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Unigine Announces Valley GPU Benchmark

Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird's-eye view and is extremely detailed down to every leaf and flower petal. This non-synthetic benchmark powered by the state-of-the art UNIGINE Engine showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes available to the end user.

Offering a rare chance to experience a breath of untapped, crystal clear air, Valley Benchmark allows you to encounter a morning high up in the mountains when the snow-capped peaks are just barely glittering in the rising sun. Be it flying over the vast green expanses or hiking along rocky slopes, this journey continues as long you wish. Unique in every corner, this open-space world provides a wonderfully relaxing experience under the tranquil music and sounds of nature.
DOWNLOAD: Unigine Valley for Windows, Mac OS X, Linux

Unigine Releases Heaven 4.0 GPU Benchmark

UNIGINE Corp. has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.

Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.
DOWNLOAD: Unigine Heaven 4.0 for Windows, Mac OS X, Linux

Unigine Returns with Two New GPU Benchmark Apps

A little later this week, Unigine Corp. will be announcing two new GPU benchmark apps, the Valley 1.0, and Heaven 4.0. The two apps are cross-platform, in that they support both Windows and Linux (x86/x64). On Windows, the two can max out feature-sets of the latest DirectX 11.x APIs, while on Linux, the two take advantage of the latest OpenGL 4.x. Valley uses an entirely new test scene that's a beautiful springtime depiction of a valley. Distant snow-capped peaks, a treeline, and dense foliage, the scene's got it all, coupled with lighting, and depth of field effects. Definitely something we'd like our GPUs to trip on.

Moving on, Unigine's second benchmark suite for the season is Heaven 4.0, while builds on the current Heaven 3.0 benchmark. It adds SSDO (scene-space dimensional occlusion), improved lens flare, a rendered starscape at night time, GPU temperature and clock monitoring, improved multi-GPU detection, and various bug fixes. The two should be released some time around Thursday (14/02).

Source: Phoronix

Futuremark Unleashes New 3DMark Benchmark Suite for Windows

Futuremark released the newest installment to its 3DMark franchise. It's the first 3DMark to lack a version name, making it a "reboot" of sorts. For starters, the new 3DMark is a collection of three independent benchmark suites, each with its own demos, game tests, physics tests, and combined tests, and scoring.

Among the three suits are "Ice Storm," designed for tablets, mobile devices, and entry-level desktops, which needs nothing more than a DirectX 9.0c GPU to get going; "Cloud Gate," for notebook and home desktops, which needs a DirectX 10 feature-level GPU; and "Fire Strike," an over-the-top suite designed for today's gaming desktops, which can make even the fastest graphics cards sweat (for example, our GTX 680 in the screenshots below). The physics tests of each of these can benefit from having multiple cores and advanced instruction sets. TechPowerUp is a premier launch partner, hosting downloads on behalf of Futuremark. Grab yours below.

DOWNLOAD: 3DMark (2013)

Introducing Catzilla: A New 3D Graphics Benchmark

Time to put your new generation GPUs through a refreshingly new benchmark, Catzilla. This synthetic benchmark uses a scripted 3D scene approach, much like 3DMark and Heaven. Developed by Polish studio Plastic Image, Catzilla is a cross-API benchmark designed for OpenGL 4.0 and DirectX 9 or 11, and the Windows platform (64-bit and 32-bit Windows XP, Vista, 7, 8). The benchmark uses a parallel graphics engine that takes advantage of multi-core CPUs. For now we know little more about the upcoming benchmark, but you can sign up at their website to participate in a closed-beta.

A Teaser Video of the benchmark run follows.

NVIDIA GK106 GPU Pictured, GeForce GTX 660 Benchmarked

Here are some of the first pictures of NVIDIA's upcoming GK106 silicon, which goes into building the GeForce GTX 660 graphics card. The GK106, built on the 28 nm silicon fab process, is poised to be NVIDIA's newest mainstream-performance chip that succeeds the GF116. The pictures reveal the chip package to be almost as big as the GF116 but smaller than the GK104. This can be attributed to fewer memory I/O pins (192-bit maximum bus width).

