News Posts matching "developer"

Return to Keyword Browsing

NVIDIA Unveils First Mobile Supercomputer for Embedded Systems

NVIDIA today opened the door to the development of a new generation of applications that employ computer vision, image processing and real-time data processing -- with the launch of a developer platform based on the world's first mobile supercomputer for embedded systems.

The NVIDIA Jetson TK1 Developer Kit provides developers with the tools to create systems and applications that can enable robots to seamlessly navigate, physicians to perform mobile ultrasound scans, drones to avoid moving objects and cars to detect pedestrians.

NVIDIA Dramatically Simplifies Parallel Programming With CUDA 6

NVIDIA today announced NVIDIA CUDA 6, the latest version of the world's most pervasive parallel computing platform and programming model.

The CUDA 6 platform makes parallel programming easier than ever, enabling software developers to dramatically decrease the time and effort required to accelerate their scientific, engineering, enterprise and other applications with GPUs.

AMD Debuts New SDK, Tools and Libraries, for Heterogeneous Computing Developers

AMD kicked off its 2013 Developer Summit (APU13) today, announcing a new unified Software Development Kit (SDK,) an improved CodeXL tool suite with added features and support for the latest AMD hardware, and added heterogeneous acceleration in popular Open Source libraries. Together, these tools provide a substantial step forward in productivity and ease-of-use for developers wishing to harness the full power of modern heterogeneous platforms spanning form servers to PCs to handheld devices.

"Developers are essential to our mission of realizing the full potential of modern computing technologies," said Manju Hegde, corporate vice president, Heterogeneous Solutions, AMD. "Enriching the developer experience by harnessing these technologies is a critical part of AMD's mission to accelerate developer adoption."

ALLBenchmark CatZilla 1.0 Formally Launched

Finding the optimal performance for a PC's CPU and graphics card just became quicker, more nimble and more entertaining than ever before with the official release of Catzilla, an optimization test developed by three hardcore gamers. Catzilla software tests and compares a computer's capabilities based on benchmark CPU and GPU performance, which is critical in video games and other applications with advanced graphics, using a battle scene between rival "Catzilla" monsters. Catzilla is an all-inclusive program that provides benchmark scores, and software and hardware recommendations based on the test results in order to keep PCs running at their optimum condition.

Catzilla, a cross-API benchmark designed for OpenGL 4.0 and DirectX 9 or 11, and Windows operating systems (64-bit and 32-bit Windows 8, 7, XP and Vista), is a quick, yet comprehensive benchmarking program that uses algorithms found in the latest PC video games, so users can see how their PCs will handle the most demanding games. Catzilla runs one set of tests to fully benchmark the users' PCs, so it's easier for them to overclock their processors squeezing every last bit of juice and test for stability.

NVIDIA Releases Preview Drivers with OpenGL 4.4 ICD

NVIDIA followed up on Monday's OpenGL 4.4 API launch with its first preview driver that includes GL 4.4 ICD (installable client driver). Unlike Direct3D, which comes included with Windows, OpenGL is distributed by GPU driver vendors. The OpenGL 4.4 Preview driver from NVIDIA bears the canonical version numbering "GeForce 326.29," is dated 18/07/2013, and supports GeForce GPUs from GeForce GTX 400 series onwards; and Quadro K600 onwards. NVIDIA's OpenGL 4.4 Preview driver adds an increasing number of GL extensions and features, with increase in GL version number hardware support.

DOWNLOAD: NVIDIA OpenGL 4.4 Preview driver (desktop v326.29) for Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit | Windows XP 64-bit | Linux 64-bit | Linux 32-bit

Details follow.

AMD Super Pi History To Be Rewritten, Courtesy The Stilt

AMD Super Pi History To Be Rewritten, Courtesy Of The Stilt

AMD's typically underwhelming Super PI performance, that was usually attributed to architectural limitations when it comes to the X87 instruction set, appears to have been nothing more than a blunder on the part of the developers responsible with BIOS development and optimization for AMD platforms. Finnish overclocker, The Stilt, figured out how to considerably improve performance by going through the BIOS developers guides. The exact same guides available to the BIOS R&D teams of motherboard vendors, a surprising fact considering a single man managed to outdo an entire industry. Here is the download link to the patch: click

The Stilt posted a video in which he showed a 4.1GHz A10-6800K completing SuperPI in 17 minutes and 34 seconds. The fastest 5GHz Richland SuperPI 32M is around 18 minutes and 15 seconds. A lot faster! For more information, check out the thread in the HWBot forums.

