News Posts matching #Studio

Return to Keyword Browsing

NVIDIA to Showcase AI-generated "Large Nature Model" at GTC 2024

The ecosystem around NVIDIA's technologies has always been verdant—but this is absurd. After a stunning premiere at the World Economic Forum in Davos, immersive artworks based on Refit Anadol Studio's Large Nature Model will come to the U.S. for the first time at NVIDIA GTC. Offering a deep dive into the synergy between AI and the natural world, Anadol's multisensory work, "Large Nature Model: A Living Archive," will be situated prominently on the main concourse of the San Jose Convention Center, where the global AI event is taking place, from March 18-21.

Fueled by NVIDIA's advanced AI technology, including powerful DGX A100 stations and high-performance GPUs, the exhibit offers a captivating journey through our planet's ecosystems with stunning visuals, sounds and scents. These scenes are rendered in breathtaking clarity across screens with a total output of 12.5 million pixels, immersing attendees in an unprecedented digital portrayal of Earth's ecosystems. Refik Anadol, recognized by The Economist as "the artist of the moment," has emerged as a key figure in AI art. His work, notable for its use of data and machine learning, places him at the forefront of a generation pushing the boundaries between technology, interdisciplinary research and aesthetics. Anadol's influence reflects a wider movement in the art world towards embracing digital innovation, setting new precedents in how art is created and experienced.

Sennheiser Introduces HD 490 PRO Reference Studio Headphones

Sennheiser has launched its brand-new open-back HD 490 PRO reference studio headphones, purpose-built for producing, mixing and mastering. The circumaural, dynamic headphones feature highly precise sound reproduction and a very wide and realistic sound stage. This superior accuracy and range give producers, mixing and mastering engineers, as well as musicians, the transparency they need for critical mixing decisions and for confidently resolving any panning placement issues. The HD 490 PRO and HD 490 PRO Plus (includes additional accessories) are available now.

"If you compare today's music productions with that of ten, 20 years ago, you will notice how the massively increased computing power and complex parameter automation have changed the way in which music is made," shares Jimmy Landry, Category Market Manager for MI at Sennheiser. "In every genre, engineers and music creators are continuously pushing boundaries, creating extremely complex mixes that can be prone to so-called 'audio blind spots'. Mixes can be crowded and muddy, with too many instruments sitting at the same position and their frequencies competing. For the engineer or musician, it becomes difficult to hear each individual instrument or voice distinctly. This goes to show the importance of a good pair of studio headphones."

Beyerdynamic Unveils DT 770 PRO X Limited Edition Headphones

Celebrating its centennial, beyerdynamic—the preferred audio brand for musicians and studio professionals around the world—is embarking on a new chapter with the announcement of a limited-edition version of the classic DT 770 PRO. Handmade in Germany, the all-new DT 770 PRO X Limited Edition blends the reference-setting features of the DT 770 PRO with the dynamic STELLAR.45 driver system's flexibility and a detachable cable. Redefining studio gear for a new era, the DT 770 PRO X Limited Edition is now available for pre-order at Guitar Center and Sweetwater for $199, with wider availability to come later in the year.

FLEX MARKS THE SPOT.
In today's fluid landscape of music creation, having the flexibility to work with a variety of applications is paramount. The DT 770 PRO X Limited Edition features the convenience of a detachable Mini-XLR cable so you can move freely while you create. A recess in the headband padding also protects against the pressure-sensitive fontanelle, allowing you to wear the headphones for hours on end. With premium sound quality, replaceable parts, low impedance and high-wearing comfort, the DT 770 PRO X Limited Edition is tailor-made for studio professionals, artists, filmmakers, producers and more.

DLSS 3.5 With Ray Reconstruction Now Available in NVIDIA Omniverse

The highly anticipated NVIDIA DLSS 3.5 update, including Ray Reconstruction for NVIDIA Omniverse - a platform for connecting and building custom 3D tools and apps - is now available. RTX Video Super Resolution (VSR) will be available with tomorrow's NVIDIA Studio Driver release - which also supports the DLSS 3.5 update in Omniverse and is free for RTX GPU owners. The version 1.5 update delivers greater overall graphical fidelity, upscaling for native videos and support for GeForce RTX 20 Series GPUs. NVIDIA Creative Director and visual effects producer Sabour Amirazodi returns In the NVIDIA Studio to share his Halloween-themed project: a full projection mapping show on his house, featuring haunting songs, frightful animation, spooky props and more.

