188 MHz GPU Boost, and 6.60 GHz (GDDR5-effective) memory. At its given specs, the card has a typical board power rating of just 90W, and makes do with a single 6-pin PCIe power connector.

NVIDIA Ships Over 75% of Discrete GPUs in Q2-2015

Mercury Research published its market analysis for PC Graphics, for the second quarter of 2015 (April-June), this is an important quarter as this is when people tend to buy or upgrade their PCs for the summer break. According to the numbers posted by Mercury Research, NVIDIA hit a new record in discrete GPU market share. In the assessment period, 76.4 percent of desktop discrete GPUs were NVIDIA, up from 63.8 percent in Q2-2014. AMD, the only other desktop discrete GPU maker, saw its share drop to 23.6 percent.

The mobile discrete GPU figures were slightly better for AMD, with the company making up 34.6 percent, slightly up from 33.2 percent in Q2-2014. NVIDIA slipped proportionately down to 65.4 percent, from 66.8 percent in Q2-2014. When being a "discrete" GPU is no longer a criteria, and Intel is added to the mix, i.e. every CPU with graphics Intel sold, and every APU AMD sold (including the ones it sold to Microsoft and Sony), NVIDIA makes up 15.7 percent, AMD 14 percent, and Intel a whopping 70.1 percent. The big-picture isn't looking good. PC graphics shipments declined by 8 percent over the quarter, and down 21 percent from the same time last year. This is the worst on-year decline since the 2008 Financial Crisis.

Source: Mercury Research

NVIDIA Releases the GeForce 355.60 WHQL Game Ready Driver

NVIDIA released its latest version of the GeForce driver software. Version 355.60 WHQL features the "Game Ready" moniker, as it's released just in time for "Ashes of the Singularity," a new RTS in the space-opera setting. Developed by Stardock, this game is one of the first to feature DirectX 12 support. In addition, the drivers include a beta version of NVIDIA's GameWorks VR SDK. Besides optimizations for "Ashes of the Singularity," the drivers add SLI profiles for "Devil May Cry 4: Special Edition," and "Next Car Game: Wreckfest."
DOWNLOAD: GeForce 355.60 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1/7 64-bit | Windows 8.1/7 32-bit

PNY GeForce GTX 950 Graphics Card Pictured

Here's the first picture of a PNY-branded GeForce GTX 950 graphics card. The compact, dual-slot card will draw power from a single 6-pin or 8-pin power connector, and will feature simple fan-heatsink cooling. Based on the GM206 silicon, the GTX 950 is expected to feature 768 CUDA cores, and 2 GB of GDDR5 memory, across the chip's 128-bit wide memory interface. NVIDIA is designing this SKU to compete with the Radeon R7 370 from AMD, and so one should expect a sub-$150 price. The GeForce GTX 950 will launch a little later this month.


Source: VideoCardz

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.Source: Android Blog, Many Thanks to Okidna for the tip.

NVIDIA Announces Financial Results for Second Quarter Fiscal 2016

NVIDIA today reported revenue for the second quarter ended July 26, 2015, of $1.153 billion, up 5 percent from $1.103 billion a year earlier, and up marginally from $1.151 billion the previous quarter.

GAAP earnings per diluted share for the quarter were $0.05. This includes a charge of $0.19 per diluted share in connection with the company's decision to wind down its Icera modem operations, after a viable buyer failed to emerge. It also includes a charge of $0.02 per diluted share related to the NVIDIA SHIELD tablet recall. Non-GAAP earnings per diluted share were $0.34, up 13 percent from $0.30 a year earlier, and up 3 percent from $0.33 in the previous quarter.

NVIDIA Recalls Select Shield Tablets over Fire Hazard

NVIDIA today announced a voluntary recall of its SHIELD 8-inch tablets that were sold between July 2014 and July 2015, which the company will replace. NVIDIA has determined that the battery in these tablets can overheat, posing a fire hazard. The recall does not affect any other NVIDIA products.

NVIDIA is asking customers to visit this page for information on how to obtain a replacement device. NVIDIA is also asking consumers to stop using the recalled tablet, except as needed to participate in the recall and back up data. Consumers will receive a replacement tablet after registering to participate in the recall. NVIDIA is coordinating with appropriate governmental agencies to ensure that the recall follows established industry practices.

NVIDIA Releases the GeForce 353.62 WHQL Drivers for Windows 10

In the wake of Microsoft Windows 10 launch, NVIDIA released its latest GeForce driver targeted at the new OS, GeForce 353.62 WHQL. This driver offers full support for WDDM 2.0, and DirectX 12 (feature level 12_0) support for NVIDIA GPUs based on the "Maxwell" and "Kepler" architectures. NVIDIA plans to enable DirectX 12 support for older "Fermi" (GTX 400, GTX 500 series) GPUs later this year. The driver also adds SLI profiles for a handful new games such as Batman: Arkham Knight (which was previously removed), Killing Floor 2, and Total War: Arena.