Etron Technology Launches an Innovative USB 3.0 Depth-Map Controller Platform

Advanced gesture recognition and sensing technology is coming to the 2013 CES! Etron Technology, Inc. launches its innovative Cougar Platform, a hardware-based USB3.0 Depth-Map Controller Platform with two cameras that enables gesture/skeleton control and 3D-video/image capture and works with various middleware and application software. Since the data size of captured images is too large to be managed by motherboard CPUs, Etron developed this platform for intensive data computation immediately post-sensing with a hardware-based depth-map engine.

As a result, Etron's Cougar Platform works smoothly with X86-based systems and ARM-based systems. It also provides synchronized dual HD (High Definition) video/image capture through a USB3.0 (uncompressed) or USB2.0 (compressed) interface. Etron will demonstrate its Cougar Platform at Booth No. 35114 in South Hall 4 at the Las Vegas Convention Center (LVCC) from January 8th to 11th.

Intel to Software Developers: Embrace Era of Transparent Computing

Today at the Intel Developer Forum (IDF), Renée James, senior vice president and general manager of the Software and Services Group at Intel Corporation, outlined her vision for transparent computing. This concept is made possible only through an “open” development ecosystem where software developers write code that will run across multiple environments and devices. This approach will lessen the financial and technical compromises developers make today.

"With transparent computing, software developers no longer must choose one environment over another in order to maintain profitability and continue to innovate," said James. "Consumers and businesses are challenged with the multitude of wonderful, yet incompatible devices and environments available today. It's not about just mobility, the cloud or the PC. What really matters is when all of these elements come together in a compelling and transparent cross-platform user experience that spans environments and hardware architectures. Developers who embrace this reality are the ones who will remain relevant."

OUYA: A Hacker-Friendly Android Console

A new Kickstarter project is making waves, by proposing an open-source, hacker-friendly platform using Android as its backbone. "OUYA" merges the "satisfying" experience of a console with the developer-friendly nature of the Android marketplace. The project is seeking nearly a million dollars in funds, but it's already managed to reach more than half its lofty goal within just a day. The project's goal is $950,000, a figure it's likely to hit. It's been less than a day, and it's hit more than $590,000. That's no doubt because the higher dollar amounts, $95 and $99, offer the console itself as a reward. So far, the project hasn't outlined any stretch goals, but they seem likely. The funding will go towards converting the prototype to production models with approvals from regulatory agencies, development kits, production orders, and possibly some first-party game development. It also claims that games will be required to offer a free element, be it a demo or the full game with microtransactions. OUYA has already specified its technical specs, including a Tegra3 quad-core processor, 1 GB of RAM, 8 GB of flash storage, an HDMI connection, and Android 4.0. The controller looks fairly standard for consoles, with eight action buttons, two analog sticks, a D-pad, and the addition of a touch pad.

Source: Shacknews

NVIDIA Tesla K10 GPU Hits New Performance Milestones For Scientific Simulation

ISC'12 - NVIDIA Tesla K10 GPUs offer performance breakthroughs on popular high performance computing (HPC) applications -- ranging from seismic processing to life sciences to video processing -- according to new benchmarks NVIDIA released today.

Based on the new NVIDIA Kepler computing architecture, the Tesla K10 GPU delivers the industry's highest single precision performance (4.58 teraflops) and highest memory bandwidth (320 GB/sec) in a single accelerator. This is 12 times higher single precision flops and 6.4 times higher memory bandwidth than the latest-generation Intel Sandy Bridge CPUs.

"NVIDIA is the Single Worst Company We've Ever Dealt With:" Linus Torvalds

Linux creator and Millennium Technology Prize laureate Linus Torvalds called NVIDIA the "single worst company" he and his associates dealt with. Torvalds made these comments in an interactive session with students, developers, and entrepreneurs, at the Aalto Center for Entrepreneurship in Otaniemi, Finland. The session was conducted in English.