Creators can join the #SeasonalArtChallenge by submitting harvest- and fall-themed pieces through November The latest Halloween-themed Studio Standouts video features ghouls, creepy monsters, haunted hospitals, dimly lit homes and is not for the faint-of-heart.

EA Introduces Cliffhanger Games - Working on a Triple-A Black Panther Title with Marvel

As we celebrate the 57th anniversary of Black Panther's comic debut this July, we're thrilled to announce Cliffhanger Games, a new triple-A development studio based in Seattle, is working on an original, third-person, single-player Black Panther game in collaboration with Marvel Games. Our mission is to build an expansive and reactive world that empowers players to experience what it is like to take on the mantle of Wakanda's protector, the Black Panther.

Led by Kevin Stephens (ex-Monolith Productions), Cliffhanger has already brought together accomplished talent with leaders from the critically acclaimed and innovative action-adventure game, Middle-earth: Shadow of Mordor, along with veterans of top franchises including Halo Infinite, God of War, Call of Duty and others. "We're dedicated to delivering fans a definitive and authentic Black Panther experience, giving them more agency and control over their narrative than they have ever experienced in a story-driven video game. Wakanda is a rich Super Hero sandbox, and our mission is to develop an epic world for players who love Black Panther and want to explore the world of Wakanda as much as we do," said Kevin.

Indie Game Studio Unable to Reserve Their Name Under Discord's New Username System

Earlier this month Discord announced that they would be rolling out a new username system that removes the 4-digit discriminator at the end of the current usernames. This change enforces that each user name is unique, and no copies of a specific spelling can exist on the platform. Discord claims this change is being made in part because they've noticed that almost half of all friend requests on the platform fail to reach the intended accounts. The problems with this change are probably immediately evident to most of you, as the platform has over 200 million active accounts, and the statistical probability of multiple people wanting to claim the same name is astronomical.

Rusty Lake, an indie game studio based in Amsterdam and creators of Cube Escape and The Path Within games, experienced the primary issue with the new system first hand: username theft. While Discord gave the company an advanced reservation to pick their username, Rusty Lake found that another user had already claimed their name. On Twitter Rusty Lake posted about the issue and issued a warning to other indie developers using Discord for their communities,
We just received an email that we, as Verified Owners, could finally submit a new username and wow... 'rustylake' is already taken! If we as a server owner with 240K+ members can't even claim it… [...] Now we have a risk of impersonation + extra legal costs to file a possible trademark infringement. In any case
[Discord] was helpful enough to respond with an automatic response email to this issue and the follow up is directing us to another helpdesk.
Discord Company Logo Rusty Lake

FuturLab Thanks 7 Million PowerWash Simulator Players

Back in September, we announced that 3 million of you had embraced your power washing destiny and the challenge of cleaning up Muckingham (seriously, how is that place still dirty?!). Well, since then, we've over doubled that figure, with a total of 7 million players to date! Whether you were sucked in by watching your favorite streamer play, reading the great reviews or by one of our collaborative Special Packs - thank you so much for playing! We've got heaps of awesome content coming in the remainder of 2023 for you to enjoy.

Kirsty Rigden, FuturLab's Co-CEO and the mind behind the original idea for PowerWash Simulator states: "With over 7 million players, we are honored that so many people have found their zen with PowerWash Simulator. The strength in our community is palpable. Since we launched into Early Access, the support for our soothing sim has been immense, and we are extremely grateful that this has continued to strengthen past release.

Audeze Releases New MM-100 Professional Studio Headphones with Manny Marroquin

Audeze, the leading audio technology brand and premium headphone manufacturer, today announces their newest headphone made in collaboration with 17-time Grammy-winning engineer/producer Manny Marroquin. The MM-100 features Audeze's latest planar magnetic driver design, and a new lightweight chassis to bring unprecedented levels of quality and reliability to a wide range of audio professionals and enthusiasts. Audeze's MM-100 is assembled in the U.S.A. and will retail for $399, with first shipments expected in May.