DOWNLOAD: NVIDIA GeForce 353.62 WHQL for Windows 10

GIGABYTE Unveils GeForce GTX 970 Twin-Turbo Graphics Card

GIGABYTE unveiled the GeForce GTX 970 Twin-Turbo graphics card (model: GV-N970TTOC-4GD), a custom design GTX 970 card equipped with a lateral blower-type cooling solution, which pushes hot air out of the case, through its I/O shield air-vents. There's just one blower, but what makes it "twin-turbo," according to the company, is that it has intakes on both sides of the card, thanks to the company opting for the short GTX 970 PCB.

The card offers factory-overclocked speeds of 1101 MHz core, 1241 MHz GPU Boost, and an untouched 7012 MHz (GDDR5-effective) memory. The card is also sold in a non-OC SKU, which sticks to NVIDIA reference clocks of 1076 MHz core, and 1216 MHz GPU Boost. The card draws power from a single 8-pin PCIe power connector. Display outputs include three DisplayPort 1.2, and one each of HDMI 2.0 and dual-link DVI. The non-OC SKU is expected to be priced at US $300, with the OC SKU about $10 more.

NVIDIA GeForce GTX 950 Specifications Surface

Here are possible specifications of NVIDIA's upcoming entry-mainstream graphics card, the GeForce GTX 950. It was earlier rumored to be named the "GTX 950 Ti." NVIDIA is designing this to succeed the GTX 750 Ti, and to compete with the Radeon R7 370. It will be based on the GM206 silicon, the same one that drives the GTX 960, but with a quarter of its CUDA cores disabled. This puts the CUDA core count of the GTX 950 at 768, and its TMU count at 48. Its ROP count will remain at 32, memory bus width at 128-bit, and it will ship with 2 GB of GDDR5 memory.

The GeForce GTX 950 will likely ship with clock speeds ranging between 1150 to 1250 MHz core, 1350 to 1450 MHz GPU Boost, and around 6.60 to 6.75 GHz memory, with its memory bandwidth set around 107.68 GB/s. The reference card will draw power from a single 8-pin PCIe power connector, and its typical board power is rated at just 90W. The card will likely feature 2-way SLI support, and its display outputs will include a combination of dual-link DVI, HDMI 2.0, and DisplayPort 1.2 connectors. NVIDIA is expected to launch the GeForce GTX 950 on 17th August, 2015.

Source: HWBattle

Skylake iGPU Gets Performance Leap, Incremental Upgrade for CPU Performance

With its 6th generation Core "Skylake" processors, Intel is throwing in everything it's got, into increasing performance of the integrated graphics. This is necessitated not by some newfound urge to compete with entry-discrete GPUs from NVIDIA or AMD, but a rather sudden increase in display resolutions, after nearly a decade of stagnation. Notebook and tablet designers are wanting to cram in higher resolution displays, such as WQHD (2560 x 1440), 4K (3840 x 2160), and beyond, and are finding it impossible to achieve them without discrete graphics. This is what Intel is likely after. The aftereffect of this effort would be that the iGPU will be finally capable of playing some games at 720p or 900p resolutions, with moderate eye-candy. Games such as League of Legends should be fairly playable, even at 1080p. Intel claims that its 9th generation integrated graphics will over a 50% performance increment over the previous generation.

Moving on to CPU, and the performance-increase is a predictable 10-20% single/multi-thread CPU performance, over "Broadwell." This is roughly similar to how "Haswell" bettered "Ivy Bridge," and how "Sandy Bridge" bettered "Lynnfield." Intel will provide platform support on some of its "Skylake-U" ultraportable variants, for much of the modern I/O used by today's tablets and notebooks, which required third-party controllers, and which competing semi-custom SoCs natively offer, such as eMMC 5.0, SDIO 3.0, SATA 6 Gb/s, PCIe gen 3.0, and USB 3.0. Communications are also improved, with 2x 802.11 ac, Bluetooth 4.1, and WiDi 6.0.

Source: FanlessTech

NVIDIA Bundles Metal Gear Solid V: The Phantom Pain with Select GeForce Products

NVIDIA, which recently withdrew its Batman: Arkham Knight GeForce Bundle following the game's spectacular failure that forced its publishers to pull it off the shelves; announced a new game bundle. The company will be giving away "Metal Gear Solid V: The Phantom Pain" with GeForce GTX 980 Ti, GTX 980, GTX 970, GTX 960, and notebooks with GTX 980M and GTX 970M. There's no info on whether the game got the company's GameWorks varnish (GeForce-exclusive effects), but NVIDIA will give it a proper support package (Game Ready driver with SLI profiles and GeForce Experience settings). As one of the comments to the press-release suggest, it would be nice if the people who fell for the Batman: Arkham Knight bundle could be compensated with keys to this game.