Responding to a question by one of his audience complaining how NVIDIA was extremely stubborn in sharing technologies such as Optimus (dynamic switching between integrated and discrete GPUs) with the Linux community, and seeking his comments on the matter, Torvalds called NVIDIA "one of the worst trouble spots [they've] had with hardware manufacturers." He continued "...and that is really sad [for NVIDIA], because NVIDIA tries to sell a lot of chips into the Android market." With this comment, Torvalds reminded NVIDIA that its business with Linux isn't confined to client computing platforms such as PCs, but also the Android-driven portable computing market (of smartphones and tablets), which is growing at a breakneck pace.

AMD Continues OpenCL Leadership With First Fully-Conformant OpenCL 1.2 Solution

AMD today announced continued leadership in driving OpenCL adoption with availability of the AMD APP SDK 2.7, featuring the first conformant implementation of OpenCL 1.2 and comprehensive support for C++. The new SDK expands the OpenCL application ecosystem by providing developers a powerful, cross-platform solution to unlock the performance of AMD GPUs, APUs, and multi-core CPUs with the added C++ wrapper API and AMD's C++ kernel language for greater efficiency, improved productivity and application robustness.

"AMD continues leading the OpenCL movement, as demonstrated with the release of our latest SDK featuring the industry's first fully-conformant OpenCL 1.2 implementation," said Manju Hegde, corporate vice president, Heterogeneous Applications and Developer Solutions, AMD. "Our latest development tools empower developers to more easily harness the power of heterogeneous computing to help improve the user experience by making it easy to write applications that can take greater advantage of the compute capabilities of AMD's leading CPUs, GPUs and APUs."

EA-DICE Frostbite Titles in 2013 Will Require 64-bit Windows

While content-creation and media transcoding applications have transitioned to native x86-64 applications that can take advantage of large amounts of system and video memory, a similar transition by game developers has been rather slow. Very few PC games ship with 64-bit executables, as most games are ported from game consoles anyway, which have slim system requirements.

EA-DICE has been behind developing games that take advantage of the latest PC technologies (such as DirectX 11), and according to a lead developer and rendering architect with the studio, Johan Andersson, games that are driven by Frostbite engine, which are slated for 2013, will require 64-bit operating systems, these games will not run on 32-bit Windows, or in 32-bit mode, on 64-bit Windows, but with full-fledged 64-bit executables. The 64-bit address-space would allow games to take advantage of system memory over 4 GB, and more importantly, high amounts of video memory, as 2 GB and 3 GB become standard with performance-segment graphics cards.

Human Head hasn't Worked on Prey 2 in Months, RUNE Sequel Possible

News that Prey 2 had not been cancelled, but rather delayed, was relieving to fans of the original. However, why has there been such secrecy surrounding the project over the last several months? According to a Shacknews source who asked not to be identified, Human Head was not happy with the terms of its contract with ZeniMax, and deliberately stopped work on the game in November so it could try to negotiate a more favorable deal. While doing that, many on the development team were laid off, with the hope they would be rehired if the contract issue was resolved favorably. The process seemed to be gathering some positive momentum until January when ZeniMax's responses all but stopped, causing some of the laid-off Prey 2 team to wonder if the game would ever see the light of day.

By March 1, the source said, things had progressed a bit, leaving the Prey 2 team hopeful that they would return to work soon. But that quickly soured the following day. The source could provide no further first-hand details after March 2. When contacted for a response, an official at ZeniMax responded that "we aren't commenting on the game's development beyond what was said in the statement that was released this morning." In light of the new information, the official stance that "the delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards" seems to throw Human Head under the creative bus. With development stalled for months, it's no surprise that the game would be unable to meet so-called "quality standards."