The rectangular die of the GK106 appears to have roughly the same area as that of the GF116, but with the higher transistor density of the 28 nm process, one can expect a significantly higher transistor count for the chip. If some of the pictures we're seeing are any indication the GK106 will be extremely energy-efficient, as an unknown graphics card based on it draws power from just one 6-pin power connector.

NVIDIA Tesla K10 GPU Hits New Performance Milestones For Scientific Simulation

ISC'12 - NVIDIA Tesla K10 GPUs offer performance breakthroughs on popular high performance computing (HPC) applications -- ranging from seismic processing to life sciences to video processing -- according to new benchmarks NVIDIA released today.

Based on the new NVIDIA Kepler computing architecture, the Tesla K10 GPU delivers the industry's highest single precision performance (4.58 teraflops) and highest memory bandwidth (320 GB/sec) in a single accelerator. This is 12 times higher single precision flops and 6.4 times higher memory bandwidth than the latest-generation Intel Sandy Bridge CPUs.

Eurocom Racer 2.0 Scores P22111 in 3DMark Vantage Powered by Radeon HD 7970M

Eurocom Corporation, a developer of long lifespan, fully upgradable Notebooks and Mobile Workstations has been testing the AMD Radeon HD 7970M in its new line of 3rd Generation Intel Core i7 (Ivy Bridge) powered notebooks. Eurocom technicians achieved a score of P22111 in 3DMark Vantage in the EUROCOM Racer and a score of P5848 in 3DMark 11.

The AMD Radeon HD 7970M is currently the highest performing mobile GPU by AMD, giving Eurocom customers a superior choice of video processor options to configure into their new Eurocom system or upgrade into their existing system. The addition of the AMD Radeon 7970M GPU offers customers a greater selection of video processor options to fit any preference or performance level

BAPCo Releases MobileMark 2012

MobileMark 2012, the latest version of the premier performance-qualified battery life metric based on real world applications was released today by the Business Application Performance Corporation (BAPCo), a non-profit consortium of leading computing industry companies.

MobileMark 2012 extends the BAPCo benchmark family, alongside SYSmark and EEcoMark, which has been widely accepted by IT Managers, PC OEMs, press and analysts worldwide. It provides commercial and government IT decision makers, retailers, media, channel buyers, consultants, component designers, hardware designers, and manufacturers an objective, easy-to-use tool to evaluate the performance-qualified battery life of notebook PCs across the wide range of activities that a user may encounter.

GeForce GTX 680 SLI Performance Surfaces

NVIDIA's big GeForce GTX 680 launch is just around the corner, but performance figures are already trickling in. Last week, we were treated to a wide range of benchmarks covering a single GeForce GTX 680. Today, VR-Zone posted a performance-preview of the GeForce GTX 680 in 2-way SLI configuration. A set of two GTX 680 cards were put through 3DMark 11 in Entry, Performance, and eXtreme presets. It should be noted here, that the GTX 680 cards were clocked at 1150 MHz core, and 1803 MHz (7.20 GHz effective) memory.

In the Entry preset, GTX 680 2-way SLI scored E22878; it scored P16860 in Performance preset; and X6243 in eXtreme. 2-way SLI of GTX 680 should be fit for 2560x1440/1600 resolution gaming. The rest of the test-bench consisted of Intel Core i7-3930K six-core processor clocked at 5.00 GHz, with 16 GB of quad-channel DDR3-2133 MHz memory, and ASUS ROG Rampage IV Extreme motherboard.

Source: VR-Zone Chinese

GeForce GT 640M Benchmarked

On the sidelines of GeForce GTX 680, NVIDIA is working on a fast, cheap, and energy-efficient performance GPU for notebooks, and it's already scoring design wins by the bunches, with notebook manufacturers. PC Perspective got its hands on an Acer Aspire M3 notebook equipped with this chip, and pitted it against notebooks equipped with AMD Radeon HD 6990M, Radeon HD 6720G2, and NVIDIA's own GeForce GT 555M. Intel HD 3000 graphics was also thrown into the cage, for science.