The MM-100 is based on the highly successful MM-500, which has earned praise from acclaimed recording professionals since its debut at NAMM 2022. The MM-100 carries forward the highly regarded tuning from Audeze's 90 mm planar magnetic drivers. These efficient, low-impedance drivers make the MM-100 easy to drive from any console, interface, or laptop. The newly-designed chassis features premium materials ensuring comfort over long sessions.

Xencelabs Unveils New Pen Display 24 Studio Series

Xencelabs Technologies Ltd. is giving artists a new creative choice with its Pen Display 24 Studio Series. The new drawing display joins the company's full line of professional digital design tools including its Pen Tablet Medium, Pen Tablet Small, and the Quick Keys customizable remote - creating a comprehensive portfolio of professional drawing tools available for creative communities worldwide.

The new drawing display will make its public debut in Xencelabs booth N2722 at the Game Developers Conference (GDC), March 22 to 24, 2023 in San Francisco.
The Pen Display 24 offers a range of features and capabilities compared to competitive offerings, including enhanced glare reduction and fingerprint resistance, an edge-to-edge drawing surface, a natural drawing experience, Pantone Color and SkinTone validation, the included Tilt Stand, VESA mount flexibility, silent and fanless operation and a security slot for the Kensington MicroSaver 2.0 lock.

Respawn Entertainment Forms Third Studio in Madison WI, Bolsters Apex Legends Development

We're incredibly excited to announce that the Apex Legends team at Respawn will continue to strengthen its development team with the introduction of a brand new studio location in Madison, Wisconsin led by industry veteran Ryan Burnett. Ryan is an extraordinary leader with a proven track record in live service games and as a pillar in the massive mid-western game development community in Madison. With nearly two decades of development experience at places like Raven Software and Epic Games, Ryan has a history of inspiring the sort of creativity and innovation in his teams that is the foundation of games like Apex Legends.

It's been our belief since day one that Respawn is not a singular location but a mindset: when passionate and talented people have creative freedom, they'll achieve the unexpected. This view helped us successfully expand to Vancouver in 2019, and as the workplace evolved, it helped us continue to work with the best that the games industry has to offer, whether at the office, remote, or hybrid.

Creative Assembly North Opened in Newcastle, New UK Studio Set to Assist on Unannounced Project

The Creative Assembly Ltd., part of SEGA Europe Ltd., today announced a third development location in Newcastle, UK. This new studio sits alongside the studio's headquarters in Sussex, UK and their European studio in Sofia, Bulgaria, across which there are over 850 permanent employees.

The newly established Creative Assembly (CA) North is home to a growing flexible working team developing a project in collaboration with the studio's Sussex team. While the project is yet to be announced it promises to give players an unforgettable experience. CA North is also home to a newly formed team focused on continuous improvement. This team is dedicated to collaborating across Creative Assembly with the goal of sustained continuous improvement in tools, workflows and development experience.

IO Interactive Establishes New Studio in Istanbul, Initiates Recruitment Drive in Türkiye

We are excited to announce the opening of our fourth IOI studio in Istanbul, Türkiye. Uniquely positioned in the pan-continental gateway to Europe and Asia, IOI Istanbul is a crucial part in the continued growth and success of IO Interactive.

With a thriving tech and mobile development scene, we identified Istanbul as a region filled with talent that is furiously passionate, development-focused and technically creative. Istanbul is also a city rich in history, offering a strong cultural presence, historic architecture, astonishing Bosphorus views and vibrant and varied culture.

Gigabyte AERO 2023 Laptops Now Available for Creatives

GIGABYTE AERO 16 OLED and AERO 14 OLED are now available for purchase. These next-generation creator laptops are designed for both content creators and creative pros, with the latest 13th-gen Intel Core processors and NVIDIA GeForce RTX 40 Series Laptop GPUs that reduce 3D rendering time from 2.5 hours to just 10 minutes. They also feature a stunning display with exceptional color accuracy and creation-focused designs, all in a slim and portable package for an optimized creative experience anytime, anywhere.