Borderlands 2 Developer Already Detailing DLC

According to Kotaku and Shack News, Borderlands 2 developer Gearbox Software is already working on DLC before the game is even released. What can you expect? A new character class. At a PAX East panel this past weekend, the developer showed conceptual images for a new Mechromancer class. The class will be available to everyone when the DLC hits 60-90 days after the game hits shelves, but it will be free to those that pre-order the game, according to Kotaku. Gearbox also detailed two special editions for the game. The first will be the "Deluxe Vault Hunters Edition" for $99, completed with a bobble-head doll of game narrator and weapons dealer Marcus Kincaid. The second will be the "Ultimate Loot Chest Edition," which offers a Borderlands 2-style loot chest, sans hydraulics. Finally, the Gearbox gang tossed out Easter eggs with codes inside, redeemable at a special website, that allowed attendees to compete to potentially insert their names into Borderlands 2 or Aliens: Colonial Marines as an Easter egg.

Source: ShackNewsKotaku

Intel Developer Forum: 'Collaborative Innovation' Key to Growth for Intel and Chinese

Throughout Intel Corporation's developer forum that starts today, company executives emphasized the importance of collaborating with China's government and industry to help create new business and innovation opportunities for Intel and its 14 million developers worldwide. The management team detailed its vision of how such collaborations could potentially spawn the next-generation of advances in business, consumer electronics and many more industries around the globe.

"The impact of major global trends, such as the rapidly growing middle class as well as the explosive growth of connected, mobile Internet and cloud computing traffic, is playing out ten-fold in China," said Sean Maloney, executive vice president of Intel Corporation and chairman of Intel China.

Nintendo WiiU Hardware Less Powerful Than Xbox 360 and PlayStation 3: Developers

Although Nintendo's next-generation WiiU game console can drive 1080p graphics, developers familiar with its hardware specifications say its hardware is not even as powerful as that of current-generation Xbox 360 and PlayStation 3. "No, it's not up to the same level as the PS3 or the 360," one of the developers who spoke with GamesIndustry Internation said "The graphics are just not as powerful," they reiterated. Another developer, working for another company backed this view. "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. This should let us in on Nintendo's focus with the WiiU: gameplay mechanics over visual details.

Source: GamesIndustry.biz

EVE Online Players Can Use In-Game Currency to Pay For Graphics Cards

Joystiq is reporting that CCP Games, the developer behind EVE Online, has struck a deal with NVIDIA for players to use in-game currency -- PLEX -- to purchase GeForce 560 GTX graphics cards, which run almost $200 at retail. That's fake money for real items, folks. NVIDIA and CCP will start by selling 100 graphics cards (limit one per EVE account) to test the demand. After CCP announced its NVIDIA deal, the in-game price of PLEX jumped "significantly," CCP said. PLEX (Pilot License Extension) is an in-game currency that can be used to pay for 30-day EVE subscriptions. PLEX can be purchased with ISK, EVE's main currency that can be earned throughout the game, meaning some dedicated players end up with a free subscription each month. Now they may end up with a "free" graphics card as well.

Source: Joystiq

Microsoft and Nokia Investing in Mobile App Development Program at Aalto University

To drive innovation and business opportunities in Finland's mobile ecosystem and beyond, Microsoft Corp. and Nokia will each invest up to 9 million Euros into a newly established mobile application development program at Aalto University during the next three years. The AppCampus program has been set up to foster the creation of innovative mobile applications for the Windows Phone ecosystem, and in addition Nokia platforms, including Symbian and Series 40, to create a new generation of self-sustaining mobile startups.

Kicking off in May 2012, the Finland-based program will be led and managed by Aalto University, which has a growing reputation as a hotbed of new startup companies. AppCampus is intended to attract thousands of application proposals from students and entrepreneurs from all over the world. Aalto University will make a significant contribution to the project by providing premises, coaching services, and access to both academic and business networks for budding app developers.

Court Dismisses Fraud Charges Against Activision by ex-Infinity Ward Employees

Apparently round one goes to Activision in the royal rumble between them and Infinity Ward founders and now ex-employees Jason West and Vincent Zampella over owed royalties. One of the two fraud charges levelled at Activision by former employees and Infinity Ward founders Jason West and Vincent Zampella has been dismissed by a US court. The remarkable story of the corporate fallout between Activision and the development pair began in March 2010 when it was revealed that the publisher had both men frog marched out of the Infinity Ward offices. Several employees quit the developer amidst the mud slinging and bitterness of the dispute, with Activision later deciding to sue EA over the whole ordeal. Why EA? Well, claims were made that both West and Zampella were already in bed with Activision’s arch rival long before the waters become turbulent. The fact that West and Zampella’s new studio, Respawn Entertainment, signed a publishing deal with EA probably didn’t help much either.

Once the dust had settled both sides laid bare their claims. Activision argues that the pair had already planned a defection to EA whilst still working on Modern Warfare 2. It currently wants $400m in compensation from EA. West and Zampella, meanwhile, say that they were sacked to save Activision the pain of paying them bonuses and royalties owed to them. Back in the present Activision’s success in convincing State Superior Court Judge Elihu Berle to dismiss one of the fraud claims levelled against it is a success, for sure, but it’s not enough to stop everyone being dragged into court on May 7th.Source: MCV

Medal of Honor: Warfighter this October

EA and game developer Danger Close have announced the latest installment of the Medal of Honor franchise will debut this October 23. With a rocking trailer and a few screens the game seems to be going a route similar to a style of the classic Call of Duty games which used various Special Forces operators from multiple countries. The synopsis over at Shacknews had this to say about the game, 'Remember when US Navy SEALs rescued hostages from Somali pirates? How many of you thought "that would be a great level in a game?" Apparently, the team at Danger Close also thought so.

Medal of Honor: Warfighter is the studio's second stab at the rebooted FPS franchise from EA. Whereas the previous game was all about the fight in Afghanistan, Warfighter promises a "global fight," one comprised of real-world events that happen all around the globe. At a Game Developers Conference event in San Francisco last night, Electronic Arts showed off a hands-off demonstration of Warfighter's new direction. The demo level took place in the Philippines, where you were in an assault against Abu Sayyaf in an effort to rescue hostages. This mission isn't inspired by fiction. It happened in real life. "Getting inside this kind of real world event is at the heart of Medal of Honor," executive producer Greg Goodrich told the audience.


Blizzard Entertainment Lays Off 600 Staff

Blizzard Entertainment has reportedly laid off about 600 employees, about 10 percent of which are positions related to game development. It's reported that the people working on World of Warcraft are not affected. The company says that the decision came after a review of business needs. The company's game development and publishing schedules as a result of these job cuts, are not affected, the company says. It's still looking to hire game developers in some positions.

Source: Huffington Post

Microsoft to Seed Windows 8 Developers, Device Makers With Tegra 3-Powered Test PCs

NVIDIA confirmed today that it is working with Microsoft on a program to distribute Windows 8 test PCs to software developers and device manufacturers powered by the Tegra 3 quad-core mobile processor with 4-Plus-1 architecture.

This seeding program enables these parties to create a rich ecosystem of apps and devices for Windows 8 on ARM-based processors.

Qualcomm and Microsoft to Provide Developers with Snapdragon-Based Windows Test PCs

Qualcomm Incorporated today announced that its Snapdragon processor will be joining Microsoft Corp.'s Windows on ARM developer seeding program. Qualcomm is working with Microsoft to provide test PCs to select developers in order to test and optimize apps for forthcoming Snapdragon-powered Windows on ARM PCs and tablets. This invitation-only program will combine a pre-release version of Windows on ARM with next-generation, high performance Snapdragon S4 test PCs. These test PCs are not representative of commercial form factors or the final Windows on ARM experience; they are designed to give developers early access to building and testing Windows Metro style apps on Qualcomm's latest technology.

The Windows on ARM developer seeding program will help ensure that Windows Metro style apps available in the Windows Store work great on all Windows 8-based PCs, including those with Qualcomm's ARM-compliant Snapdragon processors.

Hawken Launching As Free-to-Play with Beta

The highly anticipated first person shooter/Mech simulator Hawken is stated to be released on the 12th of December this year. 12-12-12. What makes this an interesting development is the game will be released under the a free-to-play model. Normally a free-to-play model is really just a pay for extended content model. How Adhesive Games the Hawken developer is going to set this up is unknown. What is known is the game looks to be quite beautiful with a slight Quake 3 feel to it. Luckily for the Mech junkies in the PC community we will have access to a beta before we make the plunge in December. If you sign up three friends Adhesive Games will reserve your call sign when the game finally debuts. Open enrollment has already started. You can sign up here.

So what are you waiting for? Get to blasting!

Source: Shacknews
Return to Keyword Browsing