News Posts matching "OpenGL"

Return to Keyword Browsing

AMD Announces the Radeon R9 285 Performance Graphics Processor

AMD announced its most important GPU for the season, the Radeon R9 285. The chip is designed to compete with the GeForce GTX 760 from NVIDIA at not just performance, but also energy-efficiency, and low component costs, so AMD can price it better. Based on a brand new 28 nm silicon by the company, codenamed "Tonga," the R9 285 features 1,792 Graphics CoreNext 1.2 stream processors, 112 TMUs, 32 ROPs, and a 256-bit wide GDDR5 memory interface, holding 2 GB of memory.

AMD partners are free to come up with 4 GB variants. The card supports DirectX 12, OpenGL 4.4, and Mantle. It features new AMD innovations, such as XDMA CrossFire, TrueAudio DSP, and 4-display Eyefinity by plugging into every connector on the card (two dual-link DVI, one DisplayPort 1.2, and one HDMI 1.4a). The card draws power from a pair of 6-pin PCIe power connectors. Available now, the Radeon R9 285, from various AMD partners starts at US $249.

Khronos Group Announces Key Advances in OpenGL Ecosystem

The Khronos Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES and WebGL are the world's most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.

OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here.

AMD FirePro W8100 Pictured

At a conference in early June, AMD accidentally disclosed its upcoming FirePro W8100 professional graphics card, ahead of its launch. A cut-down of the FirePro W9100, the W8100 is based on the 28 nm "Hawaii" silicon, that's binned for higher durability. It features 2,560 GCN2 stream processors, 160 TMUs, 64 ROPs, and a 512-bit wide GDDR5 memory interface, holding 8 GB of memory. Compare those to the 2,816 SPs and 16 GB memory of the W9100. The core on the W8100 is clocked at 825 MHz, at which, it puts out single-precision floating point performance of 4.2 TFLOP/s. The dual-slot card is built on a red PCB that's unlike anything AMD built Radeon brand cards out of. It draws power from two 6-pin PCIe power connectors, is shorter in length than the consumer R9 290 reference board, and features a back-plate, to cool memory chips on the reverse side of the PCB. The card supports DirectX 11.2, OpenGL 4.4, and Mantle. It will likely be positioned against NVIDIA's Quadro K5000, at the US $2,500 range. It will also be one of the GPU options in Dell's Precision T7800 workstations.

Source: VR-Zone

AMD Catalyst 14.4 WHQL Released

AMD released a WHQL-signed version of its Catalyst 14.4 software suite, its first in four months (the previous one being 13.12 WHQL). The driver builds on the Catalyst 14.4 Release Candidate the company shipped out a little earlier this month, to lend immediate support for Radeon R9 295X2, which hit the shelves on the 21st. The four highlights of Catalyst 14.4 include support for the R9 295X2, CrossFire frame-pacing improvements for a number of games, full support for OpenGL 4.4 API, and bug-fixes for AMD Mantle API.

Among the games AMD worked to improve CrossFire performance of, include Crysis 3, which sees improved frame-pacing; Far Cry 3, which sees improved 3-GPU and 4-GPU scaling; Anno 2070, which sees an overall CrossFire scaling improvement of 34 percent; Titanfall, which sees reduced game flickering an micro-stutter; and Metro: Last Light, which sees 10 percent improvement in CrossFire scaling. The driver also addresses bugs related to 3x1 Eyefinity setups using three Ultra HD displays. For gamers running Battlefield 4 with its Mantle renderer, AMD addressed the performance slowdown seen when switching windows using Alt+Tab; and fuzzy textures when playing the game on rotated displays.

DOWNLOAD: AMD Catalyst 14.4 WHQL for Windows 8/7/Visa 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit and 64-bit

AMD Catalyst 14.4 RC Available For Download

AMD has now released a new Catalyst driver build, more specifically, an RC (Release Candidate) of the Catalyst 14.4 which is expected to arrive in its final, WHQL-certified form in the next couple of weeks. The 14.4 brings full support for OpenGL 4.4 as well as some CrossFire and Mantle tweaks. The driver has support for the recently-introduced Radeon R9 295X dual-GPU card as well as for the rest of the Radeon R9 200 Series, the R7 200s, R5 200s, HD 8000s, HD 7000s, HD 6000s and HD 5000s.