The outstanding display is what sets AERO apart from the vast array of creator laptops. The displays on the AERO 16 OLED and AERO 14 OLED are factory-calibrated with X-Rite 2.0 and validated by Pantone for precise colors right out of the box. With a Delta E value of less than 1, these laptops feature the smallest color difference and offer the most color-accurate displays among others. The AERO 16 OLED comes in a stunning 4K UHD+ resolution, while the AERO 14 OLED boasts 2.8K QHD+ resolution, both with a 16:10 aspect ratio that provides ample screen space for improved productivity. Both laptops have been certified by TÜV Rheinland Eyesafe and feature low blue light certification, allowing creative professionals to work comfortably for extended periods while maintaining color accuracy.

A New Era Begins at Firaxis Games

2K today announced that industry veteran and Firaxis Games Chief Operating Officer, Heather Hazen, has been promoted to Studio Head, ushering in a new era of development at the legendary interactive entertainment studio behind Sid Meier's Civilization, XCOM, and the recently-released and critically-acclaimed Marvel's Midnight Suns.

As Studio Head, Hazen will manage Firaxis Games' development teams and lead its mission to build the best strategy games on the planet. With 22 years of experience in gaming and entertainment, Hazen joined Firaxis Games in 2020 as the studio's Chief Operating Officer. Prior to Firaxis Games, she was an Executive Producer on Fortnite at Epic Games, as well as Plants vs. Zombies and Bejeweled while at PopCap Games. Hazen's promotion comes as longtime Firaxis Studio Head, Steve Martin, will be leaving the studio after more than 25 years with the organization.

Alleged Apple M2 Max Performance Figures Show Almost 20% Single-Core Improvement

Apple's ongoing pursuit of leading performance in custom silicon packages continues with each new generation of Apple Silicon. Today, we have alleged Geekbench performance figures of the upcoming M2 Max chip, designed for the upcoming Mac devices. Featuring the same configuration with two E-cores and eight P-cores, the chip is rumored to utilize TSMC's 3 nm design. However, that is yet to be confirmed by Apple, so we don't have the exact information. In the GB5 single-thread test, the CPU set a single-core performance target of 1899 points, while the multi-core score was 8737. While last year's M1 Max chips can reach 1787 single-core and 12826 multi-core scores, these configurations are benchmarked in a Mac Studio, which has better cooling and allows for higher clocks to be achieved.

Apples to apples (pun intended) comparison with the M1 Max chip inside of a MacBook Pro version with presumably the same cooling capacity, which gets 1497 single-core and 11506 multi-core score, the new M2 Max chip is 19.4% faster in single-core results. Multi-core improvements should follow, and this M2 Max result should be different from the final product. We await more benchmarks to confirm this performance increase and the correct semiconductor manufacturing node.

Apple M1 Ultra Chip Uses Multi-Chip Module Design to Create a Massive Software Agnostic Processor

Apple yesterday announced its M1 Ultra processor. It is designed to be one of the most powerful solutions ever envisioned for desktop users, and it leverages some of the already existing technologies. Essentially, the M1 Ultra chip combines two monolithic dies containing M1 Max designs. They are stitched together to create one massive chip behaving in a rather exciting way. To pair the two M1 Max dies together, Apple has designed a package called UltraFusion, which is a die-to-die interposer with more than 10,000 signals. It provides 2.5 TB/s low latency inter-processor bandwidth and enables seamless sharing of information across two dies.

What is more interesting is that this approach, called multi-chip module (MCM) design philosophy, allows the software to view these two dies as a single, unified processor. Memory is shared across a vast pool of processor cache and system memory in a single package. This approach is software agnostic and allows hardware to function efficiently with loads of bandwidth. Apple notes that no additional developer optimization is required for the new processor, and the already-existing stack of applications for M1 Max works out-of-the-box. Talking about numbers, the M1 Ultra chip has a potential main memory bandwidth of 800 GB/s, with up to 128 GB of unified system memory. We are yet to see how this design behaves as the first Mac Studio units start shipping, so we have to wait for more tests to check these claims out.

