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NVIDIA Releases GeForce 358.50 WHQL Game Ready Driver

NVIDIA released the GeForce 358.50 WHQL drivers, which are "Game Ready" for Star Wars: Battlefront Open Beta. Open for pre-loading now on Origin for free, the game goes life in a day. In addition to this, it includes an updated driver support for GameWorks VR SDK; and OpenGL ARB 2015 extensions. This includes support for OpenGL ES 3.2 on the desktop. Grab the driver from the links below.
DOWNLOAD: GeForce 358.50 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 7/8 64-bit | Windows 7/8 32-bit

AMD Releases Catalyst 15.8 Beta Driver

AMD released the Catalyst 15.8 Beta driver. In addition to an updated display driver, with likely support for newly launched GPUs, the Radeon R9 Nano and R9 370X, the drivers offer DirectX 12 performance optimizations for "Ashes of the Singularity," and optimizations with stability updates for "Batman: Arkham Knight." More importantly, the driver integrates Oculus 0.7 SDK, and fixes a number of game-specific bugs.
DOWNLOAD: AMD Catalyst 15.8 Beta for Windows 10/8.1/7 64-bit | 32-bit

HGST Delivers World's First 10TB Enterprise HDD for Active Archive Applications

Helping the world harness the power of data, HGST, a Western Digital company (NASDAQ: WDC) today announced the first enterprise-class 10TB (terabyte) hard disk drive (HDD) for next-generation active archive applications. The host-managed Ultrastar Archive Ha10 SMR HDD sets a new standard in enabling the world's densest server and storage systems with unprecedented TCO levels. This industry-defining product is the result of combining two complementary technologies - HGST's second generation, field-proven HelioSeal platform and shingled magnetic recording (SMR) - to deliver unmatched storage density and power efficiency, without compromising reliability and performance predictability. With an industry-leading 10TB capacity, the Ultrastar Archive Ha10 gives customers a time-to-market capacity advantage for archival environments and applications where data is sequentially written and randomly read, such as social media, cloud storage, online backup, life sciences as well as media and entertainment.

HGST recognizes SMR as core technology necessary in driving areal density increases. By overlapping or "shingling" the data tracks on top of each other, higher areal density can be achieved within the same physical footprint. Based on feedback from customers whose data center environments demand predictable performance and control of how data is handled, HGST has implemented a host-managed SMR solution. The sequential write behavior of host-managed SMR complements active archive workloads.

Razer Introduces the Firefly Gaming Mousepad with Customizable Lighting FX

Razer, a leader in connected devices and software for gamers, today announced the release of the Razer Firefly, the first hard gaming mouse mat with Razer's Chroma lighting feature. The Chroma feature adds 16.8 million color options and numerous customizable lighting effects to the mouse mat, including reactive, wave and spectrum cycling.

Razer Firefly has lighting along its left, right and bottom borders and can sync up with other Chroma enabled Razer devices for virtually limitless color combinations.
Engineered with all the trusted Razer gaming-grade performance features, the Razer Firefly has a micro-textured finish for the balance between control and speed. The optimized reflective surface ensures mouse movements translate to precise cursor movements and rapid in-game responsiveness.

NVIDIA Frees PhysX Source Code

After Epic's Unreal Engine 4 and Unity 5 game engines went "free,"with their source-codes put up by their makes for anyone to inspect freely, NVIDIA decided to join the bandwagon of showering game developers with technical empowerment, by putting up the entire source-code of PhysX 3.3.3, including its cloth and destruction physics code, on GitHub. The move to put up free-code of PhysX appears to be linked to the liberation of Unreal Engine 4 code.

NVIDIA PhysX is the principal physics component of Unreal-driven game titles for several years now. There's a catch, though. NVIDIA is only freeing CPU-based implementation of PhysX, and not its GPU-accelerated one, which leverages NVIDIA's proprietary CUDA GPU compute technology. There should still be plenty for game devs and students in the field, to chew on. In another interesting development, the PhysX SDK has been expanded from its traditionally Windows roots to cover more platforms, namely OS X, Linux, and Android. Find instructions on how to get your hands on the code, at the source link.Source: NVIDIA

AMD Announces New LiquidVR Technology

AMD announced an initiative to deliver the best possible VR experience for developers and users through new AMD technologies and partnerships. The first output of AMD's initiative is LiquidVR, a set of innovative technologies focused on enabling exceptional VR content development for AMD hardware, improved comfort in VR applications by facilitating performance, and plug-and-play compatibility with VR headsets. The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences.

In virtual reality, the concept of 'presence' is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.