The Catalyst 14.4 RC can be downloaded from this page.

Valve Runs a Direct3D to OpenGL Translation Layer

Digging through the source code tree of Dota 2, developers discovered Valve's latest creation, ToGL. Simply put, it's a Direct3D to OpenGL translation layer, which works to reduce duplication of effort in developing games for multiple platforms (such as Windows, Linux, and OS X). The software can translate Direct3D calls to their OpenGL analogues. So far, it can translate only certain kinds of calls within the Direct3D 9.0c API, which should fit Valve's needs adequately. It features a bytecode-level HLSL to GLSL shader language translator. It features only a limited shader model 3.0 support. ToGL is currently being provided by Valve as-is on GitHub, and is unsupported. Developers are free to incorporate it into their projects, and make modifications to it.

Source: GitHub

AMD Announces 4th Generation A-Series "Kaveri" Desktop APUs

AMD announced its 2014 A-Series APU for the desktop platform, code-named "Kaveri," after the southern-Indian river. Built in the new FM2+ package, the APUs run only on socket FM2+ motherboards based on the AMD A88X, A78, and A55 chipsets; while the socket itself can seat older FM2 APU families, "Trinity" and "Richland." In many ways, the socket transition is similar to that of socket AM3+. "Kaveri" sees AMD integrate two of its newest CPU and GPU micro-architectures, "Steamroller" for CPU, and Graphics CoreNext 2.0 for the GPU. "Kaveri" is also built on newer generation 28 nm silicon fab process.

"Steamroller" is an evolution of the same modular CPU core design as its predecessors, "Piledriver" and "Bulldozer." AMD promises a 10 percent improvement in performance clock-by-clock, per core, which falls in line with AMD's normal scheme of annual incremental performance updates on its CPU micro-architectures. A "Steamroller" module is a combination of two 64-bit x86 cores, which feature dedicated and shared components. "Kaveri" has two such modules, and so physically, it features a quad-core CPU.

AMD Catalyst 14.1 Beta to Include Mantle and TrueAudio Runtimes

At its CES press-meet, AMD detailed the upcoming versions of Catalyst Software Suite, which will be unified to include graphics and system drivers for both discrete AMD Radeon GPUs, and integrated AMD A-Series APUs; and AMD core-logic (chipsets). The biggest takeaway from the presentation, by AMD's Terry "CatalystMaker" Makedon, is that the company will release the first Mantle and TrueAudio runtime environments with the upcoming Catalyst 14.1 Beta, due for later this month. Mantle is AMD's ambitious attempt at a 3D graphics API to rival Direct3D and OpenGL, that's optimized for its Graphics CoreNext micro-architecture; while TrueAudio is a positional audio DSP that promises to make games and movies sound more realistic.

Mantle promises "great" performance improvements in Battlefield 4, the only AAA game that we know of, to make use of the API. Mantle support was expected to be added to the game as an update around this time, but DICE' plans fell off the track with publisher EA coming down hard on the studio for shipping a game that's riddled with bugs. DICE will most likely have to fix most of its bugs for the retail DirectX 11.1 game, before EA allows it to toy with updates that add support for new and experimental APIs, let alone expansion packs. In related news, Catalyst 14.1 Beta will introduce additions to its frame-pacing fix, that will soon support Ultra HD displays, and Eyefinity setups on non-XDMA (pre R9 290 series) GPUs.


Source: Zol.com.cn

New AMD FirePro Deliver Unprecedented Levels of Performance for Mac Pro

AMD announced dual AMD FirePro professional graphics solutions (GPUs) deliver unprecedented levels of performance for the new Mac Pro. The AMD FirePro D300, D500 and D700 professional GPUs offer exceptional compute power and reliability for creativity and productivity in a wide range of applications. With industry-adopted OpenCL (Open Computing Language) support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays.