All game tests were run at 1366x768 pixels resolution. With 3DMark 06 and DOW 2: Retribution, the GT 640M seemed to be lagging behind the GT 555M, but managed to edge past it, with 3DMark 11, and Battlefield 3. Five of the most popular, current game titles, Battlefield 3, The Elder Scrolls: Skyrim, Deus Ex: Human Revolution, and Batman: Arkham City, were found to be playable at the said resolution, with average frame-rates well over 35 FPS. Find more results at the source.

Source: PCPerspective

Galaxy GeForce GTX 560 SE Pictured, Benchmarked

Even as NVIDIA is inching towards the launch of its next-generation GeForce GTX 670 Ti, it is rushing out the GeForce GTX 560 SE to stem loss in competitiveness to the Radeon HD 7770. Galaxy is readying a compact, cost-effective graphics card based on the new GPU, which is pictured below. Based on the 40 nm GF114 GPU (variant: GF114-200-KB-A1), the GTX 560 SE features 288 CUDA cores, 48 TMUs, 24 ROPs, and a 192-bit wide GDDR5 memory interface, holding 1 GB [(4x 1 Gbit)+(2x 2 Gbit)] of GDDR5 memory.

Galaxy's card uses a short PCB, its VRM area has been pushed to the front of the card, consisting of a 4+1 phase design. It draws power from two 6-pin power connectors. The card is cooled by a compact aluminum-fin heatsink to which heat is conveyed by copper heat pipes, and ventilated by a big (80 mm) fan. Chinese site QK123 put the card through a few synthetic benchmarks, measured power-draw, and OC performance. The GPU-Z screenshot reveals its reference speed.

Benchmarks follow.

SGI ICE Supercomputer Speeds to Benchmark Record

SGI (NASDAQ: SGI), the trusted leader in technical computing, announced today that its SGI ICE 8400 high performance compute (HPC) system with AMD Opteron 6200 processors achieved the top performance number for 64-, 32-, 16-, 8-, and 4-socket configurations for the SPECMPIL2007 benchmark. The SPECMPIL benchmark is SPEC's “benchmark suite for evaluating MPI-parallel, floating point, compute intensive performance across a wide range of cluster and SMP hardware,” according to the SPEC website.

The SGI ICE 8400 platform with AMD processors is a completely open platform optimized for HPC workloads and runs an off-the-shelf Linux operating system for application compatibility. Although the ICE platform is able to comfortably support multi-petaflop sized installations, design considerations allow cost effective solutions down to a half rack. Single- or dual-plane integrated InfiniBand can be cabled into four different topologies, including hypercube, enhanced hypercube, all to all, and fat-tree, allowing flexible network customization for a variety of workloads.

Rightware Releases Basemark CL for Multicore Benchmarking

Rightware, the leader in 3D user interface (UI) technologies and the provider of world’s most widely adopted benchmarking software, today announced public availability of Basemark CL, effective immediately. This OpenCL (Open Computing Language) benchmark product provides diverse performance measurement capabilities for device manufacturers, semiconductor companies and their ecosystem to test and optimize OpenCL implementations. The version launched today features tests targeted for desktop computers. An embedded profile version of the benchmark will be published at a later stage.

OpenCL by Khronos Group is the first open, royalty-free standard for parallel programming of modern processors found in personal computers, servers and embedded devices. Proper use of OpenCL can greatly improve speed and responsiveness of applications in numerous categories from gaming and entertainment to scientific and medical software. Within these applications, OpenCL makes it possible to leverage the processing power of Central Processing Units (CPUs), Graphic Processing Units (GPUs) and other processing units for general purpose computation. By utilizing an efficient low-level programming interface, OpenCL will form the foundation layer of a parallel computing ecosystem of platform-independent tools, middleware and applications.

