News Posts matching "OpenGL 3.0"

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S3 Graphics Officially Introduces Chrome 540 GTX, The World's Most Connected HD Card

S3 Graphics today announced the latest addition to its power-efficient Chrome 500 Series graphics processor family, with the unveiling of an 850MHz clocked GDDR3 based Chrome 540 GTX. Today's users can convert an ordinary PC into a Hi-Def entertainment powerhouse for Dual-Stream Blu-ray and HD videos, using the newly defined DisplayPort digital interface, HDMI and Dual-Link DVI for seamless connectivity to the latest digital monitors and HDTVs.

Today's multimedia enthusiasts require extra GPU horsepower to perform high-quality HD video decoding, image post-processing, and stunning color enhancement when displaying the latest HD content on Blu-ray or streaming video-on-demand. With the Chrome 540 GTX, you now have the power to bring every movie experience to life, and enjoy bonus footage through Picture-in-Picture, all while enjoying 8 channels of high fidelity audio with the S3 Graphics built-in Dolby 7.1 digital surround sound processor.

S3 Graphics Quietly Slips In Chrome 540 GTX

S3 Graphics made a quiet addition to its lineup with the Chrome 540 GTX graphics card. Spotted first on the GStore by TechConnect Magazine, the new graphics card made it to the company's store without the company even announcing it, or assigning a product page on the company website. From what the card's specifications on GStore and its tiny picture tell, this card builds on the basic architecture of its predecessor the Chrome 530 GT, by increases in clock-speeds and expanding connectivity options.

The Chrome 540 GTX features a core clock speed of 800 MHz, its memory is clocked at 850 MHz. The card uses a 64-bit wide GDDR3 memory interface that holds 256 MB of memory. It is compliant with the latest graphics standards: DirectX 10.1 and OpenGL 3.0, and uses a PCI-Express 2.0 x16 interface. Compliance aside, the accelerator is built mainly for HD video acceleration and multi-head display. The Chromotion 2.0 technology is said to provide hardware-acceleration for Blu-ray, H.264 and VC-1 video standards. It uses a full-height PCB to hold three connectors on-board: DVI-D, HDMI and DisplayPort. The card is HDCP-capable and has an integrated audio controller that is routed to the connectors. The Chrome 540 GTX is available at the GStore for US $69.95.

Source: TechConnect Magazine

AMD Releases ATI Catalyst 9.1 Driver Suite

AMD today released its timely update to the ATI Catalyst system drivers package that provides drivers driver support for ATI Radeon graphics accelerators, AMD 7-series chipset with integrated graphics. The drivers are effictive for Windows XP, Windows Vista and Linux operating systems.

The new release expands the feature-set of the ATI Catalyst, along with a set of fixes as described in the release notes (PDF). The fixes mostly revolve around Catalyst Control Center and the video acceleration features of the driver. To begin with, the new driver provides full OpenGL 3.0 support, including a few new GL extensions. The release also favours Linux by providing support for Hybrid CrossFireX. More importantly, the Linux version of the driver, provides MultiView support, that enables using independent display-heads on setups with multiple ATI GPUs. It is supported by any combination of ATI Radeon GPUs, Radeon HD 2000 series and later.

DOWNLOAD: ATI Catalyst 9.1 for Windows XP (32bit) | Windows XP (64bit) | Windows Vista (32bit) | Windows Vista (64bit)

S3 Graphics Unleashes Full OpenGL 3.0 API Support with Beta Driver for Chrome 500

S3 Graphics today released Beta drivers for the latest version of the OpenGL 3.0 API to take advantage of the Khronos Group's open, cross-platform 3D standard on the newly released Chrome 500 Series programmable GPUs. This major milestone allows software developers to start OpenGL 3.0 development on S3 Graphics hardware using the latest beta driver and GLSL 1.3 shading language on Windows XP and Vista.

These drivers bring out the latest capabilities of the OpenGL 3.0 API so developers can enhance their software applications to fully utilize the Chrome 500 Series graphics hardware for innovative and realistic 3D rendering. New features in OpenGL 3.0 include a new version of GLSL shader language, vertex array objects, 32-bit FP textures, four new texture compression methods, sRGB rendering/blending, and performance enhancements for conditional rendering with highly efficient array indexing.

NVIDIA Releases OpenGL 3.0 Supportive Beta Linux Driver

Following the release of OpenGL 3.0 compliant drivers for Windows back in August, NVIDIA has released drivers for Linux/Free BSD, that provide support for the said graphics API. OpenGL functionality is something driver provider manage. Each compliant display driver carries with it, an ICD (installable client driver) for OpenGL.

The driver, 177.61.02 supports OpenGL 3.0, and OpenGL Shader Language (GL-SL) 1.30, with a broad range of compatible hardware already out by NVIDIA. All GeForce 8 Series or newer, Quadro FX 370/360M or newer graphics accelerators are supported. The release supports x86 and x86-64 variants of most Linux and Free-BSD derived operating systems. The driver can be downloaded from NVIDIA's FTP directory here. Please note, that the driver is in a beta stage as of now.

NVIDIA OpenGL 3.0 and GLSL 1.30 Supporting Driver Released

Released during Siggraph 2008, the following NVIDIA driver release supports the latest OpenGL 3.0 specs. It's good to know, that this driver is aimed at developers only, and the new OpenGL 3.0 and GLSL 1.30 features are not enabled by default. They can be unlocked using the nvemulate utility, as described here. You'll also need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality.
  • Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600
  • Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
DOWNLOAD: NVIDIA Driver 177.89 - Open GL 3.0Source: NVIDIA

OpenGL 3.0 Specs Released Today

The Khronos Group announced today it has released the OpenGL 3.0 specification with strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration. OpenGL 3.0 includes GLSL 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware. The OpenGL working group has also defined a set of OpenGL 3.0 extensions that expose potential new functionality for the next version of OpenGL that is targeted for release in less than 12 months, and a set of extensions for OpenGL 2.1 to enable much of the new OpenGL functionality on older hardware.
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