These new AMD FirePro GPUs are built on the strength of AMD's award-winning Graphics Core Next GPU design -- an architecture conceived from the ground up to intelligently manage rendering and compute workloads. The combination of AMD FirePro GPUs and OpenCL -- strongly supported by both Apple and AMD -- is designed to deliver massive compute and graphics performance in one compact solution.

MSI S20 Slider 2 Hits the Market

The S20 Slider 2, the ideal mobile work station and leisure companion, just hit the market. Its elegant streamlined exterior, all-in-one design, Intel's 4th generation Haswell Core i5 processor, and all-weather, long-life battery meet are designed to meet your work and leisure needs and make the S20 Slider 2 stand out from the crowd of other ultrabooks.

Another MSI ingenious design, the S20 Slider 2 not only offers all the audio, visual, multimedia, reading, and gaming enjoyment of a tablet, it also sports a keyboard, USB, and HDMI capabilities of a mobile office notebook. This chicly mobile machine satisfies the needs of both on-the-go business people and students and the extended battery power ensures that you have plenty of time to do what you're doing. Ideal for Internet browsing, social networking, and word processing, the S20 Slider 2 is the perfect choice for anybody on the go. The S20's design with keyboard and sliding cover eliminates the limitations most people feel when they use tablets. MSI's innovative, user-friendly design have you the user in mind.

AMD A10-7850K and A10-7700K APU Specifications Detailed

Specifications of two of AMD's top next-generation APUs, the A10-7850K and A10-7700K, were leaked to the web, revealing an incremental or evolutionary upgrade over the 6000 "Richland" series. To begin with, the two are based on the 28 nm "Kaveri" silicon. Straightaway we find that AMD hasn't been able to catch up with Intel's 22 nm leap for close to two years. All that it manages is to bring the rated TDP of the overclockable "K" chips down to 95W, from the traditional 100W. "Kaveri" puts three of AMD's recent innovations in CPU and GPU on one chip - "Steamroller" CPU micro-architecture, "Graphics CoreNext" GPU architecture, and hUMA (heterogeneous Uniform Memory Access), a technology that allows the CPU and GPU to access the same portion of memory simultaneously.

"Steamroller" features the same component hierarchy and basic design as its predecessors "Piledriver" and "Bulldozer," in which clumps of two cores that feature dedicated and shared number-crunching resources, called modules, make up the basic units of a processor. "Kaveri" features two such modules, and hence features four CPU cores. "Kaveri" misses out on an L3 cache cushioning transfers between the modules, and other uncore components on the APU yet again, and each module features a 2-megabyte L2 cache at its last level, totaling the L2 cache amount to 4 MB on "Kaveri." The integrated memory controller features a 128-bit (dual-channel) DDR3 memory interface, with support for standards as high as DDR3-2133 MHz on some models. The PCI-Express root complex complies with the newer PCIe gen 3.0 standard, as do we imagine the A-Link (chipset bus). AMD introduced huge changes with the GPU component.

ALLBenchmark Rolls Out Catzilla EVGA Edition

EVGA has teamed up with ALLBenchmark, the developer of the popular Catzilla benchmark, to release an official EVGA version. Catzilla, a cross-API benchmark designed for OpenGL 4.0 and DirectX 9 or 11, and Windows operating systems (64-bit and 32-bit Windows 8, 7, XP, and Vista), is a quick, yet comprehensive benchmarking program that uses algorithms found in the latest PC video games, so users can see how their PCs will handle the most demanding games.

Following Catzilla's simple 500 MB download, a PC's hardware is tested with an epic video of two battling "Catzillas". The video, with advanced HD graphics, fiery particle effects and explosive scenes, serves as an entertaining animated short as well as the basis for the comprehensive benchmark test. Platige Image - the award-winning studio behind graphics seen in several video games, commercials, animations and films, including The Witcher and Cyberpunk 2077 - created the artwork in the Catzilla video.

Club 3D Announces its Radeon R9 290X

In the past weeks you have probably read about the new AMD Radeon R9 and R7 series graphics cards. As replacement for the outgoing HD 7XXX series AMD has announced the all new R9 series high end gaming cards and the R7 series mid range all rounders. The R9 270X and 280X are great cards, packed with features and offering a level of performance never seen before at their respective price points. But the moment is finally there to announce the all new flagship of the range, the Radeon R9 290X!

A new era in gaming has begun and gamers who demand the best deserve a new class of GPU's. These GPU's will carry the R9 label from now on. When you see an R9 card you can easily distinguish it as an enthusiast product. With the new R9 290X cards representing the absolute top of the charts.

AMD Explains Why Mantle Doesn't Work on Xbox One

Microsoft stated in its recent company blog that the Xbox One console won't support third-party 3D APIs such as OpenGL and AMD Mantle (specifically mentioning the two), and that the console will be built to take advantage of the latest DirectX 11.2 API. AMD jumped in with a quick statement on the matter, so developers don't take Microsoft the wrong way, stating that AMD Mantle was never intended to be a 3D API for consoles, but rather PCs. The API would be compatible with DirectX HLSL (shading language), to simplify porting games from DirectX over to Mantle. Says AMD;
What Mantle creates for the PC is a development environment that's _similar_ to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they're doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist.

Source: DSOGaming

Xbox One Doesn't Support AMD Mantle API

As proponents of the DirectX API, which single-handedly shaped consumer 3D graphics market for the past decade and a half, it shouldn't come as a shocker, that Microsoft's next-generation entertainment platform, the Xbox One, will not support AMD's ambitious Mantle project, a 3D API that's tailor-made for the company's Graphics CoreNext GPU micro-architecture, on which the GPU driving the Xbox One is based. The company released a statement to that effect mentioning that "other APIs" such as OpenGL and AMD Mantle won't be supported on Xbox One. Says Microsoft;
We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is "Direct3D 11.x" and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD's Mantle are not available on Xbox One.
The Xbox One will support DirectX 11.2, an evolution over DirectX 11, which adds support for a new feature called "Tiled resources," which lets 3D apps more efficiently manage available hardware resources, by streaming portions of single large textures as a 3D scene being rendered demands it. It heralds a kind of virtual memory system for the GPU, and Microsoft could encourage game developers to take advantage of it, for their Xbox One titles. Such a feature already exists with OpenGL.Source: Microsoft

Club 3D Launches Radeon R9 280X and 270X Graphics Cards

Club 3D launches Radeon R9 280X and 270X graphics cards. Since their introduction almost two years ago the HD 7970 and HD 7950 have been on top of the GPU food chain and, as a result of the recent price repositioning, are still very capable performers offering great value for money. But now it's time to announce their successors in the high end, enthusiast segment. A new era in gaming has begun and gamers who demand the best deserve a new class of GPU's. These GPU's will carry the R9 label from now on. When you see an R9 card you can easily distinguish it as an enthusiast product.

Final Radeon R9 290 Series Specifications Leaked

Disappointed at the $729.99 Newegg.com pricing of the Radeon R9 290X? No worries. AMD's second SKU based on the "Hawaii" silicon could be lighter on the wallet. Japanese retailers leaked the specifications sheets of both the upcoming R9 290X, and its lighter sibling, the R9 290 (non-X). Specifications of the R9 290X match rumors. The chip features 2,816 stream processors, up to 1000 MHz of GPU clock, single-precision floating point performance of 5.16 TFLOP/s, and 4 GB of GDDR5 memory across a 512-bit wide memory interface, clocked at 5.00 GHz, yielding 320 GB/s of memory bandwidth. The R9 290, on the other hand, features 2,560 stream processors, up to 948 MHz GPU clocks, 4.9 TFLOP/s single-precision floating point performance, and the same memory subsystem as the R9 290X. Both cards feature an identical combination of power connectors, 8-pin PCIe and 6-pin PCIe. Both feature hardware support for DirectX 11.2, OpenGL 4.3, and Mantle.

Source: Hermitage Akihabara

NVIDIA Rolls Out the GeForce 331.40 Beta Driver

NVIDIA has just made available a new graphics driver, the beta-tagged GeForce 331.40 which includes support for the GeForce 8, 9, 100, 200, 300, 400, 500, 600, and 700-series desktop GPUs and the ION desktop GPUs. This new build is claimed to deliver a performance boost (compared to the GeForce 327.23 drivers) for the GeForce 400/500/600/700 Series GPUs and implements Horizon Based Ambient Occlusion plus (HBAO+) for DirectX 9 and DirectX 11 applications.

GeForce 331.40 Beta Download Links
Windows Vista/7/8/8.1 32bit / Windows Vista/7/8/8.1 64bit / Windows XP 32bit / Windows XP 64bit

Schenker Announces XMG C703 Slim Gaming Notebook

Schenker Technologies UK Ltd, subsidiary of Schenker Technologies GmbH, today announced their XMG C703 super thin 17" gaming laptop. Housed within its sleek black aluminum chassis is a 4th Gen Intel Core i7 processor and NVIDIA Geforce GTX 765M graphics making the C703 one of the most powerful laptops in its class; and at only 22mm thin and weighing just 2.6kg, it's the worlds thinnest and lightest too at this specification. "The C703 has to be our most stylish laptop yet" remarked Neil Richards, Managing Director, Schenker Technologies UK, "Not only does it look and feel beautiful; the sheer power under the hood, light-weight design and up to 6 hour battery life makes it extremely versatile."

AMD Radeon HD 7000 Series Won't Fully Support DirectX 11.2

Graphics processors based on first-generation Graphics CoreNext micro-architecture, slotted inside the "Southern Islands" and "Sea Islands" families, and branded under Radeon HD 7000 and Radeon HD 8000 (OEM) series, don't fully support Microsoft DirectX 11.2 API. Exclusive with the upcoming Windows 8.1 operating system, the Direct3D component of DirectX 11.2 introduces a handful of revolutionary consumer 3D features, such as "D3D tiled resources," which is analogous to OpenGL mega-textures; HLSL shader linking, frame-buffer scaling, etc.

In an interview with German publication c't Magazin, AMD engineer Laylah Mah pointed out that a feedback routine Microsoft deployed in the final specification of DirectX 11.2 turned out different from the one AMD anticipated. Mah stressed that the incompatibility is not at the level of the hardware, but the driver. The GPUs inside next-generation consoles like Microsoft Xbox One and Sony PlayStation 4 aren't fundamentally different from current AMD GPU micro-architecture, and at least one of the two, Xbox One, will leverage the latest DirectX.

Source: Heise.de

Schenker Intros 13.3-inch Power House Gaming Notebook

Schenker Technologies UK Ltd, subsidiary of Schenker Technologies GmbH today announced their most powerful 13.3" HD portable laptop to date. The XMG P303 packs a punch with a top of the range 4th gen Intel Core i7 2.80 - 3.80 GHz quad core processor, three storage drives and an NVIDIA GeForce GTX 765M with 2GB GDDR5 memory, NVIDIA's best in class gaming graphics available for a laptop of this size. Under a year ago, the sheer performance of the P303 was physically impossible in a chassis so small, the P303 is a breakthrough for laptops" remarked Neil Richards, Managing Director, Schenker Technologies UK.

AMD Posts Catalyst 13.8 Beta, Fixes CrossFire Frame Latency

In the run up to the big Catalyst driver update AMD promised, that fixes frame latency issues on Graphics CoreNext-based GPUs, AMD posted Catalyst 13.8 beta, which addresses frame-pacing issues on CrossFire configuration, which minimizes the micro-stuttering issues some CrossFire configurations are notorious for. The driver includes a fix that ensures frames generated by member GPUs of a CrossFire configuration are displayed in an even and regular pace, so there's no micro-stuttering. This fix can be enabled through Catalyst Control Center, on a per-application basis. It supports games that use DirectX 11 and DirectX 10 APIs, running at resolutions of up to 2560 x 1600 pixels.

Next up, Catalyst 13.8 beta includes full support for the OpenGL 4.3 API. You can now create application profiles within Catalyst Control Center for OpenGL applications, and CAP updates will now be issued for such apps. The only performance-improvement you get with this driver, are for Metro: Last Light. Radeon HD 7000 series GPUs get up to 7 percent performance improvement on the game. Lastly, a nifty new feature addition for Enduro shows which apps are active on the discrete-GPU, and which on the integrated/low-power GPU.

DOWNLOAD: AMD Catalyst 13.8 Beta

CYBERPOWERPC Announces Power Mega III Graphics Workstation Series

Cyberpower Inc., a manufacturer of custom gaming machines, notebook systems, and high performance workstations, today announced its Power Mega III series - a family of Intel 4th Generation Haswell or Xeon-based professional workstation PCs with NVIDIA Quadro K series or AMD FirePro graphics that set the bar for high-performance workstations.

Power Mega III workstations offer precise, professional performance to tackle the most demanding CPU and GPU-intensive applications out of the box. Offered in six configurations, the Power Mega III series is powered by the latest 4th Generation Intel Core Haswell processors with Z87 Express chipset for supreme multi-tasking and content creation. For those who demand extreme processing power, Intel Xeon processors are also offered in several models in single or dual CPU configurations. These advanced performance workstations are perfect for applications such as 3D rendering/modeling, sciences and medical imaging, engineering and earth sciences, matte painting, compositing, and CAD/CAM.

NVIDIA Releases Preview Drivers with OpenGL 4.4 ICD

NVIDIA followed up on Monday's OpenGL 4.4 API launch with its first preview driver that includes GL 4.4 ICD (installable client driver). Unlike Direct3D, which comes included with Windows, OpenGL is distributed by GPU driver vendors. The OpenGL 4.4 Preview driver from NVIDIA bears the canonical version numbering "GeForce 326.29," is dated 18/07/2013, and supports GeForce GPUs from GeForce GTX 400 series onwards; and Quadro K600 onwards. NVIDIA's OpenGL 4.4 Preview driver adds an increasing number of GL extensions and features, with increase in GL version number hardware support.

DOWNLOAD: NVIDIA OpenGL 4.4 Preview driver (desktop v326.29) for Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit | Windows XP 64-bit | Linux 64-bit | Linux 32-bit

Details follow.

DirectX 11.2 Exclusive to Windows 8.1 and Xbox One

Our recent editorial on adoption of Windows 8.1 by PC enthusiasts concluded saying "...and Microsoft isn't stopping with its innovations that will get increasingly out of reach for Windows 7 users." It looks like the first of such innovations is DirectX 11.2. Microsoft revealed that the latest version of its multimedia API will require Windows 8.1 on the PC, and comes built into its next-generation Xbox One console. With this, Microsoft established that you will need Windows 8.1 or later, to access future versions of DirectX.

Microsoft has often used the tactic of limiting DirectX versions to certain versions of Windows, often citing driver-model changes, to force PC enthusiasts to either upgrade, or lag behind in PC technology, and in the past it worked. Windows XP capped out at DirectX 9.0c, forcing gamers to upgrade to Windows Vista, to experience cutting-edge games of the time, such as "Crysis," with new visual effects that DirectX 10 brought to the scene. DirectX 11.0 had the unique distinction of spanning across Windows Vista and Windows 7. DirectX 11.1 was exclusive to Windows 8 and above, as it required WDDM 1.2 (Windows display driver model). The Direct3D component of the API didn't bring anything substantial to the scene. With Windows 8.1, Microsoft is introducing DirectX 11.2, it requires WDDM 1.3, which the operating system introduces. Since Windows 8.1 will be offered as a free upgrade to current Windows 8 users, it's effectively the Windows 7 user-base, that's being asked to take a hike.
Return to Keyword Browsing