More HD 7770 Leaks: Pictures, Plus 3DMark Benchmarks

Not quite two weeks ago, we reported on leaked pictures of AMD's upcoming Radeon HD 7770 mid-range graphics card based on the new Southern Islands architecture and listed its basic specs. Well, the leaks keep coming and bigpao007 of ChipHell has leaked more pictures with some benchmarks to go with them. The test setup consisted of an Ivy Bridge ES CPU – Core i5-3550K at 3.3Ghz and Z77 chipset-based motherboard. The driver used was the AMD Catalyst 8.940 RC2, giving the following 3DMark benchmark results:

Rightware Announces Gaming Performance Benchmark for OpenGL ES 3.0/Halti

Rightware, the provider of world’s most widely adopted benchmarking software for mobile phones, tablets and other embedded devices, today announced that it is developing Basemark Halti, an OpenGL ES 3.0 / Halti benchmark product slated for launch in 2012. The benchmark continues the popular Basemark product line’s graphic products, formerly known as 3DMarkMobile, and will set the new global standard for OpenGL ES 3.0/Halti gaming and graphics performance measurement. Basemark Halti will provide a solid performance benchmarking tool to semiconductor companies, device manufacturers, operators, and various other players in the embedded ecosystem across different vertical markets.

Rightware’s objective is to offer industry standard benchmark products that help its customers to identify graphics performance bottlenecks in all phases of development. For this purpose, Rightware has established the Benchmark Development Program (BDP) consisting of renowned and highly respected companies. See more from here.

Intel Core i7-3770 Put Through 3DMark 06, Cinebench, and Fritz Chess

An increasing number of people within the industry have access to Intel Ivy Bridge engineering samples. Some of them are generous enough to share performance details with the public. One such kind soul posted 3DMark, Fritz Chess, and Cinebench test results. An Intel Core i7-3770 sample was the test candidate, this chip has all components and features available to Ivy Bridge LGA1155 enabled, including HyperThreading, a faster uncore, and the full 8 MB L3 cache. The chip was put through 3DMark 06 (to test its CPU and iGPU performance), Cinebench 11.5 (both single-thread and multi-threaded), and Fritz Chess Benchmark (again, both single and multiple threads).
More screenshots follow.

Ivy Bridge Official Benchmarks – Markedly Better Performance Than Sandy Bridge

Previous preliminary reports have suggested that the forthcoming Ivy Bridge CPUs will have single threaded performance on par with the existing Sandy Bridge CPUs and will mainly deliver improvements to power consumption and integrated graphics - nothing for PC enthusiasts to get excited about. However, in leaked documents sent to partners, Intel have now revealed official performance figures for IB and they look rather good. They've produced a raft of benchmarks, which reveal improvements such as 56% in ArcSoft Media Expresso, 25% in Excel 2010 and a 199% gain in the 3D Mark Vantage GPU benchmark. Unfortunately, they haven't released any benchmarks based on high performance 3D games, but it's probably safe to say that they will be similarly improved. Now, on to the benchmarks, which compare their new 3.4 GHz i7-3770 (4 cores + HT) with the current 3.4 GHz i7-2600, also with 4 cores + HT:

Sandy Bridge-E Benchmarks Leaked: Disappointing Gaming Performance?

Just a handful of days ahead of Sandy Bridge-E's launch, a Chinese tech website, www.inpai.com.cn (Google translation) has done what Chinese tech websites do best and that's leak benchmarks and slides, Intel's NDA be damned. They pit the current i7-2600K quad core CPU against the upcoming i7-3960X hexa core CPU and compare them in several ways. The take home message appears to be that gaming performance on BF3 & Crysis 2 is identical, while the i7-3960X uses considerably more power, as one might expect from an extra two cores. The only advantage appears to come from the x264 & Cinebench tests. If these benchmarks prove accurate, then gamers might as well stick with the current generation Sandy Bridge CPUs, especially as they will drop in price, before being end of life'd. While this is all rather disappointing, it's best to take leaked benchmarks like this with a (big) grain of salt and wait for the usual gang of reputable websites to publish their reviews on launch day, November 14th. Softpedia reckons that these results are the real deal, however. There's more benchmarks and pictures after the jump.