Adobe Premiere Pro 22.2 Update Brings HEVC 10-Bit Encoding with Major Performance Increase for NVIDIA and Intel Graphics Cards

Adobe's Premiere Pro, one of the most common video editing tools in the industry, has received a February update today with version 22.2. The new version brings a wide array of features like Adobe Remix, an advanced audio retiming tool. Alongside that, the latest update accelerates offline text-to-speech capabilities by as much as three times. However, this is not the most significant feature, as we are about to see. Adobe also enabled 10-bit 420 HDR HEVC H/W encoding on Window with Intel and NVIDIA graphics. This feature allows the software to use advanced hardware built-in the NVIDIA Quadro RTX and Intel Iris Xe graphics cards.

The company managed to run some preliminary tests, and you can see the charts below. They significantly improve export times with the latest 22.2 software version that enables HEVC 10-Bit hardware encoding. For Intel GPUs, no special drivers need to be installed. However, for NVIDIA GPUs, Adobe is advising official Studio drivers in combination with Quadro RTX GPUs.

Intel Achieves Major Milestones across Automotive, PCs and Graphics

Today as part of CES 2022, Intel demonstrated advancements and momentum with Mobileye, progress toward discrete graphics leadership and the launch of the newest members of the 12th Gen Intel Core family. With these milestones, Intel furthers its commitment to enable the industry and its customers and partners to harness the technology superpowers - ubiquitous computing, cloud-to-edge infrastructure, pervasive connectivity and artificial intelligence - at the heart of the digital transformation.

During the Intel news conference, Gregory Bryant, executive vice president and general manager of the Client Computing Group, was joined by Lisa Pearce, vice president of the Visual Compute Group, and Prof. Amnon Shashua, Mobileye CEO, to share Intel's progress across multiple strategic businesses. "The Intel execution engine is back. From advancing the PC to high-performance graphics to autonomous driving solutions, Intel and Mobileye are proud to create new ecosystems and opportunities across multiple industries," Bryant said. "Together with our partners and customers, we are driving new innovation across products, platforms and services, and delivering on our vision of enabling world-changing technology that improves the lives of every person on the planet."

Sony Interactive Entertainment Completes Acquisition of Nixxes

Sony Interactive Entertainment ("SIE") announced today that SIE has completed the acquisition of Nixxes Software B.V. ("Nixxes"), an industry-leading Dutch studio with more than 20 years of experience in game development and optimization. Based in Utrecht, Netherlands, effective immediately, Nixxes will join PlayStation Studios Technology, Creative & Services Group to provide high quality in-house technical and development capabilities for PlayStation Studios.

"I highly respect Nixxes and am excited for this very experienced team to become part of the world-class development community at SIE," said Hermen Hulst, Head of PlayStation Studios. "They have a passion for improving games and for delivering the best possible experience for gamers. Nixxes will be a strong asset for everyone across PlayStation Studios, helping our teams focus on their most important goal, which is to create unique PlayStation content at the best possible quality."

Sony Interactive Entertainment Acquires Housemarque, Developer of Returnal

Sony Interactive Entertainment ("SIE") announced today that SIE has completed the acquisition of Housemarque Oy ("Housemarque"), a leading game developer and long-time partner of SIE. Recognized for its extensive experience in the arcade-shooter genre as well as strong creative and technical capabilities, Housemarque has developed eight titles exclusive to PlayStation consoles including Returnal, Nex Machina and Alienation.

With the recent release of the hugely popular PlayStation 5 exclusive Returnal, Housemarque evolved its trademark style gameplay by weaving a haunting narrative into a 3D bullet-hell shooter. Based in Helsinki, Finland, Housemarque will join the global development operation of PlayStation Studios and will be the 13th studio to join the PlayStation Studios family.

Amazon Hires Top Rainbow Six Siege Developers to Lead New Montreal Games Studio

Amazon Games today announced it has opened a new game development studio in Montreal, Canada. The Montreal studio, which joins Amazon Games development studios in Seattle, Orange County, and San Diego, will focus on creating original AAA games. Amazon Games is actively hiring to build out the talented team, with a variety of roles opening.

The studio's founding members include industry veterans Luc Bouchard (head of production), Xavier Marquis (creative director), Alexandre Remy (head of product), and Romain Rimokh (content director), who most recently worked as the core team behind the tactical shooter Rainbow Six Siege, which now has more than 70 million players since its launch. The studio's first project will be an online multiplayer title based on new IP.

