News Posts matching "Physics"

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Havok Launches Next Generation Physics Engine

Havok, a leading provider of interactive 3D game technology, today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.

Designed from the ground up for the computing architectures that will define games for the next decade, this release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles.

'Nanowiggles': Graphene Nanomaterials With Tunable Functionality In Electronics

Troy, N.Y. – Electronics are getting smaller and smaller, flirting with new devices at the atomic scale. However, many scientists predict that the shrinking of our technology is reaching an end. Without an alternative to silicon-based technologies, the miniaturization of our electronics will stop. One promising alternative is graphene - the thinnest material known to man. Pure graphene is not a semiconductor, but it can be altered to display exceptional electrical behavior. Finding the best graphene-based nanomaterials could usher in a new era of nanoelectronics, optics, and spintronics (an emerging technology that uses the spin of electrons to store and process information in exceptionally small electronics).

Futuremark Intros 3DMark v1.01 Update

Futuremark today introduced the first major update to 3DMark 11, the company's latest 3D graphics benchmark. The update introduces some critical stability improvements that's general to all variants of 3DMark 11, and a few fixes specific to some variants. To begin with, the 3DMark v1.01 fixed a bug with the SystemInfo component that prevents the Physics and Combined tests from running; crashes related to absence of DirectX 11 API and .NET; an updated SystemInfo component, etc.

DOWNLOAD: 3DMark 11 v1.01 Update

A complete list of changes follows:

AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production

AMD today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy’s Vision Engine to create and visualize physics offerings in-game.

“Establishing an open and affordable physics development environment is an important accomplishment for both game developers and gamers, signaling a move away from exclusionary or proprietary approaches,” said Eric Demers, chief technology officer, AMD Graphics Division. “Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effects.”

AMD to Demonstrate GPU Havok Physics Acceleration at GDC

GPU-accelerated physics is turning out to be the one part of specifications AMD is yearning for. One of NVIDIA's most profitable acquisitions in recent times, has been that of Ageia technologies, and its PhysX middleware API. NVIDIA went on to port the API to its proprietary CUDA GPGPU architecture, and is now using it as a significant PR-tool apart from a feature that is genuinely grabbing game developers' attention. In response to this move, AMD's initial reaction was to build strategic technology alliance with the main competitor of PhysX: Havok, despite its acquisition by Intel.

In the upcoming Game Developers Conference (GDC) event, AMD may materialize its plans to bring a GPU-accelerated version of Havok, which has till now been CPU-accelerated. The API has featured in several popular game titles such as Half Life 2, Max Payne II, and some other Valve Source-based titles. ATI's Terry Makedon, in his Twitter-feed has revealed that AMD would put forth its “ATI GPU Physics strategy.” He also added that the company would present a tech-demonstration of Havok technology working in conjunction with ATI hardware. The physics API is expected to utilize OpenCL and AMD Stream.

Source: bit-tech.net

NVIDIA Provides Physics Technology for PLAYSTATION 3

NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION 3 (PS3) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA PhysX technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.

The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world’s leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world’s literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.

AMD and Havok to Optimize Physics for Gaming

AMD and Havok today announced plans to jointly investigate the optimization of physics effects utilizing AMD’s full line of products. With over 100 developers and 300 leading titles already using Havok’s physics engine - Havok Physics – the company has clearly defined its position as the leading developer of game physics. By working together, both companies are demonstrating their commitment to open standards and continued support for the needs of the game community.

New Havok Physics Engine Disables Proprietary GPU Physics

It's pretty obvious that nowadays, gamers want more than just pretty graphics in their games. The likes of Crysis, Half Life 2, Call of Duty 4 and BioShock all show that gamers really crave and enjoy realistic physics in their games. To make rendering physics easier, and to compete with Ageia's PhysX, both AMD and NVIDIA planned out physics rendering via the graphics card. Unfortunately for both of their plans, Havok is soon going to release the Havok FX engine. The Havok FX engine is responsible for calculating physics without any GPU support whatsoever, regardless of brands. If Havok FX is adopted across the board, then the prospect of GPU physics is off-limits until at least DirectX11. This is great news for Ageia, which would leave physics to physics processing units, and very bad news for AMD and NVIDIA, who have likely been perfecting their physics engines for the past two years.Source: DailyTech

Crackdown On Havok Physics Engine

"Crackdown" On Havok Physics Engine

Developed using Havok’s renowned physics engine, Crackdown hits the stores today. Created exclusively for the Xbox 360 video game and entertainment system from Microsoft, the Realtime Worlds team has pushed the hybrid action-driving genre firmly into the next generation, creating a free-roaming, interactive world where anything can be used as a weapon as you rid the streets of crime.

Havok 4.5 Unleashed

Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology. Fully optimized for Sony PLAYSTATION3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures.

Havok Makes a Deal with Lionhead Studios

Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Lionhead Studios, creators of the block-buster, Fable, have licensed Havok Complete, the market-leading physics and animation solution, for use in Fable 2.
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