Unigine Releases Heaven 2.5 Benchmarking Suite, New Professional Edition

Unigine released the latest version of Unigine Heaven, one of the industry's first DirectX 11 compliant 3D graphics benchmark applications. Version 2.5 of the software expands its feature set a little, the product is also branched into two variants: a free "basic edition" that gives most of the product's functionality to consumers, overclockers, and gamers; and a paid "professional edition", that gives data-logging and specific-functionality to aid professionals such as analysts, and reviewers, priced at US $495. The professional variant is also backed by technical support.

As far as new features go, Heaven 2.5 introduced support for new DirectX 11 features such as indirect occlusion (SSDO) to simulate real-time global illumination, improved hardware support, improved quality of ambient occlusion, and a number of stability improvements that help maintain long sessions of benchmarking. It also added a new help file, and a snappier installer. The professional edition includes command line automation support, data-logging in CSV format, stress-testing, a commercial use license, and technical support. The professional edition can be purchased from here.

DOWNLOAD: Unigine Heaven 2.5 Basic Edition

3DMark 11 Release Date Announced, Pre-ordering Begins

Futuremark announced today that 3DMark 11, the latest version of the industry standard benchmark for real-time 3D graphics, will be released on November 30. 3DMark 11 Advanced Edition priced at $19.95 can be pre-ordered today from http://www.3dmark.com/. Futuremark has updated the 3DMark website to highlight the exclusive features in the Advanced Edition and has released a new pre-order preview trailer showing graphical improvements in the Deep Sea and High Temple scenes. A selection of new before and after screenshots demonstrate tessellation, volumetric lighting and other effects created with DirectX 11.

The new 3DMark 11 Pre-order Preview trailer shows off a number of improvements from the previously released work-in-progress tech demo videos. The Deep Sea scene now includes particle effects in the water as submersibles explore the sea bed and discover a sunken World War II submarine. In the High Temple scene the foliage is now animated and there are changes in the lighting conditions as the sun sets on the mysterious temple.

Futuremark Culls Legacy Benchmark Applications to Make Room for 3DMark 11

Futuremark, the company behind some of the most popular PC performance benchmark applications, which also maintains a score validation and record-keeping system, the ORB, announced that it's working on important changes to its site design as well as the ORB database itself. A side-product (which in disguise is the news of actual importance here), is that Futuremark's next-generation ORB will not support "legacy" benchmark applications from the company, namely 3DMark 2001 SE, 3DMark03, 3DMark05, PCMark 2002 or PCMark04, thereby marking a complete retirement of those applications.

Back in their day, those applications put hardware through their minutes' joyride through hell, but now their practical application is reduced. Retiring ORB support means that while you can still run the benchmark, you can't submit your score online or validate it. That effectively eliminates these applications from professional-level overclocking competitions.

NVIDIA Releases GeForce 260.89 WHQL Driver Suite

NVIDIA today released GeForce 260.89 driver suite. The software provides WHQL-signed drivers for all GeForce 6-series onwards, and ION platform GPUs. It also provides 3D Vision software, GPU-integrated audio device driver (version 1.1.9.0), and PhysX system software (version 9.10.0514). As with almost every new release, GeForce 260.89 WHQL packs a host of performance enhancements, official support for new GPUs (it's GeForce GT 430, this time), and a host of bug-fixes. What's different this time around is that the performance enhancements are specific to two GPUs, GeForce GTX 480 and GeForce GTX 460. SLI profiles are added for new game titles.

DOWNLOAD: NVIDIA GeForce 260.89 WHQL for Windows 7/Vista 64-bit, Windows 7/Vista 32-bit, Windows XP 32-bit, Windows XP 64-bit

A detailed list of changes follows.
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