AMD Releases Mantle Programming Guide and Reference API

AMD announced that it published the complete 450-page programming guide for its Mantle 3D graphics API, and the reference API itself. The two can be accessed from here. In the run up to its GDC 2015 presentation, in a blog post written by the company's top technology exec Raja Koduri, the company said it will talk about the future of Mantle in its GDC presentation. The company intends to develop, maintain and support Mantle and its eco-system, while maintaining that it will participate in the development and support of industry-standard APIs such as DirectX 12 and GLnext (the next major version of OpenGL).

Source: AMD Gaming (blog)

Micron Announces Development of New Parallel Processing Architecture

Micron Technology, Inc., one of the world's leading providers of advanced semiconductor solutions, today announced the development of a fundamentally new computing architecture capable of performing high-speed, comprehensive search and analysis of complex, unstructured data streams.

Micron's Automata Processor (AP) is an accelerator that leverages the intrinsic parallelism of memory and aims to dramatically advance computing capabilities in areas such as bioinformatics, video/image analytics, and network security which pose challenges for conventional processor architectures because of the amount of complex, unstructured data.

AMD Debuts New SDK, Tools and Libraries, for Heterogeneous Computing Developers

AMD kicked off its 2013 Developer Summit (APU13) today, announcing a new unified Software Development Kit (SDK,) an improved CodeXL tool suite with added features and support for the latest AMD hardware, and added heterogeneous acceleration in popular Open Source libraries. Together, these tools provide a substantial step forward in productivity and ease-of-use for developers wishing to harness the full power of modern heterogeneous platforms spanning form servers to PCs to handheld devices.

"Developers are essential to our mission of realizing the full potential of modern computing technologies," said Manju Hegde, corporate vice president, Heterogeneous Solutions, AMD. "Enriching the developer experience by harnessing these technologies is a critical part of AMD's mission to accelerate developer adoption."

Intel Releases SDK with OpenCL 1.2 Support for Intel Xeon Phi Coprocessors

Intel has announced the production release of the Intel SDK for Open CL Applications XE 2013 that launched as a beta program in December. The new SDK broadens options for developers on Intel architecture and includes tools, optimization guides and training.

The SDK helps OpenCL developers improve performance and efficiency on Intel Xeon Phi coprocessors and Intel Xeon processors as well as create highly parallel applications for high performance computing workstations, data analytics and other uses. Download the Intel SDK for OpenCL Applications XE 2013 here.

IDF 2013 Transforming Computing Experiences from the Device to the Cloud

During her keynote at the Intel Developer Forum today in Beijing, Diane Bryant, senior vice president and general manager of Intel's Datacenter and Connected Systems Group, discussed how her company is helping users harness powerful new capabilities that will improve the lives of people by building smarter cities, healthier communities and thriving businesses.

Bryant unveiled details of upcoming technologies and products that show how Intel aims to transform the server, networking and storage capabilities of the datacenter. By addressing the full spectrum of workload demands and providing new levels of application optimized solutions for enterprise IT, technical computing and cloud service providers, unprecedented experiences can be delivered.

Intel Media SDK Helps Accelerate Atom-Based Devices and Open Source Software

Intel Media SDK 2013 now supports fixed-function hardware acceleration for video on Intel Atom processor-based tablets with Microsoft* Windows operating systems including video playback, editing and conversion.

The SDK, newly optimized for upcoming 4th generation Intel Core processors, codenamed "Haswell," includes enhanced support for Windows 8 including Microsoft DirectX 11, fully accelerated MPEG2 encode and MPEG/JPEG decode, and a Windows Store development sample. Use of Intel Media SDK 2013 also includes free licensing and source for integration with Open Source projects. The SDK is available as a free download.

MultiTouch launches Enriched Reality for Interactive Displays

MultiTouch Ltd, the world leader in interactive display systems, has announced its latest technology, Enriched Reality. With the new technology, MultiTouch's MultiTaction series of displays are able to detect every object that interacts or is placed on the system.

Enriched Reality is based on MultiTouch's proprietary Computer Vision Through Screen (CVTS) technology and uses 2D optical markers for real-life object detection to uniquely identify any object attached to a marker. In addition to this, Enriched Reality supports blob tracking which recognizes all basic geometric shapes including circles, triangles and rectangles.

Etron Technology Launches an Innovative USB 3.0 Depth-Map Controller Platform

Advanced gesture recognition and sensing technology is coming to the 2013 CES! Etron Technology, Inc. launches its innovative Cougar Platform, a hardware-based USB3.0 Depth-Map Controller Platform with two cameras that enables gesture/skeleton control and 3D-video/image capture and works with various middleware and application software. Since the data size of captured images is too large to be managed by motherboard CPUs, Etron developed this platform for intensive data computation immediately post-sensing with a hardware-based depth-map engine.

As a result, Etron's Cougar Platform works smoothly with X86-based systems and ARM-based systems. It also provides synchronized dual HD (High Definition) video/image capture through a USB3.0 (uncompressed) or USB2.0 (compressed) interface. Etron will demonstrate its Cougar Platform at Booth No. 35114 in South Hall 4 at the Las Vegas Convention Center (LVCC) from January 8th to 11th.

Roccat Debuts 2013 Lineup of PC Gaming Peripherals

ROCCAT will be showing its new product developments in gaming peripherals and software at CES in Las Vegas on January 8 - 11, 2013. Some of the ROCCAT highlights at this year's show will include the brand's first-ever mechanical keyboard and the first software project for the company from Hamburg, Germany – the Power-Grid app, which has now passed Beta testing. In addition, several ROCCAT products at CES are newly available to US gamers, including the gaming mice Kone XTD and Kone Pure along with the multicolor gaming keyboard Isku FX.

ROCCAT founder and CEO, René Korte, on the significance of CES for the company: "We announced ROCCAT's entrance to the American market here exactly 12 months ago. The feedback from gamers and media worldwide has been overwhelmingly positive and we're here again to prove that ROCCAT sets the rules when it comes to gaming peripherals."

AMD Releases APP SDK 2.8 and CodeXL Unified Developer Tool Suite

AMD today announced availability of the AMD APP SDK 2.8 and the AMD CodeXL unified tool suite to provide developers the tools and resources needed to accelerate applications with AMD accelerated processing units (APUs) and graphics processing units (GPUs). The APP SDK 2.8 and CodeXL tool suite provides access to code samples, white papers, libraries and tools to leverage the processing power of heterogeneous compute with OpenCL, C++, DirectCompute and more.

"With CodeXL and APP SDK 2.8, our highest performing SDK to date which leaps past the competition in performance on standard benchmarks1, AMD continues to empower developers with the resources they need for greater performance and power-efficient applications," said Manju Hegde, corporate vice president, Heterogeneous Applications and Developer Solutions, AMD. "From today's ultraportable mobile solutions to the highest performing supercomputers, our latest tools and solutions help developers more easily leverage the power of heterogeneous computing and take greater advantage of the compute capabilities of AMD's processing solutions."

MultiTouch Announces First Fully Integrated 42", 55" Windows 8 Interactive Displays

MultiTouch Ltd has announced the launch of 42" and 55" MultiTaction Cell multitouch displays, fully integrated with Windows 8. The new MultiTaction Cell 42" (MT420W8) and 55" (MT550W8) with Embedded Windows 8 on Intel Core i7 are the first large-format displays available with a built-in touch user interface –and the first to support simultaneous use of unlimited touch with hands, the new Windows 8 native pen tracking and real life object interaction.

The addition of Windows 8 makes MultiTaction an even better proposition for clients seeking large integrated Windows 8 devices particularly suitable for use in public spaces. The new MultiTaction Cell displays allow clients to use applications from the Windows 8 store, with both 42" and 55" models running applications compatible across smartphones, tablets, laptops and desktop PCs.

Elliptic Labs Launches First Commercial Touchless Gesturing Technology

Science fiction and futuristic movies stepped into reality today as a result of powerful new touchless gesturing technology from Elliptic Labs based on ultrasound. Enabling consumer electronic devices to respond to natural hand movements all around a screen, Elliptic's breakthrough technology is the first of its kind commercially available and has been incorporated in the Windows 8 Gesture Suite, introduced today. See video here.

Elliptic is the leader in ultrasonic touchless gesturing for consumer electronic devices. Its patented, low-power, responsive new technology is superior to the limited, camera-based approaches on the market. The Windows 8 Gesture Suite enables a touchless version of all touchscreen gestures in the new operating system. Combined with Elliptic's SDK, the technology gives OEMs the flexibility to create disruptive new ways to interact with devices.

Intel Perceptual Computing SDK 2013 Beta and Creative Developer Kit Now Available

The Intel Perceptual Computing SDK 2013 Beta, announced in September at Intel Developer Forum, is now available as a free download. Developers can add perceptual computing usages to create immersive software applications that incorporate close-range hand and finger tracking, facial analysis, speech recognition and 2D/3D object tracking on 2nd and 3rd generation Intel Core processor-powered Ultrabook devices and PCs.

The SDK includes APIs to help reduce development time and testing costs. Also available for use with the SDK is the Creative* Interactive Gesture Camera Developer Kit a small, light-weight, USB-powered, depth-sensor camera tuned for close-range interactivity powered by technology from SoftKinetic. Download the SDK and order the Creative Interactive Gesture Camera Developer Kit today.

Next-Generation Intel Atom Processor-Based Storage Platform Powers Personal Cloud

Small businesses are grappling with how to manage the dramatic growth of critical files, email and media. Meanwhile consumers are creating and purchasing vast amounts of digital content, including music, movies, photos, e-books and videos. To help them have greater control over of their data, Intel Corporation today announced its next-generation Intel Atom processor-based storage solution.

Recognizing the ongoing, real-time growth of storage demands, this solution, powered by the Intel Atom processor D2550 or the Intel Atom processor D2500, combines impressive multimedia capabilities, energy efficiency and excellent performance to deliver the personal cloud to businesses and consumers.

Intel Perceptual Computing SDK 2013 Beta Gets SoftKinetic Technology

SoftKinetic, the leading 3D gesture recognition software and solution provider, today announced that its industry-leading technology and middleware for close-range gesture tracking will be included in the Intel Perceptual Computing Software Development Kit 2013 (SDK) Beta announced and demonstrated at the Intel Developer Forum 2012. The close-range finger tracking capabilities created by SoftKinetic including the DepthSense camera technology will enable developers using the Intel Perceptual Computing SDK 2013 Beta to create natural and interactive applications.

SoftKinetic is a pioneer and leader in the field of 3D gesture recognition who is helping us to make our vision of natural, interactive user experiences a reality,” said Achin Bhowmik, director of perceptual computing at Intel. “Gesture-based interaction enables humans to interact in a natural, intuitive way with their computer systems.”

HSA Foundation Announces Six New Members

Today the Heterogeneous System Architecture (HSA) Foundation announced six new members. The HSA Foundation is pleased to welcome Apical, Arteris Inc., MulticoreWare Inc., Sonics, Symbio and Vivante Corporation to the membership roster. Each company adds expertise to the HSA ecosystem by assisting with research, development, production, manufacture, use, and the sale of HSA IP and heterogeneous computing software and solutions.

These new members have joined at different levels including: supporter, contributor and associate. Working closely with the founder members of AMD, ARM, Imagination Technologies, MediaTek Inc., Samsung Electronics and Texas Instruments (TI), the new members will contribute to the growing adoption of HSA in heterogeneous computing.

Intel Gears Software Developers Up for Windows 8

Ahead of Microsoft Windows 8 general availability, Intel has updated two toolkits for application developers - Intel Media SDK 2012 R3 and Intel SDK for OpenCL Applications 2013 Beta. In addition to Windows 8, Intel Media SDK also supports DirectX 11 with optimized access to hardware accelerated video encoding, decoding and transcoding for applications on 3rd Generation Intel Core processors.

The Intel SDK for OpenCL Applications Beta now supports OpenCL 1.2 API previews on CPU and other features such as a new kernel builder and GNU project debugger, which ease the creation of parallel and visual computing apps. Both kits support the new Intel HD Graphics Driver for Windows 8 and are available now as free downloads.

AMD, ARM, Imagination, MediaTek and TI Unleash Next Era of Computing Innovation

Today at the AMD Fusion Developer Summit (AFDS), global technology leaders came together to announce the formation of the Heterogeneous System Architecture (HSA) Foundation. The HSA Foundation is a non-profit consortium established to define and promote an open, standards-based approach to heterogeneous computing that will provide a common hardware specification and broad support ecosystem to make it easier for software developers to deliver innovative applications that can take greater advantage of today’s modern processors.

AMD, ARM, Imagination Technologies, MediaTek Inc., and Texas Instruments (TI) are the initial founding members of the HSA Foundation. The companies will work together to drive a single architecture specification and simplify the programming model to help software developers take greater advantage of the capabilities found in modern central processing units (CPUs) and graphics processing units (GPUs), and unlock the performance and power efficiency of the parallel computing engines found in heterogeneous processors.

AMD Continues OpenCL Leadership With First Fully-Conformant OpenCL 1.2 Solution

AMD today announced continued leadership in driving OpenCL adoption with availability of the AMD APP SDK 2.7, featuring the first conformant implementation of OpenCL 1.2 and comprehensive support for C++. The new SDK expands the OpenCL application ecosystem by providing developers a powerful, cross-platform solution to unlock the performance of AMD GPUs, APUs, and multi-core CPUs with the added C++ wrapper API and AMD's C++ kernel language for greater efficiency, improved productivity and application robustness.

"AMD continues leading the OpenCL movement, as demonstrated with the release of our latest SDK featuring the industry's first fully-conformant OpenCL 1.2 implementation," said Manju Hegde, corporate vice president, Heterogeneous Applications and Developer Solutions, AMD. "Our latest development tools empower developers to more easily harness the power of heterogeneous computing to help improve the user experience by making it easy to write applications that can take greater advantage of the compute capabilities of AMD's leading CPUs, GPUs and APUs."
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