News Posts matching "TressFX"

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AMD Powers Visual Computing Experiences With Industry Leaders at SIGGRAPH 2013

Today at the 40th SIGGRAPH 2013 International Conference and Exhibition, AMD (NYSE: AMD) powered visual computing experiences for content creation with outstanding industry leaders Adobe, Autodesk, Christie, Dell, and Optis. AMD FirePro professional graphics demonstrations featured unique animation, display, simulation and other creative hardware and software collaborations for attendees from around the world. With strong adoption of OpenCL, AMD FirePro graphics have gained positive momentum in the months leading up to SIGGRAPH 2013. Recent highlights and wins for AMD FirePro graphics include:
  • Acknowledgement as the dual graphics solution for the forthcoming Apple Mac Pro;
  • Optimization and certification of Maxon Cinema 4D application;
  • Certification for The Foundry's MARI application;
  • Optimization of Adobe Premiere Pro CC, backed by OpenCL standards.

NVIDIA Outs GeForce 314.21 Beta Drivers, Improves Tomb Raider Performance

Late last week, NVIDIA rolled out GeForce 314.21 Beta software suite with the single intention of improving performance and stability (eliminating artefacts) on Tomb Raider (2013). When it was released, enthusiasts observed a performance gap between comparable NVIDIA and AMD GPUs on running the game, particularly with features such as TressFX enabled. The new driver works to close the gap. In addition, NVIDIA added some new SLI and 3D Vision profiles.

DOWNLOAD: NVIDIA GeForce 314.21 Beta

AMD Posts Catalyst 13.3 Beta 2 Driver

AMD posted a performance-enhancing beta version of its Catalyst driver suite, version 13.3 Beta 2. The driver provides across the board performance improvements of up to 5 percent in Far Cry 3, up to 16 percent in Sim City 5, reduces frame-time latencies noted in Tomb Raider (2013), and Hitman Absolution; and corrects a slight display corruption issue noted with TressFX enabled in Tomb Raider (2013), on both CrossFire and single-GPU setups.

DOWNLOAD: AMD Catalyst 13.3 Beta 2

AMD and Crystal Dynamics Collaboration Delivers "Tomb Raider" with TressFX

AMD today announced a collaboration with Crystal Dynamics following the launch of "Tomb Raider," one of the most highly anticipated PC games of 2013, and part of the AMD Gaming Evolved program. AMD and Crystal Dynamics worked together extensively on the development of "Tomb Raider," most notably with TressFX Hair, the world's first in-game implementation of a real-time, per-strand hair physics system. This leading-edge technology imparts one of the most iconic video game characters, Lara Croft, with an astonishingly lifelike appearance. With AMD Radeon graphics, gamers can unleash the full potential of this next-generation technology.

"With the launch of 'Tomb Raider' and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience," said Matt Skynner, corporate vice president and general manager, AMD Graphics. "Over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today's launch is a testament to AMD's ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."

AMD TressFX Technology Detailed

AMD unveiled the new TressFX technology it teased us with, earlier this week. The technology, as predicted, works to create realistic hair rendering and physics; but we imagine it could be applied to foliage and hopefully, furry donuts as well. It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid. TressFX helps accurately render Croft's hair, drawing finer locks of hair than pre-rendered hair textures plastered on bigger hair polygons that look unnatural. The free and fluid nature of these locks can then be used to accurately draw the effects of wind and water onto the hair. Below are a few before-after instances of TressFX.

Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.
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