News Posts matching "OpenGL"

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NVIDIA Releases GeForce 358.50 WHQL Game Ready Driver

NVIDIA released the GeForce 358.50 WHQL drivers, which are "Game Ready" for Star Wars: Battlefront Open Beta. Open for pre-loading now on Origin for free, the game goes life in a day. In addition to this, it includes an updated driver support for GameWorks VR SDK; and OpenGL ARB 2015 extensions. This includes support for OpenGL ES 3.2 on the desktop. Grab the driver from the links below.
DOWNLOAD: GeForce 358.50 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 7/8 64-bit | Windows 7/8 32-bit

AMD Expands Embedded Graphics Lineup

AMD today announced multiple new discrete AMD Embedded Radeon graphics options suitable for multiple form factors. The suite of products is specifically designed to advance the visual and parallel processing capabilities of embedded applications. The graphics cards represent continued AMD commitment to embedded market innovation, providing engineers with more choices to achieve their design goals, from leading performance to energy efficiency.

The new offerings cover a broad range of needs, from 192 GFLOPS to 3 TFLOPS of single precision performance, and from 20 to less than 95 watts of thermal design power. The products are offered as a Multi-Chip Module (MCM), Mobile PCI Express Module (MXM) and PCIe options, with AMD offering the only MCM solutions. All of these products offer extended support and longevity. The new discrete graphics cards offer the right balance of performance, power and graphics memory size, to meet the needs of most customers.

"The demand for rich, vibrant graphics in embedded systems is greater than ever before, and that demand is growing," said Scott Aylor, corporate vice president and general manager, AMD Embedded Solutions. "Our latest additions to the embedded product lineup help designers build mesmerizing user experiences with 4K multi-screen installations and 3-D and interactive displays. In addition, the powerful capabilities of our GPUs can address the toughest parallel compute challenges."

AMD Unveils World's First Hardware-Based Virtualized GPU Solution at VMworld

AMD today at VMworld 2015 demonstrated the world's first hardware-based GPU virtualization solution, the AMD Multiuser GPU. This new solution from AMD enables a virtualized workstation-class experience with full ISV certifications and local desktop-like performance. With the AMD Multiuser GPU, IT pros can easily configure these solutions to allow up to 15 users on a single AMD GPU. Demonstrations of AMD virtualization solutions can be found at VMworld 2015 booth 447.

"The AMD graphics cards are uniquely equipped with AMD Multiuser GPU technology embedded into the GPU delivering consistent and predictable performance," said Sean Burke, AMD corporate vice president and general manager, Professional Graphics. "When these AMD GPUs are appropriately configured to the needs of an organization, end users get the same access to the GPU no matter their workload. Each user is provided with the virtualized performance to design, create and execute their workflows without any one user tying up the entire GPU."

Built around industry standard SR-IOV (Single Root I/O Virtualization) technology, the AMD Multiuser GPU continues AMD's embracement of non-proprietary open standards. SR-IOV is a specification developed by the PCI SIG, and provides a standardized way for devices to expose hardware virtualization. The AMD Multiuser GPU is designed to preserve and support graphics- and compute-accelerated features for design and manufacturing or media and entertainment applications. The AMD Multiuser GPU addresses limitations of current virtualized GPU solutions that may not provide predictable performance for CAD/CAE, Media and Entertainment, and general enterprise GPU needs.

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.Source: Android Blog, Many Thanks to Okidna for the tip.

AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.

Source: PC Gamer

Manli Announces its GeForce GTX 980 Ti Graphics Card

Manli Technology Group Limited, the major Graphics Cards, Mini-PCs and other components manufacturer, today announced the ultimate graphics solution for gamers - Manli GeForce GTX 980Ti.

Powered by GM200 GPU, the Manli GeForce GTX 980Ti provides top tier gaming performance for gaming enthusiast. It built-in 2816 CUDA Cores, with core frequency is at 1000 MHz, base clock that can boost up to 1076 MHz, gamers can enjoy the ultimate gaming experience in HD and 4K UHD resolution, as well as headroom for overclocking via using TurboEngine software. The memory of 6GB GDDR5 ensures gamers can enjoy smooth and detailed gaming experience in DirectX 11 and incoming DirectX 12 new games.

Valve Announces Link, Source 2, SteamVR, and More at GDC

Valve announces a number of product and technologies at this week's Game Developers Conference (GDC) in San Francisco. "We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve's president. "With these announcements we hope that we are helping build on that momentum."

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

AMD Releases Mantle Programming Guide and Reference API

AMD announced that it published the complete 450-page programming guide for its Mantle 3D graphics API, and the reference API itself. The two can be accessed from here. In the run up to its GDC 2015 presentation, in a blog post written by the company's top technology exec Raja Koduri, the company said it will talk about the future of Mantle in its GDC presentation. The company intends to develop, maintain and support Mantle and its eco-system, while maintaining that it will participate in the development and support of industry-standard APIs such as DirectX 12 and GLnext (the next major version of OpenGL).

Source: AMD Gaming (blog)

Matrox Chooses AMD GPU for Next Generation Multi-display Graphics Cards

Matrox Graphics Inc. today announced that its next line of multi-display graphics cards will be based on AMD GPUs and their corresponding professional grade display drivers. Leveraging over 35 years of experience in board design and manufacturing, Matrox will expand and complement its line of PCI Express-compliant graphics cards for demanding commercial applications. The soon-to-be-launched product line will enable unique features that solve real-world problems in enterprise, industrial, pro A/V, digital signage, security, command and control, and other professional applications. Matrox customers will continue to benefit from the exceptional stability, usability and versatility enabled by Matrox PowerDesk desktop management software, which will be integrated to work seamlessly with AMD's professional display drivers.

"AMD is excited to work with Matrox to deliver compelling industry leading GPUs for their professional users," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "AMD delivers solutions, backed by rock solid drivers, that allow users to realize the full potential of their workstations and produce outstanding results backed by high quality hardware and software application support."

AMD Announces the Radeon R9 285 Performance Graphics Processor

AMD announced its most important GPU for the season, the Radeon R9 285. The chip is designed to compete with the GeForce GTX 760 from NVIDIA at not just performance, but also energy-efficiency, and low component costs, so AMD can price it better. Based on a brand new 28 nm silicon by the company, codenamed "Tonga," the R9 285 features 1,792 Graphics CoreNext 1.2 stream processors, 112 TMUs, 32 ROPs, and a 256-bit wide GDDR5 memory interface, holding 2 GB of memory.

AMD partners are free to come up with 4 GB variants. The card supports DirectX 12, OpenGL 4.4, and Mantle. It features new AMD innovations, such as XDMA CrossFire, TrueAudio DSP, and 4-display Eyefinity by plugging into every connector on the card (two dual-link DVI, one DisplayPort 1.2, and one HDMI 1.4a). The card draws power from a pair of 6-pin PCIe power connectors. Available now, the Radeon R9 285, from various AMD partners starts at US $249.

Khronos Group Announces Key Advances in OpenGL Ecosystem

The Khronos Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES and WebGL are the world's most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.

OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here.

AMD FirePro W8100 Pictured

At a conference in early June, AMD accidentally disclosed its upcoming FirePro W8100 professional graphics card, ahead of its launch. A cut-down of the FirePro W9100, the W8100 is based on the 28 nm "Hawaii" silicon, that's binned for higher durability. It features 2,560 GCN2 stream processors, 160 TMUs, 64 ROPs, and a 512-bit wide GDDR5 memory interface, holding 8 GB of memory. Compare those to the 2,816 SPs and 16 GB memory of the W9100. The core on the W8100 is clocked at 825 MHz, at which, it puts out single-precision floating point performance of 4.2 TFLOP/s. The dual-slot card is built on a red PCB that's unlike anything AMD built Radeon brand cards out of. It draws power from two 6-pin PCIe power connectors, is shorter in length than the consumer R9 290 reference board, and features a back-plate, to cool memory chips on the reverse side of the PCB. The card supports DirectX 11.2, OpenGL 4.4, and Mantle. It will likely be positioned against NVIDIA's Quadro K5000, at the US $2,500 range. It will also be one of the GPU options in Dell's Precision T7800 workstations.

Source: VR-Zone

AMD Catalyst 14.4 WHQL Released

AMD released a WHQL-signed version of its Catalyst 14.4 software suite, its first in four months (the previous one being 13.12 WHQL). The driver builds on the Catalyst 14.4 Release Candidate the company shipped out a little earlier this month, to lend immediate support for Radeon R9 295X2, which hit the shelves on the 21st. The four highlights of Catalyst 14.4 include support for the R9 295X2, CrossFire frame-pacing improvements for a number of games, full support for OpenGL 4.4 API, and bug-fixes for AMD Mantle API.

Among the games AMD worked to improve CrossFire performance of, include Crysis 3, which sees improved frame-pacing; Far Cry 3, which sees improved 3-GPU and 4-GPU scaling; Anno 2070, which sees an overall CrossFire scaling improvement of 34 percent; Titanfall, which sees reduced game flickering an micro-stutter; and Metro: Last Light, which sees 10 percent improvement in CrossFire scaling. The driver also addresses bugs related to 3x1 Eyefinity setups using three Ultra HD displays. For gamers running Battlefield 4 with its Mantle renderer, AMD addressed the performance slowdown seen when switching windows using Alt+Tab; and fuzzy textures when playing the game on rotated displays.

DOWNLOAD: AMD Catalyst 14.4 WHQL for Windows 8/7/Visa 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit and 64-bit

AMD Catalyst 14.4 RC Available For Download

AMD has now released a new Catalyst driver build, more specifically, an RC (Release Candidate) of the Catalyst 14.4 which is expected to arrive in its final, WHQL-certified form in the next couple of weeks. The 14.4 brings full support for OpenGL 4.4 as well as some CrossFire and Mantle tweaks. The driver has support for the recently-introduced Radeon R9 295X dual-GPU card as well as for the rest of the Radeon R9 200 Series, the R7 200s, R5 200s, HD 8000s, HD 7000s, HD 6000s and HD 5000s.

The Catalyst 14.4 RC can be downloaded from this page.

Valve Runs a Direct3D to OpenGL Translation Layer

Digging through the source code tree of Dota 2, developers discovered Valve's latest creation, ToGL. Simply put, it's a Direct3D to OpenGL translation layer, which works to reduce duplication of effort in developing games for multiple platforms (such as Windows, Linux, and OS X). The software can translate Direct3D calls to their OpenGL analogues. So far, it can translate only certain kinds of calls within the Direct3D 9.0c API, which should fit Valve's needs adequately. It features a bytecode-level HLSL to GLSL shader language translator. It features only a limited shader model 3.0 support. ToGL is currently being provided by Valve as-is on GitHub, and is unsupported. Developers are free to incorporate it into their projects, and make modifications to it.

Source: GitHub

AMD Announces 4th Generation A-Series "Kaveri" Desktop APUs

AMD announced its 2014 A-Series APU for the desktop platform, code-named "Kaveri," after the southern-Indian river. Built in the new FM2+ package, the APUs run only on socket FM2+ motherboards based on the AMD A88X, A78, and A55 chipsets; while the socket itself can seat older FM2 APU families, "Trinity" and "Richland." In many ways, the socket transition is similar to that of socket AM3+. "Kaveri" sees AMD integrate two of its newest CPU and GPU micro-architectures, "Steamroller" for CPU, and Graphics CoreNext 2.0 for the GPU. "Kaveri" is also built on newer generation 28 nm silicon fab process.

"Steamroller" is an evolution of the same modular CPU core design as its predecessors, "Piledriver" and "Bulldozer." AMD promises a 10 percent improvement in performance clock-by-clock, per core, which falls in line with AMD's normal scheme of annual incremental performance updates on its CPU micro-architectures. A "Steamroller" module is a combination of two 64-bit x86 cores, which feature dedicated and shared components. "Kaveri" has two such modules, and so physically, it features a quad-core CPU.

AMD Catalyst 14.1 Beta to Include Mantle and TrueAudio Runtimes

At its CES press-meet, AMD detailed the upcoming versions of Catalyst Software Suite, which will be unified to include graphics and system drivers for both discrete AMD Radeon GPUs, and integrated AMD A-Series APUs; and AMD core-logic (chipsets). The biggest takeaway from the presentation, by AMD's Terry "CatalystMaker" Makedon, is that the company will release the first Mantle and TrueAudio runtime environments with the upcoming Catalyst 14.1 Beta, due for later this month. Mantle is AMD's ambitious attempt at a 3D graphics API to rival Direct3D and OpenGL, that's optimized for its Graphics CoreNext micro-architecture; while TrueAudio is a positional audio DSP that promises to make games and movies sound more realistic.

Mantle promises "great" performance improvements in Battlefield 4, the only AAA game that we know of, to make use of the API. Mantle support was expected to be added to the game as an update around this time, but DICE' plans fell off the track with publisher EA coming down hard on the studio for shipping a game that's riddled with bugs. DICE will most likely have to fix most of its bugs for the retail DirectX 11.1 game, before EA allows it to toy with updates that add support for new and experimental APIs, let alone expansion packs. In related news, Catalyst 14.1 Beta will introduce additions to its frame-pacing fix, that will soon support Ultra HD displays, and Eyefinity setups on non-XDMA (pre R9 290 series) GPUs.


New AMD FirePro Deliver Unprecedented Levels of Performance for Mac Pro

AMD announced dual AMD FirePro professional graphics solutions (GPUs) deliver unprecedented levels of performance for the new Mac Pro. The AMD FirePro D300, D500 and D700 professional GPUs offer exceptional compute power and reliability for creativity and productivity in a wide range of applications. With industry-adopted OpenCL (Open Computing Language) support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays.

These new AMD FirePro GPUs are built on the strength of AMD's award-winning Graphics Core Next GPU design -- an architecture conceived from the ground up to intelligently manage rendering and compute workloads. The combination of AMD FirePro GPUs and OpenCL -- strongly supported by both Apple and AMD -- is designed to deliver massive compute and graphics performance in one compact solution.

MSI S20 Slider 2 Hits the Market

The S20 Slider 2, the ideal mobile work station and leisure companion, just hit the market. Its elegant streamlined exterior, all-in-one design, Intel's 4th generation Haswell Core i5 processor, and all-weather, long-life battery meet are designed to meet your work and leisure needs and make the S20 Slider 2 stand out from the crowd of other ultrabooks.

Another MSI ingenious design, the S20 Slider 2 not only offers all the audio, visual, multimedia, reading, and gaming enjoyment of a tablet, it also sports a keyboard, USB, and HDMI capabilities of a mobile office notebook. This chicly mobile machine satisfies the needs of both on-the-go business people and students and the extended battery power ensures that you have plenty of time to do what you're doing. Ideal for Internet browsing, social networking, and word processing, the S20 Slider 2 is the perfect choice for anybody on the go. The S20's design with keyboard and sliding cover eliminates the limitations most people feel when they use tablets. MSI's innovative, user-friendly design have you the user in mind.

AMD A10-7850K and A10-7700K APU Specifications Detailed

Specifications of two of AMD's top next-generation APUs, the A10-7850K and A10-7700K, were leaked to the web, revealing an incremental or evolutionary upgrade over the 6000 "Richland" series. To begin with, the two are based on the 28 nm "Kaveri" silicon. Straightaway we find that AMD hasn't been able to catch up with Intel's 22 nm leap for close to two years. All that it manages is to bring the rated TDP of the overclockable "K" chips down to 95W, from the traditional 100W. "Kaveri" puts three of AMD's recent innovations in CPU and GPU on one chip - "Steamroller" CPU micro-architecture, "Graphics CoreNext" GPU architecture, and hUMA (heterogeneous Uniform Memory Access), a technology that allows the CPU and GPU to access the same portion of memory simultaneously.

"Steamroller" features the same component hierarchy and basic design as its predecessors "Piledriver" and "Bulldozer," in which clumps of two cores that feature dedicated and shared number-crunching resources, called modules, make up the basic units of a processor. "Kaveri" features two such modules, and hence features four CPU cores. "Kaveri" misses out on an L3 cache cushioning transfers between the modules, and other uncore components on the APU yet again, and each module features a 2-megabyte L2 cache at its last level, totaling the L2 cache amount to 4 MB on "Kaveri." The integrated memory controller features a 128-bit (dual-channel) DDR3 memory interface, with support for standards as high as DDR3-2133 MHz on some models. The PCI-Express root complex complies with the newer PCIe gen 3.0 standard, as do we imagine the A-Link (chipset bus). AMD introduced huge changes with the GPU component.

ALLBenchmark Rolls Out Catzilla EVGA Edition

EVGA has teamed up with ALLBenchmark, the developer of the popular Catzilla benchmark, to release an official EVGA version. Catzilla, a cross-API benchmark designed for OpenGL 4.0 and DirectX 9 or 11, and Windows operating systems (64-bit and 32-bit Windows 8, 7, XP, and Vista), is a quick, yet comprehensive benchmarking program that uses algorithms found in the latest PC video games, so users can see how their PCs will handle the most demanding games.

Following Catzilla's simple 500 MB download, a PC's hardware is tested with an epic video of two battling "Catzillas". The video, with advanced HD graphics, fiery particle effects and explosive scenes, serves as an entertaining animated short as well as the basis for the comprehensive benchmark test. Platige Image - the award-winning studio behind graphics seen in several video games, commercials, animations and films, including The Witcher and Cyberpunk 2077 - created the artwork in the Catzilla video.

Club 3D Announces its Radeon R9 290X

In the past weeks you have probably read about the new AMD Radeon R9 and R7 series graphics cards. As replacement for the outgoing HD 7XXX series AMD has announced the all new R9 series high end gaming cards and the R7 series mid range all rounders. The R9 270X and 280X are great cards, packed with features and offering a level of performance never seen before at their respective price points. But the moment is finally there to announce the all new flagship of the range, the Radeon R9 290X!

A new era in gaming has begun and gamers who demand the best deserve a new class of GPU's. These GPU's will carry the R9 label from now on. When you see an R9 card you can easily distinguish it as an enthusiast product. With the new R9 290X cards representing the absolute top of the charts.

AMD Explains Why Mantle Doesn't Work on Xbox One

Microsoft stated in its recent company blog that the Xbox One console won't support third-party 3D APIs such as OpenGL and AMD Mantle (specifically mentioning the two), and that the console will be built to take advantage of the latest DirectX 11.2 API. AMD jumped in with a quick statement on the matter, so developers don't take Microsoft the wrong way, stating that AMD Mantle was never intended to be a 3D API for consoles, but rather PCs. The API would be compatible with DirectX HLSL (shading language), to simplify porting games from DirectX over to Mantle. Says AMD;
What Mantle creates for the PC is a development environment that's _similar_ to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they're doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist.

Source: DSOGaming

Xbox One Doesn't Support AMD Mantle API

As proponents of the DirectX API, which single-handedly shaped consumer 3D graphics market for the past decade and a half, it shouldn't come as a shocker, that Microsoft's next-generation entertainment platform, the Xbox One, will not support AMD's ambitious Mantle project, a 3D API that's tailor-made for the company's Graphics CoreNext GPU micro-architecture, on which the GPU driving the Xbox One is based. The company released a statement to that effect mentioning that "other APIs" such as OpenGL and AMD Mantle won't be supported on Xbox One. Says Microsoft;
We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is "Direct3D 11.x" and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD's Mantle are not available on Xbox One.
The Xbox One will support DirectX 11.2, an evolution over DirectX 11, which adds support for a new feature called "Tiled resources," which lets 3D apps more efficiently manage available hardware resources, by streaming portions of single large textures as a 3D scene being rendered demands it. It heralds a kind of virtual memory system for the GPU, and Microsoft could encourage game developers to take advantage of it, for their Xbox One titles. Such a feature already exists with OpenGL.Source: Microsoft

Club 3D Launches Radeon R9 280X and 270X Graphics Cards

Club 3D launches Radeon R9 280X and 270X graphics cards. Since their introduction almost two years ago the HD 7970 and HD 7950 have been on top of the GPU food chain and, as a result of the recent price repositioning, are still very capable performers offering great value for money. But now it's time to announce their successors in the high end, enthusiast segment. A new era in gaming has begun and gamers who demand the best deserve a new class of GPU's. These GPU's will carry the R9 label from now on. When you see an R9 card you can easily distinguish it as an enthusiast product.
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