News Posts matching "PlayStation Vita"

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PlayStation 3 Sales Reach 70 Million Units Worldwide

Sony Computer Entertainment Inc. (SCE) today announced that the cumulative sales of the PlayStation3 (PS3) computer entertainment system reached a milestone of 70 million units worldwide as of November 4, 2012 – less than six years after the platform launched in 2006. SCE also announced that sales of the PlayStationMove motion controller surpassed 15 million units worldwide as of November 11, demonstrating continued growth and momentum of the PS3 platform.

The PS3 system has delivered high quality, award-winning entertainment experiences since its launch. Throughout its lifecycle, the PS3 system has continued to evolve with more streamlined design, larger Hard Disk Drive (HDD) capacity, and new features through software updates. In September 2012, SCE launched the new PS3 system, which has a reduced volume and weight of more than 50 percent compared to the original PS3 model, and of 25 percent and 20 percent respectively compared to the slim PS3 model launched in 2009. The new PS3 has been well received by consumers around the world.

Call of Duty: Black Ops II Now Available Worldwide

The wait is over. The groundbreaking Call of Duty: Black Ops II is now available at retail locations across the globe. The highly-anticipated sequel to the best-selling Xbox 360 and PlayStation 3 console game in history has been called "the most ambitious Call of Duty ever," pushing the boundaries of the blockbuster franchise to new heights by propelling players into a world full of advanced weaponry, robotics and drone technology in the year 2025. Call of Duty: Black Ops II, which has shattered pre-order records set last year by Call of Duty: Modern Warfare 3, is on its way to a historic launch, and is poised to usher in a new era for the 30-million Call of Duty fans worldwide with a host of new innovations to deliver the complete gaming experience. Providing great value to the Call of Duty community, starting today Activision's Call of Duty Elite services for Call of Duty: Black Ops II are free, providing fans with deeply integrated features, including Clan Operations, Zombies Leaderboards and more.

Need for Speed Most Wanted Races on to Retail Shelves Today

Make trouble for the cops, for your friends or just for fun! Electronic Arts Inc. and Criterion Games today announced that the latest entry in the critically-acclaimed Need for Speed franchise, Need for Speed Most Wanted, is now available at retail stores and on Origin.com in North America.

After shattering franchise records with a total of 43 award nominations and winning the prestigious Best Racing Game award at this year's Electronic Entertainment Expo (E3), from the E3 Game Critics, Need for Speed Most Wanted is poised for global success. In Spain, Official PlayStation Magazine awarded Most Wanted with a 9.4/10 and called it, "the best online multiplayer experience ever." Game Informer, in North America, gave Most Wanted a 9/10 and described the action as an "exhilarating experience." Edge Magazine, in the UK, also awarded Most Wanted a 9/10 and credited the game for setting a "new standard in open world driving games."

Mad Catz Ships the Kunai Stereo Gaming Headset for PlayStation 3 And PlayStation Vita

Mad Catz Interactive, Inc. announced today the shipping of the Kunai stereo gaming headset being released under the Company’s TRITTON audio brand and compatible with the PlayStation 3 computer entertainment system and the PlayStation Vita portable entertainment system from Sony.

“The release of the Kunai demonstrates our commitment to the audio category, furthering our strategy to provide gaming headsets across all major hand-held, console, and PC gaming platforms.” said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. “We believe the ability to use the Kunai both for gaming and as a lifestyle headset provides a unique opportunity for us to expand our market share and deliver innovative products to the passionate gamers.” Additional information available here.

Sony Computer Entertainment Unveils PlayStation Suite SDK Open-Beta

Sony Computer Entertainment Inc. (SCEI) today announced that the open beta of Developer Program for PlayStation Suite (PS Suite) is available to the public starting today. The PS Suite initiative delivers the world of PlayStation to open operating system based portable devices.

With the aim of offering a more streamlined development environment for creating content for portable devices, Developer Program for PS Suite provides developers with an early version of PlayStation Suite SDK (PS Suite SDK) before the official launch later this year. Developers are also able to receive technical support from SCE through the developers forum where developers can exchange useful information.

Sony to Launch "nasne", a New Networked Recorder and Media Storage Device

Sony Computer Entertainment Inc. (SCE) today announced that it will launch "nasne™," a new networked recorder and media storage device with built in 500GB hard disk drive (HDD) and digital terrestrial and satellite broadcast tuners. "nasne" will become available in Japan on July 19, 2012, for a recommended retail price of 16,980 yen (including tax).

By connecting "nasne" to their home network, users will be able to watch and record digital terrestrial and satellite broadcast through dedicated applications such as "torne" for PlayStation 3 (PS3) and "VAIO TV with nasne" for VAIO. Users will also be able to access recorded content from PlayStation Vita (PS Vita), "Sony Tablet" and Xperia. In addition, "nasne" will be able to stream live or recorded television programs simultaneously onto two of these supported Sony products, allowing multiple users to view the same content within the same home network. "nasne" will also link with "G GUIDE TV OUKOKU CHAN-TORU", a television guide web service for PC and smart phones provided by So-net Entertainment Corporation. Through "G GUIDE TV OUKOKU CHAN-TORU", users will be able to schedule recordings of television programs on the go from their PS Vita, PC, tablet PCs, and smart phones.

PlayStation Vita Sales Reach Over 1.2 Million Units Worldwide

Sony Computer Entertainment Inc, today announced that the sales of the PlayStation Vita (PS Vita) portable entertainment system reached over 1.2 million units worldwide as of February 26, 2012. PS Vita experienced an initial burst of momentum when it launched on December 17, 2011 in Japan followed by Hong Kong, Taiwan and South Korea. Newly launched in North and Latin America, Europe and PAL territories as well as in Singapore on February 22, 2012, sales have exceeded expectations surpassing over 1.2 million units worldwide, firmly establishing PS Vita as the must-have portable entertainment device across the world. Software sales across the globe have surpassed 2.0 million units at both retail and on PlayStation Network.

PlayStation Vita (PS Vita) Open to Hands-On Demos at 3,300 US GameStop Locations

PlayStation Vita (PS Vita) hits shelves this month and GameStop (NYSE: GME) is giving consumers a first glimpse at the highly anticipated new handheld system. More than 3,300 U.S. GameStop stores now have playable demo units that provide a first-hand look at PS Vita's exciting new technology. In addition to the five-inch OLED multi-touch screen, front and rear touch pads, dual analog sticks, dual cameras and six-axis motion sensing system, players can experience a variety of games, including:

Sony Announces PlayStation Vita, Revolutionary Portable Entertainment Device

Sony Computer Entertainment Inc. (SCE) announced PlayStation Vita (PS Vita) (PCH-1000 series) as the official platform name for the next generation portable entertainment system at E3 2011. With an RRP of €249 for the Wireless model and €299 for the Wireless/3G version, PS Vita will launch in the global market starting at the end of 2011.

"Vita", which means "Life" in Latin, was chosen as the most appropriate name for the next generation portable entertainment system as it enables a revolutionary combination of rich gaming and social connectivity within a real world context as SCE aims to transform every aspect of a user's daily life into an entertainment experience and an opportunity to play.
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