Silver Rain Games Inks Major Deal With Electronic Arts

Silver Rain Games, an interactive entertainment development studio co-founded by BAFTA-nominated actor and producer Abubakar Salim has signed a major deal with Electronic Arts Inc. (NASDAQ:EA) EA Originals Label, which is dedicated to elevating bold independent studios. EA Originals will provide funding for the up-and coming studio's unannounced IP, as well as guidance and support in the team's journey to bring a fresh perspective to games and to the industry.

Silver Rain, which is based in the U.K., was co-founded in December 2019 by Salim, best known for his role on HBO's hit show Raised by Wolves, alongside Melissa Phillips, who will lead as Head of Studio, who previously worked as the BAFTA Games Programme manager on BAFTA Games programs and events. The company was launched with the intent to generate thought-provoking and innovative games and content across different mediums of entertainment. Since its inception late last year, the studio has quickly grown to approximately 20 staff members, who all currently work remotely.

GIGABYTE Intros GeForce RTX 3090 VISION OC Graphics Card

GIGABYTE backed up its late September launch of the RTX 3080-based VISION OC graphics card targeted at creators, with one based on the GeForce RTX 3090 (model: GV-N3090VISION OC-24GD), a GPU that offers greater dividends to creators thanks to its 24 GB video memory. GIGABYTE's VISION brand of graphics cards and motherboards are targeted at creators, and the RTX 3090 VISION OC, when paired with NVIDIA's GeForce Studio drivers, provides a formidable solution halfway between the gaming and professional-visualization market segments.

The GIGABYTE RTX 3090 VISION OC comes with the same board design as the RTX 3080 VISION OC, but with the addition of the NVLink interface for explicit multi-GPU. The card comes with a mild factory-OC which sees the GPU boost up to 1755 MHz (vs. 1695 MHz reference), while the memory is left untouched at 19.5 Gbps (GDDR6X-effective), for 940 GB/s of memory bandwidth. Display interfaces include three DisplayPort 1.4a and two HDMI 2.1 connectors. The card draws power from two 8-pin PCIe power connectors. It uses a triple-slot, triple-fan cooling solution with the VISION design scheme. The company didn't reveal pricing.

GIGABYTE Outs GeForce RTX 3080 VISION OC: Ampere for Creators

Until NVIDIA rolls out Ampere-based Quadro products, the closest thing to a "professional" graphics card on this architecture has to be the new GeForce RTX 3080 VISION OC by GIGABYTE. The VISION brand by GIGABYTE is targeted at creators, and the company wagers it can sell the RTX 3080 to this market, hoping they get the hint to pair it with NVIDIA's Studio drivers. The RTX 3080 VISION OC combines a black PCB with a mostly-white cooling solution that's characteristic of the VISION design scheme, along with some brushed aluminium accents.

The top of the card features a large silicone ARGB diffuser that lights up in any color or transitions of color. The triple-slot, triple-fan cooler uses multiple aluminium fin-stacks skewered by six 6 mm-thick copper heat pipes that pull heat over a copper base-plate. The cooler is longer than the PCB, so GIGABYTE punched holes through the back-plate to let airflow form the third fan through. GIGABYTE ships the card with a yet-unspecified factory-overclock. The card draws power from two 8-pin PCIe power connectors. Display outputs include two HDMI 2.1 and three DisplayPort 1.4a connectors. The card is 32 cm long and 12.6 mm tall, and needs three slots in your system. The company didn't reveal pricing.

Microsoft Announces List of Over 140 Publishers & Studios Working on Xbox Series X Games

In the latest episode of Inside Xbox, Microsoft showed off trailers for several new games including Assassin's Creed Valhalla, Yakuza: Like a Dragon, and Dirt 5. Alongside the new game trailers, Microsoft also published a list of over 140 publishers and studios all working on games for the new console. Big names such as 2K Games, Activision, Bethesda, Bungie, Electronic Arts, SEGA, Square Enix, and Ubisoft are all present along with countless smaller publishers and studios. The full list of publishers and studios can be found below.
Return to Keyword Browsing
Apr 23rd, 2024 07:37 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts