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Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.

NVIDIA DLSS Support Coming to More Games, Including Diablo IV, Portal with RTX, and others

Over 500 RTX games and applications have revolutionized how people game and create with ray tracing, NVIDIA DLSS and AI-powered technologies. Today, we're unveiling even more RTX games that will deliver the definitive PC experience for GeForce RTX gamers. At GDC 2024, we're announcing several new exciting integrations of cutting-edge RTX tech! In Black Myth: Wukong and NARAKA: BLADEPOINT, we're working with our partners to incorporate Full Ray Tracing and NVIDIA DLSS 3.5.

In Portal with RTX, our free, fully ray-traced reimaging of Valve's classic game, DLSS 3.5 with Ray Reconstruction and RTX IO are now available, further upgrading its technology, graphics and image quality. Diablo IV's ray tracing update arrives March 26th. Star Wars Outlaws will launch with DLSS 3 and ray-traced effects. The First Berserker: Khazan will launch with DLSS 3. And Sengoku Destiny introduced support for DLSS 3 earlier this week.

This Week in Gaming (Week 11)

As we enter the second week of March, we have a packed week of new releases for you and the big release this coming week is an open world third-person action adventure shooter. This is followed by a game in Vegas, a classic style run-'n'-gun side scroller, a trippy llama related game, a classic collection Sci-Fi game and the 25th release of a sports title. Sorry, no strategy game this week either.

Outcast - A New Beginning / This week's major release / Friday 15 March
20 years after the award-winning action adventure hit, Outcast, pioneered the genre of non-linear open-world games, the long-awaited sequel sees Cutter Slade return to the spectacular alien world of Adelpha. Resurrected by the almighty Yods, he has returned to find the Talans enslaved, the world stripped of its natural resources, and his own past intertwining with the invading robot forces. It's up to him to go on a mission and save the planet again. Steam Link

Respawn Entertainment Reportedly Prototyping New Titanfall IP

Electronic Arts revealed a workforce reduction program last week—reportedly impacting around 670 employees—alongside announcements regarding a number of major development project cancellations and reassignments. Laura Miele, President of EA Entertainment and Technology, disclosed that Respawn Entertainment's mysterious "Star Wars FPS Action game" had been axed, with staffers moving onto "new projects based on our owned brands" instead of licensed material. Industry insider reports suggested that an internal Respawn team—not assigned to a "Star Wars: Jedi" sequel—had started work on a Mandalorian/bounty hunter-themed first-person shooter IP. The official announcement of a renewed focus on Respawn's "rich library of owned brands" has generated plenty of internet speculation—Titanfall franchise fans have long demanded a proper third entry in the series. Studio boss, Vince Zampella, has teased revisits in the past—an Axios interview revealed that veteran Titanfall game director, Steve Fukuda, was incubating "something new" with a very small skunkworks-type team.

Earlier this week, Giant Bomb's Jeff Grubb addressed rumored goings-on at Respawn. His "Game Mess Mornings 03/04/24" videocast—co-hosted by Emma Fyffe—included a segment dedicated to EA's adjusted development strategies. Grubb reiterated insider information about "Titanfall Legends" getting canned early on last year—allegedly a single-player Apex/Titanfall crossover experience. Giant Bomb's News Editor has reached out to his network of moles—he shared this inside info during Monday's broadcast: "They're not making Titanfall 3. They just straight up aren't. They do have another team that has been kicking around a project that is very early. There's been a very small team in the prototyping phase and now they're going to go to wider. This is a real project now, but still in the prototyping phase. This game, as it stands today, as far as I understand, is a Titanfall game. It's in the Titanfall universe. But everyone I talk to keeps saying, don't get in your mind that it's Titanfall 3, a game with online multiplayer and a single player campaign."

EA Axes Star Wars FPS, Battlefield Single Player Project Reassigned to Criterion

This announcement was shared with EA Entertainment employees by Laura Miele, President of EA Entertainment and Technology: "Hi Everyone, over the past six months, you've heard me talk about aligning our portfolio and organization to deliver on our ambitious growth strategy. One of the essential parts of delivering on our plans is making sure we are listening to our players and investing in the games they want to play. As Andrew noted in his EA Action, the reality of a creative business is that market conditions and players' needs are always changing. We're seeing a rapid player shift toward large open-world games, massive communities, and live services. With that in mind, we have shared the following updates with our teams:"

Respawn:
Respawn's unique ability to connect with players and create exceptional game experiences is unrivaled in entertainment. As we've looked at Respawn's portfolio over the last few months, what's clear is the games our players are most excited about are Jedi and Respawn's rich library of owned brands. Knowing this, we have decided to pivot away from early development on a Star Wars FPS Action game to focus our efforts on new projects based on our owned brands while providing support for existing games. It's always hard to walk away from a project, and this decision is not a reflection of the team's talent, tenacity, or passion they have for the game. Giving fans the next installments of the iconic franchises they want is the definition of blockbuster storytelling and the right place to focus.

Nightdive Studios Discusses Remastering of "Star Wars: Dark Forces"

Last year, it was revealed that the masters of remasters at Nightdive Studios have taken on the task of bringing the beloved 90s classic Star Wars: Dark Forces to modern audiences. The remaster is set to release February 28 on PS5 and PS4, nearly 30 years after the release of the original game from LucasArts in 1995. Similar to Nightdive's previous endeavors with titles like Quake II and Turok 3: Shadow of Oblivion Remastered, Star Wars: Dark Forces Remaster honors the strong foundation of the original while updating it for modern consoles through the studio's proprietary KEX engine, allowing the game to run at up to 4K resolution at 120 FPS on PlayStation 5. With this, fans of the original as well as a whole new generation of gamers, will be able to experience Star Wars: Dark Forces and appreciate what made it such an essential title within LucasArts' (now Lucasfilm Games) impressive catalog. Further honoring the work that went into its initial development, it's been revealed that Star Wars: Dark Forces Remaster will feature a special Vault jam-packed with never-before-seen content from the making of the 1995 original!

With improved spritework and remastered cutscenes, those looking to dig deeper into a truly unique story within the Star Wars galaxy will be able to enjoy a visually pleasing narrative experience as they join protagonist Kyle Katarn, a defector turned mercenary for hire working for the Rebel Alliance, in foiling the Galactic Empire and its secret Dark Troopers Project. As much as we'd love to continue gushing over why this has been such an exciting project for Nightdive and must-play title for fans and newcomers alike, let's dive deeper into the fascinating history and behind-the-scenes work of breathing new life into Star Wars: Dark Forces with Nightdive's Project Lead and Producer, Max Waine.

Respawn Entertainment Reportedly Working on "Star Wars: Mandalorian" FPS Title

Job listings posted by Respawn Entertainment last summer indicated that their Star Wars Jedi: Survivor development team had moved onto an unsurprising project—the ideal candidate(s) would help: "create an incredible Star Wars experience for our players in a fun, third-person action-adventure setting." Games industry watchers believe that a third Star Wars Jedi title is in the works, given that the franchise has—so far—generated a large paying audience. Insider Gaming's Tom Henderson reckons that another Star Wars IP has been bestowed upon Electronic Art's action specialist studio—the report posits that this rumored project is in an early stage of development. Veteran developers at Respawn Entertainment have a long history of producing blockbuster first-person shooter titles, although Apex Legends signaled a slight change in course. Their deviation into third-person with 2019's Jedi: Fallen Order also surprised a segment of longtime Respawn fans.

It is possible that the Electronic Arts and Lucasfilm Games partnership has incubated a new first-person title semi-connected to a popular Star Wars television series IP—Henderson has gathered a few tidbits: "according to sources, the game will see the player take control of a Mandalorian bounty hunter (unclear who) set during the time when the Galactic Empire is dominating across the galaxy. It's your job, as a bounty hunter to capture bounties dead or alive for cash rewards." Rumor mill wires were crossed when it was claimed that a former Apex Legend director was heading up development on the unannounced "Mandalorian" project, but an Insider Gaming update reveals that the former Respawn member was involved in development of a cancelled Apex title.

Blast Through Hyperspace with Logitech G's Return of the Jedi-Themed Mouse and Mousepad Collection

Today, Logitech G, in collaboration with Lucasfilm Ltd., announced the release of a special edition Return of the Jedi - inspired collection in honor of the 40th anniversary of the hit movie. Designed to celebrate the Star Wars legacy, the collection includes an officially licensed G502 X PLUS Millennium Falcon Edition Gaming Mouse and G840 XL Cloth Gaming Mouse Pad in Battle of Endor and Darth Vader Editions.

The G502 X PLUS Millennium Falcon Edition Gaming Mouse features pro-grade LIGHTSPEED wireless and all-new LIGHTFORCE switch technology for achieving higher levels of speed and reliability during gameplay. Built with custom Millennium Falcon-inspired thruster animations and graphics, the gaming mouse features 8-LED full-spectrum RGB lighting.

Star Wars Jedi: Survivor Patch 7 Adds Official DLSS Support

Electronic Arts and Respawn Entertainment have today issued Patch No. 7 for Star Wars Jedi: Survivor, arriving roughly two and a half months after the last batch of fixes and improvements. The most significant update for PC gamers running NVIDIA GPUs is the addition of official DLSS support, likely coinciding with the end an agreement between EA and AMD to advertise Star Wars Jedi: Survivor as a Team Red sponsored title—their FidelityFX Super Resolution 2.1 system was the only upscaling technology available on day one. Community modders managed to implement unofficial DLSS support a few months later.

It is encouraging to see the game's developer and publisher rolling out a semi-regular release of patches—parts of the gaming community were worried about Respawn Entertainment's recruitment cycle pointing to work starting on a potential sequel two months ago—with priorities shifting to the new project. It seems that a number of team members (software engineering and QA) are still working on refinements for Jedi: Survivor—hopefully we will see further work undertaken following today's release of performance and optimization improvements on PC, as well for Xbox Series and PlayStation 5 consoles.

BioWare Confirms "Star Wars: The Old Republic" Under New Management, Announces Layoffs

Gary McKay, General Manager at BioWare, states: "Hello, it's been a little while since I've checked in, and as you might have heard, there's a lot happening here at BioWare. Almost 12 years after launch, Star Wars: The Old Republic (SWTOR) remains a fantastic success, continuing to welcome new players to its vast galaxy and entertaining veteran players with its evolving content. It's the longest-running live service Star Wars game ever and we're enormously proud of the work the team has done in creating, expanding, and maintaining this incredible game. We're delighted to have grown such a dedicated and passionate community through all these years. The future of the game and the community continues to be very bright.

I've been working closely with Keith Kanneg, who leads the SWTOR team, to give the game and the team the best opportunity to grow and evolve. And so, while EA will remain SWTOR's publisher, development of the game will move to our partner and friends at Broadsword, a boutique studio with expertise in managing online games. Both the Broadsword studio and SWTOR team members will be joining forces and working tirelessly to support "every player, every day," ensuring that these worlds and these communities continue to thrive and grow. Their Founder and President, Rob Denton, even has direct experience with SWTOR, having helped lead the team during the development and launch of the game during his time at EA.

Bioware Insists that Star Wars: The Old Republic has a Bright Future

A BioWare Austin developer is openly discussing the transfer of their long-running "Star Wars: The Old Republic" MMORPG to an external studio—games news sites picked up on insider information earlier this month alleging that the studio and its parent company (EA) were holding meetings with Broadsword Online Games. An EA spokesperson responded to the leak (at the time) and explained: "We're evaluating how we give the game and the team the best opportunity to grow and evolve, which includes conversations with Broadsword, a boutique studio that specializes in delivering online, community-driven experiences. Our goal is to do what is best for the game and its players." It seems that the involved parties have agreed upon terms for "handing off" responsibilities, according to a developer's recent declarations.

Keith Kanneg - the Executive producer for Star Wars: The Old Republic (SWTOR) - has this week provided a comprehensive update about future plans on the game's discussion board: "Appreciate your patience with us as we continue to navigate the future shift of SWTOR's development team to a third party studio. We're working through the changes right now so I'll share with you the details I have. With 7.3 now live, our priority is continuing to prepare for Game Updates 7.3.1 and 7.4 along with planning for 2024 and 2025 with a focus on content and continued modernization initiatives." It is interesting that Broadsword is not named or directly referred to.

Star Wars Jedi: Survivor Patch 6 Released

Electronic Arts and Respawn Entertainment has released the latest patch version 6 for Star Wars Jedi: Survivor that fixes some issues across all platforms, and it should be already available for PC, PlayStation 5, and Xbox Series X|S. Unfortunately, there is no word on DLSS support or any visual improvements with Ray Tracing effects, so hopefully, we'll see these in future updates.

According to the release notes, the new Patch 6 should fix various crashes across all platforms, fix some general game issues like collision improvements, blaster handling, and holomap map data, various mission issues, and brings other "various bug fixes and improvements."

Ubisoft Shows Star Wars Outlaws Gameplay at Ubisoft Forward

The first look at Star Wars Outlaws gameplay debuted during Ubisoft Forward, giving us a brand-new look at cunning scoundrel Kay Vess and her companion Nix taking on a high-risk, high-reward mission. The two must infiltrate a secret location, use stealth, fight with a blaster, and steal valuable goods.

Announced during the Xbox Games Showcase on June 11, 2023, Star Wars Outlaws, the first-ever open-world Star Wars game, invites you to pull off one of the greatest heists the Outer Rim has ever seen as cunning scoundrel Kay Vess. Set between the events of "Star Wars: The Empire Strikes Back" and "Star Wars: Return of the Jedi", Star Wars Outlaws takes place in a time when the Galactic Empire relentlessly pursues the final defeat of the Rebel Alliance, and the criminal underworld is thriving. Seeking the means to start a new life, Kay and her companion Nix will fight, steal, and outwit their way through the galaxy's crime syndicates and join the galaxy's most wanted. Star Wars Outlaws is launching on Xbox Series X|S, PS5, and PC in 2024..

Ubisoft Announces Open-World Star Wars Outlaws Game

Star Wars Outlaws, the first-ever open-world Star Wars game, is coming to Xbox Series X|S, PS5, and PC in 2024. With development led by Ubisoft's Massive Entertainment in collaboration with Lucasfilm Games, Star Wars Outlaws invites you to play as cunning scoundrel Kay Vess (Humberly González), who - along with her loyal companion Nix (Dee Bradley Baker) - must pull off one of the greatest heists the Outer Rim has ever seen.

Set between the events of Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi, Star Wars Outlaws takes place in a time when the Galactic Empire relentlessly pursues the final defeat of the Rebel Alliance, and the criminal underworld is thriving. Kay will take on high-risk, high-reward missions from the galaxy's crime syndicates as she seeks the means to start a new life.

Report Suggests EA/BioWare Offloading Star Wars: The Old Republic onto Third Party Developer

IGN has been informed by inside sources that Electronic Arts is in negotiations to "offload" ongoing development and support of BioWare's long running MMORPG "Star Wars: The Old Republic" to a third party studio. In a news article published yesterday speculation points to Broadsword Online Games being the prime candidate to takeover a franchise that has been kept alive since December 2011. Broadsword was established about a decade ago by Rob Denton - a former BioWare Vice President and co-founder of Mythic Entertainment - his team currently oversees the running of Ultima Online and Dark Age of Camelot. The IGN news piece notes that Denton previously worked on Star Wars: The Old Republic during its incubation period.

Electronic Arts has since caught wind of IGN's report and provided the news site with their own statement today: "Almost 12 years after launch, Star Wars: The Old Republic remains a success and continues to grow its dedicated and passionate community. We're so proud of the work the team has done, and the future of the game and the community continues to be very bright. We're evaluating how we give the game and the team the best opportunity to grow and evolve, which includes conversations with Broadsword, a boutique studio that specializes in delivering online, community-driven experiences. Our goal is to do what is best for the game and its players." The spokesperson's wording on the matter does not fully confirm that Broadsword is fully confirmed to takeover, but IGN's inside information posits that Electronic Arts will remain as the franchise publisher, while BioWare will concentrate on the development of its single-player intellectual properties (Dragon Age and Mass Effect).

EA Details Upcoming Star Wars Jedi Survivor Patch 4

Electronic Arts and Respawn Entertainment have detailed the upcoming Star Wars Jedi Survivor Patch 4 that should be coming later today for PlayStation 5 and Xbox Series X/S, and for PC later this week. Previous updates already brought performance improvements for non-raytraced rendering, and this time around, it should update the raytraced performance, at least on the PC.

The Patch 4 brings a handful of both PC-only and PS5-only improvements, and further fixes data handling when toggling ray tracing, improving non-raytraced performance, updates occlusion behavior for ray tracing, updates the streaming budget that should improve traversal hitching, and brings performance improvements for some VFX. There are also several gameplay fixes, various crash fixes, save state errors fixes, and more.

Star Wars Jedi: Survivor Receives First Patch on PC Today, Respawn Entertainment Issues Apology Message

Respawn Entertainment, the Star Wars division at Electronic Arts and Lucasfilm Games have today released their first patch for the PC version of Star Wars Jedi: Survivor - some folks must have been working like mad over the weekend in order to address some of the problems encountered shortly after the game's launch last Friday (April 28). The EA Star Wars Twitter account issued a statement regarding the initial batch of patches for all platforms affected: "Today a patch has become available for the PC version of Star Wars Jedi: Survivor, and tomorrow (5/2) we'll also be issuing a patch for PlayStation 5 and Xbox Series X|S. We are hard at work on patches that will further improve performance and fix bugs across all platforms. There are more updates to come across all platforms, and we will share that timing when it is available."

The patch notes for today's PC update only mention "performance improvements for non-raytraced rendering" so it seems the developers have a lot more work to do over the coming weeks. The situation on current generation PlayStation and Xbox consoles looks to largely the same, and tomorrow's fix list is extensive (the same problems have already been addressed on PC with today's patch). TPU's own resident reviewer extraordinaire went in-depth and explored Star Wars Jedi: Survivor's technical issues this weekend - part of W1zzard's conclusion was very unkind: "We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again."

Respawn Entertainment CEO Would Like to Revisit Titanfall Series

Respawn Entertainment boss Vince Zampella has been engaged in press duties for the Star Wars Jedi: Survivor marketing cycle this week, and is likely having to field questions about the sci-fi action adventure's poor technical performance on PC and consoles alike. In an interview conducted by Barron's Magazine a few days ago, Zampella was probably relieved to have the focus shift to a happier topic - the Titanfall franchise. He seemed to be quite open to the prospect of making a third game: "I hate to say yes, then people latch onto that, and then skewer you when it doesn't come. But I would love to see it happen is the real answer." His studio was founded in order to develop the (multiplayer only) first-person shooter Titanfall (2014), a platform exclusive on PC/Origin and Xbox One. Prior to starting Respawn Entertainment in 2010, Zampella and colleague Jason West were lead designers on the mainline Call of Duty series at Infinity Ward/Activision.

A sequel to the original Titanfall arrived in late 2016 to rave reviews from the press and hardcore fans of the series - the inclusion of a single player campaign was considered to be a highlight - this story campaign borrowed gameplay ideas (to the surprise of many) from Valve's Half Life series, and added time traveling elements to an already mind-bending mobility system. In an unfortunate move for Zampella and Respawn, publisher Electronic Arts decided to launch Titanfall 2 during a very busy release window - the main competition at the time being Activision's Call of Duty: Infinite Warfare and (EA's own) Battlefield 1. A mainstream crowd proceeded to ignore the Titanfall sequel thanks to poor marketing on EA's part and a crowded games market - sales figures were underwhelming, even with a PS4 version, and the game was heavily discounted within a couple of months of release. Respawn moved on to create a spin-off multiplayer shooter - the smash hit free-to-play battle royale Apex Legends, and the Star Wars Jedi series.

Star Wars Jedi: Survivor has Major CPU and GPU issues

It appears that Electronic Arts' Star Wars Jedi: Survivor game will be yet another title that will need multiple patches to make it playable on the PC, as the game appears to have major CPU and GPU optimization issues. The situation is not better on either the PlayStation 5 or Xbox Series X consoles. As EA has lifted the review embargo, first details have started to show up online, including rather troubling information that the game can utilize up to 18 GB of VRAM at 1440p resolution.

Gamestar was running the game on AMD Ryzen 9 5900X with 32 GB of RAM and an NVIDIA GeForce RTX 4090, and it was not able to maintain 50 FPS at 1440p, let alone 4K/UHD resolution. What makes it strange is that the graphics card utilization was around 35 to 60 percent, which means the game has major CPU bottleneck issues. Star Wars Jedi: Survivor is officially launching tomorrow, April 28th, so hopefully, we won't have to wait long for EA to release a patch or two.

This Week in Gaming (Week 17)

As we're heading into the last week of April, we have a much anticipated AAA title launching, which involves light sabres and thus shouldn't be too hard to guess. Other games this week include forest rangers, lights and shadows, dead things that are evil and much more. Something for almost everyone in other words, we hope.

Star Wars Jedi: Survivor / This week's AAA title / Friday 28 April
The story of Cal Kestis continues in Star Wars Jedi: Survivor, a third person galaxy-spanning action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively-driven, single player title picks up five years after the events of Star Wars Jedi: Fallen Order and follows Cal's increasingly desperate fight as the galaxy descends further into darkness.

NVIDIA GeForce Game Ready Drivers 531.68 WHQL Released, Optimizes Star Wars Jedi: Survivor and Dead Island 2

NVIDIA has released the latest iteration of its GeForce Game Ready drivers - Version 531.68 WHQL. This latest update provides optimizations for the upcoming Star Wars Jedi: Survivor - an action adventure title, and Dead Island 2 (out this Friday) - a gory first person action RPG zombie shooter - ensuring the best possible in-game performance. Version 531.68 WHQL also implements a fix for Immortals Fenyx Rising, where crashes to desktop were reported following a previous driver update (531.41). A conflict between ShadowPlay and the EA Play application has been resolved, and another fix addresses a performance issue linked to the enabling of Reflex within Counter-Strike 2 Limited Test's graphics settings.

DOWNLOAD: NVIDIA GeForce Game Ready 531.68 WHQL

Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

Electronic Arts has updated the listings for PC system requirements for Star Wars Jedi: Survivor, and the gaming community has reacted to the refresh of the game's minimum installation storage requisite. It calls for a whopping 155 GB of disk space, for the base game alone, not including the expected routine of patches and extra story content (via DLC). The publisher suggests that an SSD is best used for an optimal in-game experience. The slightly older PC requirements specified a minimum of 150 GB for HDDs, and 130 GB for SSDs.

As it stands, the Respawn Entertainment developed action adventure game has one of the larger minimum storage requirements among modern titles - all the more surprising given that it will offer a relatively short and linear single player experience. Current installations of the PC version of Red Dead Redemption 2 will occupy 150 GB of disk space. Jedi: Fallen Order (2019), Survivor's preceding title in the series, demands a comparatively modest install base of 55 GB. It will be interesting to observe whether Jedi: Survivor will drive sales of larger storage solutions - in the recent past, gamers have scrambled to acquire higher capacity SSDs and HDDs in order to accommodate the ever-growing installations and content drops required to play the Call of Duty/Modern Warfare series.

Seagate Introduces Star Wars-Inspired Lightsaber Collection Special Edition SSDs

Today, Star Wars fans can choose to represent their side of the Force with the new collectible Seagate Solid State Drives (SSD) inspired by iconic characters of the Star Wars galaxy. Featuring interchangeable faceplate designs honouring Obi-Wan Kenobi, Darth Vader, and Luke Skywalker, the latest additions to the company's line of licensed special edition storage devices bring PCIe Gen 4 speeds, peak performance, and customisation to the battle stations of Star Wars collectors and tech enthusiasts.

Officially licensed by Lucasfilm, the special edition FireCuda NVMe SSD represents the famed characters with three iconic Lightsaber designs built on swappable heatsink faceplates so gamers can choose a design inspired by the Jedi or Sith that fits their collection at any moment. The drive includes customisable RGB LED lighting that shines through the faceplate to bring a galaxy of atmosphere to battle stations. The unique loading mechanism that attaches the interchangeable faceplates to the SSD and the heatsink were engineered and developed by EKWB. The integrated passive heatsink minimises thermal throttling and maintains peak performance for longer periods of time.

Star Wars Jedi: Survivor gets an Official Story Trailer

Electronic Arts has released the official story trailer for its upcoming Star Wars Jedi: Survivor game, that is scheduled to launch on April 28th. The new trailer not only shows the story behind the new Star Wars game but also has some in-game parts.

Developed by Respawn Entertainment in cooperation with Lucasfilm Games, Star Wars Jedi: Survivor is a third-person, action-adventure game, set five years after the events of Star Wars Jedi: Fallen Order, and puts the player again in the role of Cal Kestis, who has now grown into a powerful Jedi Knight.

AMD Announces Star Wars Jedi: Survivor Bundle with Ryzen 7000-series CPUs

From today, until the first of April, AMD will bundle a game code for Star Wars Jedi: Survivor with all of its Ryzen 7000-series CPUs. The promotion appears to be largely global, but limited to certain retailers, so if your favourite shop doesn't offer the bundled game code, you might have to look elsewhere. AMD offers a list on its website with participating retailers and in the US and Canada, this only appears to be Amazon and Newegg, whereas it varies much more widely in other parts of the world.

Oddly enough, many large retailers in various countries are missing and several countries are absent too, especially in Europe, for no apparent reason. What's even stranger, is that AMD doesn't appear to be offering the game code bundle through its own online shop, at least not in Europe. We should also point out that Star Wars Jedi: Survivor doesn't launch until the 17th of March, so if you jump the gun now, you're going to have to wait a few weeks before you'll be able to play the game.
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