Source: NVIDIA

GALAX GeForce GTX 980 Ti OC Graphics Card Starts Selling

Galax announced availability of its GeForce GTX 980 Ti OC graphics card. This card will be sold under the KFA2 brand, in select markets. The card features a custom-design triple-slot cooling solution, mated to NVIDIA's reference design PCB. The cooler features a large aluminium fin-stack heatsink cooling the GPU, and smaller heatsinks over the memory and VRM; ventilated by three temperature-activated fans. The card offers factory-overclocked speeds of 1025 MHz core, 1114 MHz GPU Boost, and an untouched 7.00 GHz (GDDR5-effective) memory, compared to reference speeds of 1000/1076/7012 MHz. The GeForce GTX 980 Ti offers 2,816 CUDA cores, 176 TMUs, 96 ROPs, and a 384-bit wide GDDR5 memory interface, holding 6 GB of memory. The card is priced at 679.90€ (including VAT).

AMD Now Almost Worth A Quarter of What it Paid for ATI

It's been gloomy at the markets in the wake of the European economic crisis. This along with a revised quarterly outlook released by the company, hit AMD very hard over the past week. The AMD stock opened to a stock price of 1.87 down -0.09 or -4.59% at the time of writing this report, which sets the company's market capitalization at $1.53 billion. This is almost a quarter of what AMD paid to acquire ATI Technology, about a decade ago ($5.60 billion). Earlier this month, AMD took a steep fall of -15.59%, seeing its market cap drop by a quarter.

Intel is now worth $140.8 billion (92 times more), and NVIDIA $10.7 billion (7 times more). Among the issues affecting AMD are decline in PC sales and stiff competition. However, reasonably positive earnings put out by Intel disproves AMD's excuse that the market is to blame for bad performance, and the company could slide even further, hitting its all-time-low at the financial markets. The company will host an earnings call later today.
Source: Google Finance

NVIDIA Doubles Performance for Deep Learning Training

NVIDIA today announced updates to its GPU-accelerated deep learning software that will double deep learning training performance. The new software will empower data scientists and researchers to supercharge their deep learning projects and product development work by creating more accurate neural networks through faster model training and more sophisticated model design.

The NVIDIA DIGITS Deep Learning GPU Training System version 2 (DIGITS 2) and NVIDIA CUDA Deep Neural Network library version 3 (cuDNN 3) provide significant performance enhancements and new capabilities. For data scientists, DIGITS 2 now delivers automatic scaling of neural network training across multiple high-performance GPUs. This can double the speed of deep neural network training for image classification compared to a single GPU.

IBM, NVIDIA and Mellanox Launch Design Center for Big Data and HPC

IBM, in collaboration with NVIDIA and Mellanox, today announced the establishment of a POWER Acceleration and Design Center in Montpellier, France to advance the development of data-intensive research, industrial, and commercial applications. Born out of the collaborative spirit fostered by the OpenPOWER Foundation - a community co-founded in part by IBM, NVIDIA and Mellanox supporting open development on top of the POWER architecture - the new Center provides commercial and open-source software developers with technical assistance to enable them to develop high performance computing (HPC) applications.

Technical experts from IBM, NVIDIA and Mellanox will help developers take advantage of OpenPOWER systems leveraging IBM's open and licensable POWER architecture with the NVIDIA Tesla Accelerated Computing Platform and Mellanox InfiniBand networking solutions. These are the class of systems developed collaboratively with the U.S. Department of Energy for the next generation Sierra and Summit supercomputers and to be used by the United Kingdom's Science and Technology Facilities Council's Hartree Centre for big data research.

NVIDIA Readies GeForce GTX 950 Ti Mid-range Graphics Card

NVIDIA is preparing to cement its sub-$150 product offering, and compete with AMD's Radeon R7 370, with a new SKU called the GeForce GTX 950 Ti. This chip will succeed the GTX 750 Ti and is expected to be based on the 28 nm "GM206" silicon. The SKU reportedly features an ASIC variant code "GM206-250" (the GTX 960 features "GM206-300.") NVIDIA could create the SKU by either cutting down the CUDA core count (which is 1,024 on the silicon), lowering clock-speeds, or a combination of the two. The chip already features a narrow 128-bit GDDR5 memory interface, compared to the 256-bit memory bus on its competing R7 370.


Source: VideoCardz
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